Scythed Horror

From Monsterbook

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'''Scythed Horror (CR 4)'''
'''Scythed Horror (CR 4)'''
*Usually N Medium monstrous humanoid
*Usually N Medium monstrous humanoid
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*'''Init''' ; '''Senses''' darkvision 60 ft.; Listen, Spot
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*'''Init''' -1; '''Senses''' darkvision 60 ft.; Listen +12, Spot +1
*'''Languages:''' common, undercommon
*'''Languages:''' common, undercommon
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----
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*'''AC''' 15, touch ##, flat-footed ##;  
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*'''AC''' 15, touch 9, flat-footed 15;  
**(-1 Dex, +6 natural)
**(-1 Dex, +6 natural)
*'''hp''' 30 (4 HD)
*'''hp''' 30 (4 HD)
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*'''SQ''' stone cunning, keen hearing
*'''SQ''' stone cunning, keen hearing
*'''Feats''' power attack, weapon focus (claw)
*'''Feats''' power attack, weapon focus (claw)
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*'''Skills''' Listen
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*'''Skills''' Listen 7(+12)
*'''Advancement''' 5-12 HD (Medium)
*'''Advancement''' 5-12 HD (Medium)
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'''Slow Moving''' A scythed horror can only take one move action (it cannot double-move, run, or charge). However, it may always make a full-attack with both claws, even on a turn in which it does move.
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'''Slow Moving''' A scythed horror can only take one move action (it cannot double-move, run, or charge).  
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'''Ambidexterity (Ex):''' A scythed horror may always make a full-attack with both claws, even on a turn in which it moves.
'''Stone Cunning (Ex):''' as dwarf
'''Stone Cunning (Ex):''' as dwarf
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'''Keen Hearing (Ex):''' +4 racial bonus on Listen checks and may make Listen checks without penalty while sleeping.
'''Keen Hearing (Ex):''' +4 racial bonus on Listen checks and may make Listen checks without penalty while sleeping.
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'''Hypnotic Whisper (Ex):''' A scythed horror can mutter a barely audible series of unintelligible words that can hypnotize any creature that hears it. Any creature within 20-feet of a scythed horror using its hypnotic whisper that succeeds at a Listen check (DC 10) must make a Will save (DC 13) or become fascinated for 1d3 rounds. The save DC is Charisma-based.
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'''Hypnotic Whisper (Ex):''' A scythed horror can mutter a barely audible series of unintelligible words that can hypnotize any non-scythed horror creature that hears it. Any creature within 20-feet of a scythed horror using its hypnotic whisper that succeeds at a Listen check (DC 10) must make a Will save (DC 13) or become paralyzed for 1d3 rounds. This is a mind-affecting, sonic-based enchantment effect. The save DC is Charisma-based.
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'''Camouflage (Ex):''' Because of their coloration matchng their stone surroundings, detecting the presence of a scythed horror requires a Search check rather than a Spot check.
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'''Camouflage (Ex):''' Over time, a scythed horror's skin matches the coloration of the rock around it. After remaining stationary for one hour, a scythed horror can only be detected with a Search check (DC 16).
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The scythed horror is a slow-moving, subterranean menace that blends into its surroundings and attacks any prey that wanders across it. Its upper arms have no hands and instead form huge blades. While at rest, the arms folded before the creature resemble the arms of a preying mantis. Its lower arms are very short and can be used to support the upper arms, making it appear that the beast is wielding two large scythes with two pairs of arms.
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Description +8 racial bonus on Hide checks
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'''Strategies and Tactics'''
'''Strategies and Tactics'''
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Scythed horrors are not particularly intelligent. They spend most of their time sleeping and attack anything that wakes them, so they rarely have any sort of master plan prepared.
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Round one: Use hypnotic whisper. Round two: Coup d'grace any paralyzed creatures. Repeat.
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If there is more than one scythed horror, then several will close into melee, while those that cannot reach their opponents will use their whisper.
'''Adventure Hooks'''
'''Adventure Hooks'''
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Stone giants have captured several scythed horror children and extort the group of parents to relocate to the entrance of their hall to act as sentries.
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Environment, Typical Physical Characteristics, Alignment
Environment, Typical Physical Characteristics, Alignment
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was created through the arcane fusion of a subterranean humanoid, possibly drow or duergar, with the properties of a mimic. sleep indefinitely, females immediately impregnated, gestation period 2 years, mother coma, young born, then quickly grow to full-size. Can speak but rarely do. Live in close proximity but not really a society.
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'''Creature Lore'''
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'''Scythed Horror Lore'''
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Knowledge (type)
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Knowledge (Nature)
DC #:
DC #:

