Ultimate War III

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From Modpedia, a Bionicle encyclopedia. Ultimate War III: Long Live the Evil Power is the third in the Ultimate War RPG series.


Contents

Ultimate War III: Long Live the Evil Power

A new begining for the RPGer's who loved the UW series. This third installment is set 35 years from the end of Ultimate War: Ruins of Combat.


Intro

After the great fall of Giygas and the disbanding of the balancers the universe fell into an uneasy peace. Except for one planet…

On this planet the legendary mask of magic fell from the heavens. A villager from a nearby town found the mask one day when out hunting, and it began to talk to him. He placed it in a shrine and brought villagers to worship it. They brought it all it desired and the entire town was entrapped in the mask’s cult for it had started it. After a year of worship the mask demanded raw materials be brought to it. It demanded hardened protodermis, titanium and all the diamonds they could get and more. These tasks killed several villagers yet they still worked themselves to death to serve the mask.

After 30 years of this, and hundreds of pounds of raw materials the mask saw fit to tell the villagers how to revive its once great owner. It required a portal to the nether realm and a toa who fell into the unknown around the same time the mask arrived on the planet. The villagers first decided to take upon themselves the building of the portal. This required the raw materials they had gathered over the last several years and they were about to use it to build the portal when the Mask spoke.

“Do not use the materials you have already gathered!” It warned, “If you do my owner will have nowhere to go, no you must gather more for the portal,”

And they did. By the next year they had built the awe-inspiring portal to the nether realm. From there they set upon finding the toa that had been lost to the collapse of the great evil.

The nine head cultists searched the planet far and wide, seeking the fate of the toa. 
The forth Cultist found the Great Library and in it a collected history of the second Ultimate War. 
In this book it listed the fate of each major participant. The only one that matched the mask’s 
description went like this: -and so, after being mortally wounded Bidrake forced himself 
into the void where he could heal until the universe needed him again. Since then his memory has 
faded from the minds of all but the Rahkshi. 

After reading this the forth cultist went back to the town to rendezvous with the other eight. He told them his findings and with the help of the mask they began to build a portal that would bring them to the void.

The nine ravened the country looking for anything that could take them to the void, a teleporter or a stargate. No success. They continued looking across the entire world. The nine didn’t find anything until they reached the farthest northern point of their world. At the very top was a shimmering pool of what looked like molten magic. They cut it out of the ice in an ice shaped bowl which, amazingly, seemed incapable of melting. The nine carried it back to the village and placed it in a dugout hole in front of the mask. It told them how to go into the pool and retrieve the almost dead toa. They did so. Each jumped into the pool, one after another. Once inside it was clear the pool was a wormhole to the space between all dimensions, the void. They searched for about 5 minutes before the found the toa, floating. He was the only thing in the void after all. The nine cultists pulled Bidrake out of the pool and back to there village. There they set up a huge circle in front of the portal to the nether realm, surrounding the circle was all the raw materials they had gathered since the year after the mask had arrived. The Cultists took their places around the circle and placed the mask in a hover position above the toa, in the middle of the circle. They began to chant and chant, and chant. The portal to the nether realm turned on and as the Cult leaders chanted the raw materials from around them flew into the air and took the form of a toa. Part’s of Bidrake’s body flew into the form floating above him. A dark shape then emerged from the body of Bidrake. All around could sense it was evil, and the evil split into nine parts, each of it took a hole between the nine cultists, then it began to spin, evil surging through each of there bodies, and as it went through each one a bit of light was with it, the light moved into Bidrake’s body. The darkness stopped after going through 6 times, it then flew into the moving form of the body above the toa. The nine cultists were now dark shapes, you couldn’t tell what they were anymore, all you could tell was that they were evil. Now as they continued chanting a shape stepped out of the portal, it looked around seeing where it was and moved into the body that was forming above Bidrake. As it merged with the body, the body’s eyes opened and the mask attached itself to his face. He then hovered for another 3 seconds and slowly descended to the earth. He reached down on the near lifeless corpse of Bidrake and took a sword he had attached to his back.

