Deskayv

From Monsterbook

(Difference between revisions)
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*'''AC''' 42, touch 26, flat-footed 34
*'''AC''' 42, touch 26, flat-footed 34
**(+8 Dex, +4 ''mage armor'', +4 ''shield'', +8 natural, +8 deflection) force aura
**(+8 Dex, +4 ''mage armor'', +4 ''shield'', +8 natural, +8 deflection) force aura
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*'''hp''' 136 (16 HD); regeneration 5 (good), DR 15/epic
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*'''hp''' 136 (16 HD); regeneration 5 (good), DR 15/epic and good
*'''Immune:''' fire, electricity, poison
*'''Immune:''' fire, electricity, poison
*'''Resist''' acid 10, cold 10; '''SR''' 29
*'''Resist''' acid 10, cold 10; '''SR''' 29
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*'''Speed''' 40 ft.; 80 ft. fly (average)
*'''Speed''' 40 ft.; 80 ft. fly (average)
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*'''Melee/Ranged''' brilliant energy longsword +24/+19/+14/+9 (1d8+10/crit 17-20)
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*'''Melee/Ranged''' ''brilliant energy longsword'' +24/+19/+14/+9 (1d8+10/crit 17-20) and 2 wings +14 (1d4+1
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**'''against good creature:''' brilliant energy longsword +26/+21/+16/+11 (1d10+8+2d6/crit 17-20)
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**'''against good creature:''' ''brilliant energy longsword'' +26/+21/+16/+11 (1d10+8+2d6/crit 17-20)
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*'''Space''' 5 ft.; '''Reach''' 5 ft.
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*'''Space''' 5 ft.; '''Reach''' 5 ft. (10 ft. w/ wings)
*'''Base Atk''' +16; '''Grp''' +19
*'''Base Atk''' +16; '''Grp''' +19
*'''Atk Options''' bladestorm, conjure force blade
*'''Atk Options''' bladestorm, conjure force blade
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*'''Special Actions''' paralyzing gaze
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*'''Special Actions''' animate blades, paralyzing gaze
*'''Combat Gear''' ''+3 brilliant energy, unholy longsword''
*'''Combat Gear''' ''+3 brilliant energy, unholy longsword''
*'''Spell-Like Abilities (Caster 16th)'''
*'''Spell-Like Abilities (Caster 16th)'''
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**At will--maximized magic missile, etheral jaunt, quickened shield
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**At will--''etheral jaunt, mage armor, maximized magic missile, quickened shield''
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**3/day--blade barrier, etherealness, greater teleport, plane shift, wall of force
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**3/day--''blade barrier, etherealness, greater teleport, plane shift, wall of force''
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**1/day--forcecage, heal, prismatic spray
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**1/day--''forcecage, clenched fist, crushing hand''
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**Contingent--heal (when significantly hurt -68 hp)
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**Contingent--''heal'' (when significantly hurt -80 hp)
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*'''Abilities''' Str 17, Dex 26, Con 18, Int 22, Wis 23, Cha 22
*'''Abilities''' Str 17, Dex 26, Con 18, Int 22, Wis 23, Cha 22
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'''Conjure Force blade (Su):''' The deskayv can summon a dancing blade of force to attack any creature within 100 ft. The blade lasts for 10 rounds making a single attack each round not even stopping if the foe is slain. (#List of things to destroy blade)The blade is a magical force effect so damage reduction does not protect against it and it can attack invisible and etheral foes without penalty. The blade attacks at +22 and inflicts 4d6 points of damage.
'''Conjure Force blade (Su):''' The deskayv can summon a dancing blade of force to attack any creature within 100 ft. The blade lasts for 10 rounds making a single attack each round not even stopping if the foe is slain. (#List of things to destroy blade)The blade is a magical force effect so damage reduction does not protect against it and it can attack invisible and etheral foes without penalty. The blade attacks at +22 and inflicts 4d6 points of damage.
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'''Paralyzing Gaze (Su):''' Range 30 ft. Fortitude save (DC 24) or die. Anyone who saves against this effect is immune to the same deskayv's gaze attack for 24 hours. The save DC is charisma based.
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'''Animate Blades (Sp):''' A deskayv can cause all blades in a 30 ft. radius to animate and attack it's wielder. Unattended blades will spring to life but just dance about, only attacking any creature that passes through it's . A creature in possession of a blade can attempt a Will save (DC 21) to maintain control of the blade, otherwise it continues to make a single attack against it's owner each round for four rounds, then falls to the ground. For purposes of this spell, a blade counts as any melee weapon that deals slashing damage. The save DC is charisma based.
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'''Paralyzing Gaze (Su):''' Range 30 ft. Fortitude save (DC 21) or paralyzed as if by a ''hold person'' spell. No duration, the paralysis persists until the target makes a successful save. The save DC is charisma based.

