Guns
From Mundia
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Aside from [[Caster Guns]], there are two main types of firearm in Mundia - Revolvers and Rifles. The main differences between the two types are range and rate of fire; Rifles are effective as far as 8 squares away from the enemy, and can potentially be fired 4 times in one attack. Revolvers' effective range is limited to 4 squares, but with a pair of them and the [[Gunslinger]] feat one can attack 12 times in one turn. | Aside from [[Caster Guns]], there are two main types of firearm in Mundia - Revolvers and Rifles. The main differences between the two types are range and rate of fire; Rifles are effective as far as 8 squares away from the enemy, and can potentially be fired 4 times in one attack. Revolvers' effective range is limited to 4 squares, but with a pair of them and the [[Gunslinger]] feat one can attack 12 times in one turn. | ||
- | =Revolvers= | + | ==Revolvers== |
+ | ===Six-Shooter=== | ||
+ | The basic of the basics, a Six-Shooter holds six bullets in a cylinder drum. Reloading a Six Shooter is a free action, allowing a PC to reload, run, and fire again on their next turn. Does 1d4 damage per bullet. |
Revision as of 16:32, 19 October 2007
Aside from Caster Guns, there are two main types of firearm in Mundia - Revolvers and Rifles. The main differences between the two types are range and rate of fire; Rifles are effective as far as 8 squares away from the enemy, and can potentially be fired 4 times in one attack. Revolvers' effective range is limited to 4 squares, but with a pair of them and the Gunslinger feat one can attack 12 times in one turn.
Revolvers
Six-Shooter
The basic of the basics, a Six-Shooter holds six bullets in a cylinder drum. Reloading a Six Shooter is a free action, allowing a PC to reload, run, and fire again on their next turn. Does 1d4 damage per bullet.