“I doth return, as I hath prophesized.” He said, “Now bow down to me as your master, Brogen, the Toa of Magic.”

The nine cultists bowed in front of their lord and master.

“You are now the mask wraiths,” Brogen addressed them, “Take these gifts from me and we shall roam the cosmos taking the universe for me.”

Next to each wraith a robotic horse formed from the raw materials around them, along with a death metal sword, and a black ghostly cloak for each. A cloak then formed along Brogen’s back as a robotic horse for himself appeared.

“Toss the nonbeliever back into the pool,” Brogen said.

The last of the raw materials, and what had made the portal to the nether realm were then atomized into a great space ship. The 9 wraiths and their master teleported onboard.


Rules

· The object of the game is to capture/conquer the 35 planets before the other side does. The alternative is to kill all of the players on the other side.

· No Balancers for the time being, because they disbanded.

· No God-Modding. That means this:

1. No insta-kill posts and no dodging forever. The attacker must give a chance for the defender to react, and the defender can't keep dodging or taking hits without budging or taking damage at some point.

2. Also know that doing incredibly powerful things instantly from millions of miles away is also god-modding. Don't do it, or you'll be severely punished.

3. You know what else is god-modding? Bunnying. For those of you who don't know (not pointing fingers at anyone), bunnying is a term coined up by Shadrahk- it's when you control how your opponent reacts. For instance, saying that "you shot someone, and then they fell dead" is bunnying. Unless you do it to your own characters that are fighting each other (which is perfectly fine), bunnying is god-modding.

Guidelines:

· If you are a true neutral player you will always help the underdog in the battle.

· If you have MSN, get on it when you know another player's on. If you don't have MSN, getting it is strongly recommended. This keeps the topic alive.

· Team work is essential in war. Players may wish to control specific elements that compliment each other (Like Earth and Fire or Water and Air, for instance). Combinations like these could prove deadly to the opponent.

· PM each other (Or IM- which ever is better) to discuss Out of Character strategy for the game. You don't want to give away your secrets to the enemy, or else they'll counter it with forces of their own!

· Having FUN is the biggest recommendation for the players. If you don't have fun, you will lose. Guaranteed. What's that? You don't believe me? OK then, have fun losing.

· Play Ultimate War like you're writing a book, and not like it's a silly board game. This'll help the plot go along smoother and be a lot more surplus in awesomeness. Ultimate War isn't like the Arena RPG in entirety- it's more like a combination of that and a serious traditional-style RPG (such as Aegis' LOST).


FAQ:

· Q: Can I control every element?

· A: No. You are limited to two elements. Yes, psychic is an element.

· Q: Are we allowed to fight for a previous planet that's already been taken over?

· A: Yes. Definitely. This isn't a battle to see who gets the most. It's a fight for the whole freaking control of each of the 35 worlds.

· Q: Can we leave troops on a planet that's already been won by us?

· A: Yes. Go ahead and leave troops to guard the planet. It prevents the enemy from taking it over instantly.

· Q: For our race, can we choose to be human?

· A: Were there humans in the previous Ultimate War? How 'bout Transformers? There's your answer.

· Q: Can we control more than one character? Is there a limit?

· A: Yes, and there is a limit of 7 characters.

· Q: When do we start?

· A: When there's at least 2 different players on the Forces of Good(A good alignment),optionally 2 on true neutral and 2 on the Evil Power(Evil based alignment), that's when the Ultimate War begins. And yes, you can join in the middle of the RPG

· Q: Do our special attacks have to relate to our elements?

· A: No they don't. That's why they're called "Special."

· Q: What defines a "Special attack?"

· A "Special Attack" is an ability that is "usually" completely unrelated to your element, can destroy a huge chunk of an army, and usually takes a while to charge if powerful enough. You can have up to 3.

· Q: That's dumb! Only 3 specials is a lame rule. Is there any other way to get more specials?

