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From Mundo Muere
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1. Choose Shade and Lament. | 1. Choose Shade and Lament. | ||
- | 2. Add 1 Attribute point to one of your Shade's favored Attributes. | + | Your Shade must conform to a set of Virtues and Vices. |
- | Banshee: Presence or Wits | + | |
- | Haunter: Dexterity or Intelligence | + | Banshee: Virtue: Charity or Faith. Vice: Pride or Wrath. |
- | Poltergeist: Strength or Wits | + | Haunter: Virtue: |
- | Skinrider: Manipulation or Resolve | + | |
- | Wisp: Dexterity or Presence | + | 2. Add 1 Attribute point to one of your Shade's favored Attributes.<br> |
- | Phantasm: Manipulation or Composure | + | Banshee: Presence or Wits<br> |
- | Marrow: Stamina or Presence | + | Haunter: Dexterity or Intelligence<br> |
+ | Poltergeist: Strength or Wits<br> | ||
+ | Skinrider: Manipulation or Resolve<br> | ||
+ | Wisp: Dexterity or Presence<br> | ||
+ | Phantasm: Manipulation or Composure<br> | ||
+ | Marrow: Stamina or Presence<br> | ||
3. Add 2 bonus skill specialties. | 3. Add 2 bonus skill specialties. |
Revision as of 00:31, 7 March 2008
Character Creation
First: create a mortal nWoD character as normal.
Second: Apply Orpheus template.
1. Choose Shade and Lament.
Your Shade must conform to a set of Virtues and Vices.
Banshee: Virtue: Charity or Faith. Vice: Pride or Wrath. Haunter: Virtue:
2. Add 1 Attribute point to one of your Shade's favored Attributes.
Banshee: Presence or Wits
Haunter: Dexterity or Intelligence
Poltergeist: Strength or Wits
Skinrider: Manipulation or Resolve
Wisp: Dexterity or Presence
Phantasm: Manipulation or Composure
Marrow: Stamina or Presence
3. Add 2 bonus skill specialties.
4. You automatically gain your Shade's favored Horror.
5. Record Vitality (5) which can be raised with Merit points at a cost of 2 each.
6. Record Spite (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act.
7. Record Stains. (3)