Revision as of 07:48, 14 November 2006

This humanoid is slightly taller than human, but with skin the color and texture of the rock around it. It appears to have four arms, the upper ones are bulky with huge scythe-like blades that unfold from its body with a smaller set of lower arms with pudgy, two-fingered hands. Its face has only the semblance of eyes and a mouth, appearing like a piece of slate.

Scythed Horror (CR 4)

  • Usually N Medium monstrous humanoid
  • Init -1; Senses darkvision 60 ft.; Listen +12, Spot +1
  • Languages: common, undercommon

  • AC 15, touch 9, flat-footed 15;
    • (-1 Dex, +6 natural)
  • hp 30 (4 HD)
  • Immune: sonic-based, mind-affecting spells and effects
  • Fort +4, Ref +3, Will +5

  • Speed 20 ft. (slow moving)
  • Melee 2 claws +7 (1d8+3/x4)
  • Space 5 ft.; Reach 5 ft.
  • Base Atk +4; Grp +6
  • Atk Options power attack
  • Special Actions hypnotic whisper

  • Abilities Str 15, Dex 8, Con 16, Int 9, Wis 13, Cha 12
  • SQ stone cunning, keen hearing
  • Feats power attack, weapon focus (claw)
  • Skills Listen 7(+12)
  • Advancement 5-12 HD (Medium)

Slow Moving A scythed horror can only take one move action (it cannot double-move, run, or charge).

Ambidexterity (Ex): A scythed horror may always make a full-attack with both claws, even on a turn in which it moves.

Stone Cunning (Ex): as dwarf

Keen Hearing (Ex): +4 racial bonus on Listen checks and may make Listen checks without penalty while sleeping.

Hypnotic Whisper (Ex): A scythed horror can mutter a barely audible series of unintelligible words that can hypnotize any non-scythed horror creature that hears it. Any creature within 20-feet of a scythed horror using its hypnotic whisper that succeeds at a Listen check (DC 10) must make a Will save (DC 13) or become paralyzed for 1d3 rounds. This is a mind-affecting, sonic-based enchantment effect. The save DC is Charisma-based.

Camouflage (Ex): Over time, a scythed horror's skin matches the coloration of the rock around it. After remaining stationary for one hour, a scythed horror can only be detected with a Search check (DC 16).


The scythed horror is a slow-moving, subterranean menace that blends into its surroundings and attacks any prey that wanders across it. Its upper arms have no hands and instead form huge blades. While at rest, the arms folded before the creature resemble the arms of a preying mantis. Its lower arms are very short and can be used to support the upper arms, making it appear that the beast is wielding two large scythes with two pairs of arms.


Strategies and Tactics

Scythed horrors are not particularly intelligent. They spend most of their time sleeping and attack anything that wakes them, so they rarely have any sort of master plan prepared.

Round one: Use hypnotic whisper. Round two: Coup d'grace any paralyzed creatures. Repeat.

If there is more than one scythed horror, then several will close into melee, while those that cannot reach their opponents will use their whisper.


Adventure Hooks

Stone giants have captured several scythed horror children and extort the group of parents to relocate to the entrance of their hall to act as sentries.


Ecology and Society

Environment, Typical Physical Characteristics, Alignment

was created through the arcane fusion of a subterranean humanoid, possibly drow or duergar, with the properties of a mimic. sleep indefinitely, females immediately impregnated, gestation period 2 years, mother coma, young born, then quickly grow to full-size. Can speak but rarely do. Live in close proximity but not really a society.


Scythed Horror Lore

Knowledge (Nature)

DC #:

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