Sporeling
From Monsterbook
These creatures appear to be formed out of the material of the forest. Their bodies look like vaguely bipedal mounds of damp shredded leaves bundled together with vines and twigs. They have yellow points of light in the shallow recesses where their eyes should be and some kind of ivory teeth lining their crooked maws.
Sporeling (CR 1)
- Always N Small plant
- Init ; Senses ; Listen, Spot
- Languages: none
- AC ##, touch ##, flat-footed ##; dodge, mobility
- (mods)
- hp ### (1 HD); DR 5/slashing and cold iron
- Immune: plant immunities
- Resist fire 5, elec 5, cold 5
- Fort +#, Ref +, Will +
- Speed 30 ft.
- Melee/Ranged -1 slam (1d3)
- Space 5 ft.; Reach 5 ft.
- Base Atk +0; Grp -1
- Atk Options (power attack, combat expertise, smite evil)
- Special Actions
- Combat Gear
- Spells Known or Spells Prepared
- Spell-Like Abilities (Caster Lvl)
- Abilities Str 9, Dex 8, Con 11, Int 1, Wis 10, Cha 1
- SQ entangling limbs
- Feats
- Skills
- Possessions
- Advancement
Entangling Limbs (Ex): The sporeling's limbs unravel and grab onto any creature they come into contact with. Sporelings gain a +4 racial bonus on grapple checks.
Forest Step (Su): The movement of a spore maiden is not hampered by any sort of forest terrain, including magical effects such as entangle and plant growth.
Sporeling, Warrior (CR 4)
- Always NE Medium plant
- Init ; Senses ; Listen, Spot
- Languages: (tongues, telepathy)
- AC ##, touch ##, flat-footed ##; dodge, mobility
- (mods)
- hp ### (3 HD); DR 5/slashing and cold iron
- Immune: plant immunities
- Resist cold 10, electricity 10, fire 10
- Fort +#, Ref +, Will +
- Speed 30 ft.
- Melee/Ranged (full attack)
- Space 5 ft.; Reach 10 ft.
- Base Atk +##; Grp +##
- Atk Options (power attack, combat expertise, smite evil)
- Special Actions
- Combat Gear
- Spells Known or Spells Prepared
- Spell-Like Abilities (Caster Lvl)
- Abilities Str 13, Dex 12, Con 13, Int 2, Wis 14, Cha 1
- SQ absorb sporeling, entangling limbs
- Feats
- Skills
- Advancement
Absorb Sporeling (Ex): As a move action, a warrior sporeling can absorb an adjacent sporeling that is one or more size categories smaller than it. The warrior sporeling recovers 2d6 hit points and destroys the absorbed sporeling.
Entangling Limbs (Ex): The sporeling's limbs unravel and grab onto any creature they come into contact with. Sporelings gain a +4 racial bonus on grapple checks.
Forest Step (Su): The movement of a spore maiden is not hampered by any sort of forest terrain, including magical effects such as entangle and plant growth.
Sporeling, Feral (CR 8)
- Always NE Large plant
- Init ; Senses ; Listen, Spot
- Languages: (tongues, telepathy)
- AC ##, touch ##, flat-footed ##; dodge, mobility
- (mods)
- hp ### (## HD); regeneration 10, DR 10/slashing
- Immune: plant immunities
- Resist type ##; SR (specific bonuses)
- Fort +#, Ref +, Will +
- Weakness:
- Speed 20 ft.
- Melee/Ranged (full attack)
- Space 10 ft.; Reach 10 ft.
- Base Atk +##; Grp +##
- Atk Options (power attack, combat expertise, smite evil)
- Special Actions
- Combat Gear
- Spells Known or Spells Prepared
- Spell-Like Abilities (Caster Lvl)
- Abilities Str 23, Dex 11, Con 21, Int 1, Wis 13, Cha 1
- SQ entangling limbs, engulf
- Feats
- Skills
- Possessions
- Advancement
Absorb Sporeling (Ex): As a move action, a feral sporeling can absorb any sporeling within reach that is one or more size categories smaller than it. The feral sporeling recovers 2d6 hit points and gains a +1 bonus to Strength and Dexterity per HD of the absorbed sporeling. The absorbed sporeling is destroyed.
Engulf (Ex):
Entangling Limbs (Ex):
Forest Step (Su): The movement of a spore maiden is not hampered by any sort of forest terrain, including magical effects such as entangle and plant growth.
Description
Strategies and Tactics
Adventure Hooks
Ecology and Society
Environment, Typical Physical Characteristics, Alignment
Creature Lore
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