Scythed Horror

From Monsterbook

(Difference between revisions)
Line 27: Line 27:
*'''Advancement''' 5-12 HD (Medium)
*'''Advancement''' 5-12 HD (Medium)
----
----
-
'''Slow Moving''' A scythed horror can only take one move action (it cannot double-move, run, or charge). However, it may always attack with both claws, even on a turn in which it does move.
+
'''Slow Moving''' A scythed horror can only take one move action (it cannot double-move, run, or charge). However, it may always make a full-attack with both claws, even on a turn in which it does move.
'''Stone Cunning (Ex):''' as dwarf
'''Stone Cunning (Ex):''' as dwarf
Line 35: Line 35:
'''Hypnotic Whisper (Ex):''' A scythed horror can mutter a barely audible series of unintelligible words that can hypnotize any creature that hears it. Any creature within 20-feet of a scythed horror using its hypnotic whisper that succeeds at a Listen check (DC 10) must make a Will save (DC 13) or become paralyzed for 1d3 rounds. The save DC is Charisma-based.
'''Hypnotic Whisper (Ex):''' A scythed horror can mutter a barely audible series of unintelligible words that can hypnotize any creature that hears it. Any creature within 20-feet of a scythed horror using its hypnotic whisper that succeeds at a Listen check (DC 10) must make a Will save (DC 13) or become paralyzed for 1d3 rounds. The save DC is Charisma-based.
-
'''Camouflage (Ex):'''  
+
'''Camouflage (Ex):''' Because of their coloration matchng their stone surroundings, detecting the presence of a scythed horror requires a Search check rather than a Spot check.

Revision as of 20:26, 10 November 2006

This humanoid is slightly taller than human, but with skin the color and texture of the rock around it. It appears to have four arms, the upper ones are bulky with huge scythe-like blades that unfold from its body with a smaller set of lower arms with pudgy, two-fingered hands. Its face has only the semblance of eyes and a mouth, appearing like a piece of slate.

Scythed Horror (CR 4)

  • Usually N Medium monstrous humanoid
  • Init ; Senses darkvision 60 ft.; Listen, Spot
  • Languages: common, undercommon

  • AC 15, touch ##, flat-footed ##;
    • (-1 Dex, +6 natural)
  • hp ### (4 HD); fast-healing, regeneration, DR
  • Immune: sonic-based, mind-affecting spells and effects
  • Fort +#, Ref +, Will +

  • Speed 20 ft. (slow moving)
  • Melee 2 claws + (1d8+3/x4)
  • Space 5 ft.; Reach 10 ft.
  • Base Atk +##; Grp +##
  • Atk Options power attack
  • Special Actions hypnotic whisper
  • Spells Known or Spells Prepared
  • Spell-Like Abilities (Caster Lvl)

  • Abilities Str 15, Dex 8, Con 16, Int 9, Wis 13, Cha 12
  • SQ stone cunning, keen hearing
  • Feats power attack, attack focus
  • Skills Listen
  • Advancement 5-12 HD (Medium)

Slow Moving A scythed horror can only take one move action (it cannot double-move, run, or charge). However, it may always make a full-attack with both claws, even on a turn in which it does move.

Stone Cunning (Ex): as dwarf

Keen Hearing (Ex): +4 racial bonus on Listen checks and may make Listen checks without penalty while sleeping.

Hypnotic Whisper (Ex): A scythed horror can mutter a barely audible series of unintelligible words that can hypnotize any creature that hears it. Any creature within 20-feet of a scythed horror using its hypnotic whisper that succeeds at a Listen check (DC 10) must make a Will save (DC 13) or become paralyzed for 1d3 rounds. The save DC is Charisma-based.

Camouflage (Ex): Because of their coloration matchng their stone surroundings, detecting the presence of a scythed horror requires a Search check rather than a Spot check.


Description +8 racial bonus on Hide checks


Strategies and Tactics


Adventure Hooks


Ecology and Society

Environment, Typical Physical Characteristics, Alignment


Creature Lore

Knowledge (type)

DC #:

Personal tools