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1. Choose Shade and Lament.
1. Choose Shade and Lament.
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2. Add 1 Attribute point to one of your Shade's favored Attributes.
+
Your Shade must conform to a set of Virtues and Vices.
-
Banshee: Presence or Wits
+
 
-
Haunter: Dexterity or Intelligence
+
Banshee: Virtue: Charity or Faith.  Vice: Pride or Wrath.
-
Poltergeist: Strength or Wits
+
Haunter: Virtue:
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Skinrider: Manipulation or Resolve
+
 
-
Wisp: Dexterity or Presence
+
2. Add 1 Attribute point to one of your Shade's favored Attributes.<br>
-
Phantasm: Manipulation or Composure
+
Banshee: Presence or Wits<br>
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Marrow: Stamina or Presence
+
Haunter: Dexterity or Intelligence<br>
 +
Poltergeist: Strength or Wits<br>
 +
Skinrider: Manipulation or Resolve<br>
 +
Wisp: Dexterity or Presence<br>
 +
Phantasm: Manipulation or Composure<br>
 +
Marrow: Stamina or Presence<br>
3. Add 2 bonus skill specialties.
3. Add 2 bonus skill specialties.

Revision as of 00:31, 7 March 2008

Character Creation

First: create a mortal nWoD character as normal.

Second: Apply Orpheus template.

1. Choose Shade and Lament.

Your Shade must conform to a set of Virtues and Vices.

Banshee: Virtue: Charity or Faith. Vice: Pride or Wrath. Haunter: Virtue:

2. Add 1 Attribute point to one of your Shade's favored Attributes.
Banshee: Presence or Wits
Haunter: Dexterity or Intelligence
Poltergeist: Strength or Wits
Skinrider: Manipulation or Resolve
Wisp: Dexterity or Presence
Phantasm: Manipulation or Composure
Marrow: Stamina or Presence

3. Add 2 bonus skill specialties.

4. You automatically gain your Shade's favored Horror.

5. Record Vitality (5) which can be raised with Merit points at a cost of 2 each.

6. Record Spite (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act.

7. Record Stains. (3)

The Cast

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