Revision as of 00:29, 23 October 2006

This gaunt, sexless humanoid is so thin that it's pale grey body appears almost like a humanoid skeleton. It has large bat-like wings that are mostly bones with a thin membrane stretched across them. The air around it seems to ripple following the weaving motion of it's glimmering longsword.

Deskayv (CR 22)

  • Always E Medium outsider (evil, extraplanar, overfiend)
  • Init +12; Senses blindsight 60 ft., true seeing; Listen +#, Spot +#
  • Languages: abyssal, celestial, draconic, infernal (telepathy)

  • AC 42, touch 26, flat-footed 34
    • (+8 Dex, +4 mage armor, +4 shield, +8 natural, +8 deflection) force aura
  • hp 136 (16 HD); regeneration 5 (good), DR 15/epic and good
  • Immune: fire, electricity, poison
  • Resist acid 10, cold 10; SR 29
  • Fort +14, Ref +18, Will +16

  • Speed 40 ft.; 80 ft. fly (average)
  • Melee/Ranged brilliant energy longsword +24/+19/+14/+9 (1d8+10/crit 17-20) and 2 wings +14 (1d4+1
    • against good creature: brilliant energy longsword +26/+21/+16/+11 (1d10+8+2d6/crit 17-20)
  • Space 5 ft.; Reach 5 ft. (10 ft. w/ wings)
  • Base Atk +16; Grp +19
  • Atk Options bladestorm, conjure force blade
  • Special Actions animate blades, paralyzing gaze
  • Combat Gear +3 brilliant energy, unholy longsword
  • Spell-Like Abilities (Caster 16th)
    • At will--etheral jaunt, mage armor, maximized magic missile, quickened shield
    • 3/day--blade barrier, etherealness, greater teleport, plane shift, wall of force
    • 1/day--forcecage, clenched fist, crushing hand
    • Contingent--heal (when significantly hurt -80 hp)

  • Abilities Str 17, Dex 26, Con 18, Int 22, Wis 23, Cha 22
  • SQ outsider traits, overfiend traits
  • Feats improved critical (longsword), improved initiative, weapon focus/greater weapon focus (longsword), weapon specialization/greater weapon specialization (longsword).
  • Skills
  • Possessions +3 brilliant energy, unholy longsword,
  • Advancement

True Seeing (Su): A deskayv is under a constant true seeing effect.

Force Aura (Su): The deskayv is surrounded by a wavering, slightly-visible (Spot DC 20) aura of force that gives it a constant +8 deflection bonus to AC (bonus = 1/2 HD) and automatically counters any force-effect spells targeting the deskayv.

Regeneration (Ex): A deskayv takes normal damage from holy and good aligned attacks.

Bladestorm (Su): At will a deskayv can create a whirlwind of force blades around itself that continues until dismissed. Bladestorm automatically deals 4d6 points of damage against any creature within 10 ft. of the deskayv. These blades are considered a magical force effect so damage reduction does not protect against them and they also affect ethereal creatures. A Reflex save (DC 26) reduces the damage by half. The save DC is dexterity based.

Conjure Force blade (Su): The deskayv can summon a dancing blade of force to attack any creature within 100 ft. The blade lasts for 10 rounds making a single attack each round not even stopping if the foe is slain. (#List of things to destroy blade)The blade is a magical force effect so damage reduction does not protect against it and it can attack invisible and etheral foes without penalty. The blade attacks at +22 and inflicts 4d6 points of damage.

Animate Blades (Sp): A deskayv can cause all blades in a 30 ft. radius to animate and attack it's wielder. Unattended blades will spring to life but just dance about, only attacking any creature that passes through it's . A creature in possession of a blade can attempt a Will save (DC 21) to maintain control of the blade, otherwise it continues to make a single attack against it's owner each round for four rounds, then falls to the ground. For purposes of this spell, a blade counts as any melee weapon that deals slashing damage. The save DC is charisma based.

Paralyzing Gaze (Su): Range 30 ft. Fortitude save (DC 21) or paralyzed as if by a hold person spell. No duration, the paralysis persists until the target makes a successful save. The save DC is charisma based.


Description "blade fiend"


Strategies and Tactics


Sample Encounters


Ecology

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