Golem, Plague

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Revision as of 15:59, 3 November 2006 by Matt (Talk | contribs)

This creature is humanoid in shape and reeks of decay. A closer look shows that it appears to be stitched together from pieces of leather into the semblance of humanity. Where some of the stitches have come apart, rotted pieces of flesh threaten to spill out.

Plague Golem (CR 5)

  • Always E Medium construct (undead)
  • Init +0; Senses darkvision; Listen, Spot
  • Languages: (tongues, telepathy)

  • AC ##, touch ##, flat-footed ##
    • (+2 natural)
  • hp 22 (4 HD); DR 5/magic
  • Immune: construct immunities
  • SR 22 (limited, see below)
  • Fort +#, Ref +, Will +
  • Weakness: spell vulnerabilities

  • Speed 30 ft.
  • Melee (full attack)
  • Space 5 ft.; Reach 5 ft.
  • Base Atk +##; Grp +##
  • Atk Options (power attack, combat expertise, smite evil)
  • Special Actions disease breath
  • Spell-Like Abilities (Caster Lvl)

  • Abilities Str 15, Dex 11, Con --, Int 1, Wis 11, Cha 1
  • SQ construct traits, stench
  • Feats
  • Skills
  • Advancement 5-7 HD (Medium), 8-16 HD (Large)

Spell Vulnerabilities (Su): The plague golem has a high spell resistance for its CR, but it is vulnerable to some spells that its SR is not effective against. A remove disease spell or effect will suppress the plague golem's breath attack, DR, and SR for 1d4+1 rounds. A slow poison neutralize poison spell or effect causes the golem to act as if confused for a number of rounds equal to the spell caster.

Disease Breath(Su):

Stench (Su):

Description


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Adventure Hooks


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