· A: Ever tried tag team specials? You post which team members get together to perform a super special blast, decimating tons of stuff in the area. You can only have one tag team special with each character, that includes a tag team with more than one person.

· Q: Are we allowed to update our profiles as the war wages on?

· A: You can't have plot twists without change. So yes.

· Q: How exactly serious is this RPG?

· A: Put it this way: There is no "Barbie" allowed in the Ultimate War. No Beanface, no Barney, no "kiddie" characters period (unless you can find a way to make them bad-anus). That's how serious this war is.


Template:

Post your templates here

Name:

Picture:

Race:

Primary Attribute:

Mask:

Main Element:

Secondary Element:

Preferred Weapon:

Starting Weapon:

Vehicle:

Special Attacks:

Alignment:

Theme Tune:

Character Background:


Template explained:

1. Name, the characters name.

2. Picture, a picture of the character, if possible.

3. Race, the type of creature the character is: human, matoran, toa ect…

4. Primary Attribute, what they’re best at: Strength, defense, intelligence, wisdom ect…

5. Mask, the mask of power the character wears, if applicable.

6. Main Element, the characters element, the element they are best at.

7. Secondary Element, the character’s second element they have somehow happened upon. This isn’t as powerful as the Main Element.

8. Preferred Weapon, the weapon style the character is the best at using. The character can do more damage with this weapon style.

9. Starting Weapon, the weapon the character starts with, can’t be really awesome.

10. Vehicle, the vehicle the character moves around on/in

11. Special Attack, the specialized attack of a character which doesn't necessarily have anything to do with either of their elements. You can only have three and they must be given a name after which is described exactly what they do.

12. Alignment, You side is determined by your alignment, which can be chosen from this list:


'''Lawful Good:''' awful good characters uphold society and its laws, believing that these laws 
are created to work for the good and prosperity of all. They believe that an ideal society is 
one with a well-organized government and law-abiding citizens. They are both honest and benevolent,
and will work within the established system to change it for the better, and will strive to bring 
order to goodness that other good-aligned characters might pool their resources to better the world.
Lawful good characters combine commitment to oppose evil with discipline.

'''Neutral Good:'''  This alignment desires good without bias for or against order. Neutral 
good characters do good for goodness' sake, not because they are directed to do so by the law or 
by whim. These characters believe that the forces of law and chaos should not moderate the need 
for people to do good. These characters will support social structures only when they are for the
good of the community. If overthrowing an existing social order is what needs to be done to foster 
good, then they will not be afraid to do so. Their need to help others and reduce suffering may 
take precedence over all else.
       
'''Chaotic Good:''' Chaotic good combines a good heart with a free spirit. Chaotic good characters
act as their conscience directs them with little regard for what others expect. They believe firmly 
in making their own way in life, and dislike others who try to intimidate or use their authority on 
them. They are kind and benevolent, and are strong individualists, hostile to the claims of rules, 
regulations, and social order. These people will actively work to bring down unjust rulers and 
organizations and to liberate the oppressed.


'''True Neutral:''' A person who prefers to fight for who ever is losing a battle. Ex: The balancers
as an organization.


'''Lawful Evil:''' Lawful evil is the methodical, intentional, and frequently successful 
devotion to a cruel organized system. Lawful evil characters methodically take what they want 
within the limits of their personal code of conduct (which are frequently their laws, as this 
alignment tends to only work for people in positions of power) without regard for whom it hurts. 
They care about tradition, loyalty, and order but not about freedom, dignity, or life. They play 
by the rules, but do so without mercy or compassion. They are comfortable in a hierarchy and 
would like to rule, but are willing to serve. They loath to break promises, and are therefore 
very cautious about giving their word unless a bargain is clearly in their favor.

'''Neutral Evil:''' Neutral evil is pure pragmatism without honor and without variation. 
Neutral evil characters do whatever they can get away with. They are out for themselves, pure 
and simple. No tears for those they kill, whether for profit, sport, or convenience, and they 
have no love of order and holds no illusion that following laws, traditions, or codes would make 
them any better or any more noble. On the other hand, they do not have the restless nature or 
love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an 
ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities 
or secret societies.

