Dreamhaunt
From Monsterbook
(Difference between revisions)
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'''DREAMHAUNT (CR 8)''' | '''DREAMHAUNT (CR 8)''' | ||
- | Always E | + | *Always E Medium undead (Incorporeal) |
- | Init ; Senses | + | *Init ; Senses Darkvision 60 ft., Listen, Spot |
- | Languages | + | *Languages: none, telepathy |
---- | ---- | ||
+ | *AC | ||
+ | **(+ Dex) | ||
+ | *hp ### (## HD); fast-healing, regeneration, DR | ||
+ | *Immune | ||
+ | *Resist and SR (SR 23, fire/elec 10, +2 saves against spells or spell-like abilities) | ||
+ | *Fort +#, Ref, Will | ||
+ | *Weakness: | ||
+ | ---- | ||
+ | *Speed | ||
+ | *Melee/Ranged (full attack) | ||
+ | *Space ##; Reach | ||
+ | *Base Atk +##, Grp +## | ||
+ | *Atk Options (power attack, combat expertise, smite evil) | ||
+ | *Special Actions | ||
+ | *Combat Gear | ||
+ | *Spells Known or Spells Prepared | ||
+ | *Spell-Like Abilities (Caster Lvl) | ||
+ | ---- | ||
+ | *Abilities Str --, Dex 17, Con --, Int 18, Wis 21, Cha 17 | ||
+ | *SQ | ||
+ | *Feats | ||
+ | *Skills | ||
+ | *Possessions | ||
+ | *Advancement | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Strategies and Tactics | ||
+ | Wound then flee. | ||
+ | |||
+ | |||
+ | Sample Encounters | ||
+ | |||
+ | Ecology | ||
+ | *Environment | ||
+ | *Typical Physical Characteristics (height, weight) | ||
+ | *Alignment | ||
+ | |||
+ | Lore | ||
+ | |||
+ | Knowledge (type) | ||
+ | DC Result |
Revision as of 04:52, 20 October 2006
A slowly-twisting column of dark smoke sways mesmerizingly back and forth. An eerily-familiar, humanoid face formed by the mist gazes at you with pale blue eyes.
DREAMHAUNT (CR 8)
- Always E Medium undead (Incorporeal)
- Init ; Senses Darkvision 60 ft., Listen, Spot
- Languages: none, telepathy
- AC
- (+ Dex)
- hp ### (## HD); fast-healing, regeneration, DR
- Immune
- Resist and SR (SR 23, fire/elec 10, +2 saves against spells or spell-like abilities)
- Fort +#, Ref, Will
- Weakness:
- Speed
- Melee/Ranged (full attack)
- Space ##; Reach
- Base Atk +##, Grp +##
- Atk Options (power attack, combat expertise, smite evil)
- Special Actions
- Combat Gear
- Spells Known or Spells Prepared
- Spell-Like Abilities (Caster Lvl)
- Abilities Str --, Dex 17, Con --, Int 18, Wis 21, Cha 17
- SQ
- Feats
- Skills
- Possessions
- Advancement
Strategies and Tactics Wound then flee.
Sample Encounters
Ecology
- Environment
- Typical Physical Characteristics (height, weight)
- Alignment
Lore
Knowledge (type) DC Result