Dreamhaunt

From Monsterbook

(Difference between revisions)
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*'''Immune''' undead immunities
*'''Immune''' undead immunities
*'''Resist'''  
*'''Resist'''  
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*Fort +#, Ref, Will
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*'''Fort''' +2, '''Ref''' +7, '''Will''' +10
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*Weakness:
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*'''Weakness''' light sensitivity
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*'''Speed''' 30 ft. fly (perfect)
*'''Speed''' 30 ft. fly (perfect)
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*'''Space''' 5 ft.; Reach 10 ft.
*'''Space''' 5 ft.; Reach 10 ft.
*'''Base Atk''' +3, Grp --
*'''Base Atk''' +3, Grp --
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*'''Spell-Like Abilities''' (Caster Lvl)
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*'''Spell-Like Abilities''' (CL 6th)
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**At will--fear (DC #)
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**3/day--''deeper darkness'', ''fear'' (DC 17), ''suggestion'' (DC 16)
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**3/day--deeper darkness, suggestion (DC #)
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**1/day--''teleport''
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**1/day--teleport
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----
*'''Abilities''' Str --, Dex 17, Con --, Int 18, Wis 21, Cha 17
*'''Abilities''' Str --, Dex 17, Con --, Int 18, Wis 21, Cha 17
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*'''SQ''' undead traits, incorporeal traits, nightmare link
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*'''SQ''' undead traits, incorporeal traits, +2 turn resistance, nightmare link
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*'''Feats''' improved initiative
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*'''Feats''' alertness, improved initiative, lightning reflexes
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*'''Skills'''
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*'''Skills''' Bluff +11, Diplomacy +11, Hide +11, Intimidate +11, Listen +15, Sense Motive +13, Search +12, Spot +15
*'''Advancement''' 7-11 HD (Medium), 12-18 HD (Large)
*'''Advancement''' 7-11 HD (Medium), 12-18 HD (Large)
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'''Wisdom wound (Su):''' Any intelligent creature harmed by a dreamhaunt's incorporeal touch attack (with the exception of any creature that is immune to fear such as paladins) must succeed at a DC 16 Will Save or lose 1 point of Wisdom (the dreamhaunt gains 5 temporary hit points on a successful wisdom wound). This wisdom damage does not recover naturally and cannot be restored by any spells short of a limited wish or miracle. Once the dreamhaunt that inflicted the wisdom wound has been destroyed, the wisdom wound converts to normal ability score damage that recovers normally.
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'''Light Sensitivity (Ex):''' A dreamhaunt is dazzled in bright sunlight or in the radius of a ''daylight'' spell.
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'''Nightmare Link (Su):''' A single creature that received wisdom burn from a dreamhaunt is later assaulted through her dreams. Each time the victim attempts to sleep, she is affected as if by a nightmare spell. Any damage inflicted on the victim, restores an equal amount of hit points to the dreamhaunt. As soon as the dreamhaunt is restored to full hit points, it discorporates and reappears adjacent to the victim as she wakes.
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'''Wisdom wound (Su):''' Any intelligent creature harmed by a dreamhaunt's incorporeal touch attack (with the exception of any creature that is immune to fear such as paladins) must succeed at a DC 16 Will Save or lose 1 point of Wisdom (the dreamhaunt gains 5 temporary hit points on a successful wisdom wound). This wisdom damage does not recover naturally and cannot be restored by any spells short of a ''limited wish'' or ''miracle''. Once the dreamhaunt that inflicted the wisdom wound has been destroyed, the wisdom wound converts to normal ability score damage that recovers normally. The save DC is Charisma based.
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'''Nightmare Link (Su):''' A single creature that received wisdom burn from a dreamhaunt is later assaulted through her dreams. Each time the victim attempts to sleep (or trance in the case of elves), she is affected as if by a ''nightmare'' spell. Any damage inflicted on the victim from the ''nightmare'', restores an equal amount of hit points to the dreamhaunt. As soon as the dreamhaunt is restored to full hit points, it discorporates and reappears adjacent to the victim as she wakes.
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Description
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The dreamhaunt is the remnant of a humanoid that killed itself in the throes of despair. It
Strategies and Tactics
Strategies and Tactics

Revision as of 00:15, 21 October 2006

A slowly-twisting column of dark smoke sways mesmerizingly back and forth. An eerily-familiar, humanoid face formed by the mist gazes at you with pale blue eyes that float within.

DREAMHAUNT (CR 8)

  • Always NE Medium undead (Incorporeal)
  • Init +7 ; Senses Darkvision 60 ft., Sense life; Listen +#, Spot +#
  • Languages: none, telepathy

  • AC 20, touch 20, flat-footed 17
    • (+ 3 Dex, +7 deflection)
  • hp 39 (6 HD)
  • Immune undead immunities
  • Resist
  • Fort +2, Ref +7, Will +10
  • Weakness light sensitivity

  • Speed 30 ft. fly (perfect)
  • Melee incorporeal touch +6 (1d6, plus Wisdom wound DC 16)
  • Space 5 ft.; Reach 10 ft.
  • Base Atk +3, Grp --
  • Spell-Like Abilities (CL 6th)
    • 3/day--deeper darkness, fear (DC 17), suggestion (DC 16)
    • 1/day--teleport

  • Abilities Str --, Dex 17, Con --, Int 18, Wis 21, Cha 17
  • SQ undead traits, incorporeal traits, +2 turn resistance, nightmare link
  • Feats alertness, improved initiative, lightning reflexes
  • Skills Bluff +11, Diplomacy +11, Hide +11, Intimidate +11, Listen +15, Sense Motive +13, Search +12, Spot +15
  • Advancement 7-11 HD (Medium), 12-18 HD (Large)

Light Sensitivity (Ex): A dreamhaunt is dazzled in bright sunlight or in the radius of a daylight spell.

Wisdom wound (Su): Any intelligent creature harmed by a dreamhaunt's incorporeal touch attack (with the exception of any creature that is immune to fear such as paladins) must succeed at a DC 16 Will Save or lose 1 point of Wisdom (the dreamhaunt gains 5 temporary hit points on a successful wisdom wound). This wisdom damage does not recover naturally and cannot be restored by any spells short of a limited wish or miracle. Once the dreamhaunt that inflicted the wisdom wound has been destroyed, the wisdom wound converts to normal ability score damage that recovers normally. The save DC is Charisma based.

Nightmare Link (Su): A single creature that received wisdom burn from a dreamhaunt is later assaulted through her dreams. Each time the victim attempts to sleep (or trance in the case of elves), she is affected as if by a nightmare spell. Any damage inflicted on the victim from the nightmare, restores an equal amount of hit points to the dreamhaunt. As soon as the dreamhaunt is restored to full hit points, it discorporates and reappears adjacent to the victim as she wakes.


The dreamhaunt is the remnant of a humanoid that killed itself in the throes of despair. It

Strategies and Tactics separate (using fear or suggestion) and pick off one at a time

Sample Encounters


Ecology Environment, Typical Physical Characteristics (height, weight), Alignment


Dreamhaunt Lore

Knowledge (religion)

DC 18: Result

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