Main Page
From Mundo Muere
(→Character Creation) |
|||
Line 7: | Line 7: | ||
1. Choose Shade and Lament. | 1. Choose Shade and Lament. | ||
- | Your Shade must conform to a | + | Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity. |
- | Banshee: Virtue: Charity | + | Banshee: Virtue: Charity. Vice: Pride. <br> |
- | Haunter: Virtue: | + | Haunter: Virtue: Prudence. Vice: Sloth. <br> |
+ | Poltergeist: Virtue: Justice. Vice: Wrath. <br> | ||
+ | Skinrider: Virtue: Temperance. Vice: Lust. <br> | ||
+ | Wisp: Virtue: Hope or Charity. Vice: Gluttony or Greed. <br> | ||
+ | Phantasm: Virtue: Faith or Hope. Vice: Lust or Pride <br> | ||
+ | Marrow: Virtue: Fortitude or Justice. Vice: Sloth or Gluttony. <br> | ||
2. Add 1 Attribute point to one of your Shade's favored Attributes.<br> | 2. Add 1 Attribute point to one of your Shade's favored Attributes.<br> | ||
+ | |||
Banshee: Presence or Wits<br> | Banshee: Presence or Wits<br> | ||
Haunter: Dexterity or Intelligence<br> | Haunter: Dexterity or Intelligence<br> |
Revision as of 00:46, 7 March 2008
Character Creation
First: create a mortal nWoD character as normal.
Second: Apply Orpheus template.
1. Choose Shade and Lament.
Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity.
Banshee: Virtue: Charity. Vice: Pride.
Haunter: Virtue: Prudence. Vice: Sloth.
Poltergeist: Virtue: Justice. Vice: Wrath.
Skinrider: Virtue: Temperance. Vice: Lust.
Wisp: Virtue: Hope or Charity. Vice: Gluttony or Greed.
Phantasm: Virtue: Faith or Hope. Vice: Lust or Pride
Marrow: Virtue: Fortitude or Justice. Vice: Sloth or Gluttony.
2. Add 1 Attribute point to one of your Shade's favored Attributes.
Banshee: Presence or Wits
Haunter: Dexterity or Intelligence
Poltergeist: Strength or Wits
Skinrider: Manipulation or Resolve
Wisp: Dexterity or Presence
Phantasm: Manipulation or Composure
Marrow: Stamina or Presence
3. Add 2 bonus skill specialties.
4. You automatically gain your Shade's favored Horror.
5. Record Vitality (5) which can be raised with Merit points at a cost of 2 each.
6. Record Spite (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act.
7. Record Stains. (3)