'''Chaotic Evil:''' Chaotic evil is power without control, selfishness unfettered by any law.
Chaotic evil characters do whatever their greed, hatred, and lust for destruction drives to do. 
If they are simply out for whatever they can get, they are ruthless and brutal. If they are 
committed to the spread of evil and chaos, they are even worse. Fortunately, their plans are 
haphazard, and any group they join or form are poorly organized. Typically, chaotic evil people 
can be made to work together only by force, and their leader lasts only as long as they can thwart 
attempt of assassination. These characters will commit any act to further their own ends. Chaotic 
evil is sometimes called "demonic" because demons are the embodiment of chaotic evil.

13. Theme Tune, the characters musical theme song.

14. Character Background, the background of the character.

Events So Far

  • Mask wraiths land on Centrofeed, Braxis.
  • Vahiki, Tahasu, Viperav, Zaiuka, and the Razeotoran army arrives on Braxis.
  • Veno galius arrives on Braxis.
  • Veno meets up with Vahiki and Co.
  • Elionians and mask wraiths attack the Razeotorans, Veno, Vahiki, Viperav, Zaiuka, and Tahasu.
  • Elionians are forced back, good conquers Braxis and takes the planet. Vincent arrives.
  • Jeff is called to a meeting by the Miikretoran Titan council on his violent ways; Miikretoran council outwitted.
  • Jeff is taken to Braxis by a strange figure.
  • Tahasu leads the Razeotoran army to Centrofeed where they meet up with Arro and fight Brogen.
  • Brogen has the Razeotorans and Arro on the ropes; Vahiki, Zaiuka and Viperav arrive.
  • Vahiki becomes incredibly mad and uses Boiling Point, attempting to kill Brogen.
  • Viperav and the others succeed in capturing and restraining Vahiki; Vahiki returns to normal form.
  • Mysterious figure who teleported Jeff to Braxis grabs Jeff's file and leaves Miikre-Nui.
  • Tahasu and the others are teleported back to Braxis by Brogen where they meet up with Veno and the others again.
  • Kialen enters, Veno hops on Tiberia and Vahiki and Co. head to the warships so they can follow Tiberia.
  • Elion strikes a deal with Brgoen: She gives him power and an army, he gives her Vahiki alive and unharmed.
  • Brogen gets coordinates to the planet Vidion (Where the Staff of Fusion resides) from Elion. Elion strikes a deal with Biocore.
  • Adonis and Nero are forced to land on Vidion, grabbing in the process video-games made by Brogen which have computer viruses.
  • Adonis and Nero are attacked by Vidionian troops.

Characters

For main article, click here

Good

  • Veno Galius
  • Jeff
  • Arro
  • Vahiki
  • Tahasu
  • Viperav
  • Zaiuka
  • Vincent
  • Kialen Hrealis

Neutral

  • Biocore (Sort of, leaning towards Evil)
  • Rekteha
  • Adonis
  • Zenith

Evil

  • Brogen
  • Elion
  • Horus

Planets

Controlled by Good

Braxis

Type: Frozen Desert, not much unlike Antarctica on Earth

Any Ko-Matoran would love this planet for all it's worth. A Ta-Matoran would not. Half of the planet is covered in Ice and snow, and the rest is water. Gaining control of this planet could harness the power of Ice for either alliance.

Controlled by Evil

Centrofeed (Now a homeworld, can still be conquered)

Type: Paradise

While retaining all the basic shapes and jungles of Sands, Centrofeed (or Sands Mark 2) has its own species of animals that rapidly evolved when Brogen created the planet. While this planet is mostly Jungle there is a small desert ringing the planet from the North pole to the south and around the equator. On these rings is a huge base of evil. While the original Sands was the balancers' home world, Centrofeed was the home world of the Demon Stormers- Brogen's evil army empire. Since Brogen was killed and the solar system pioneerized , Centrofeed has become partially populated.

Neutral

Metallica

Type: Metal-covered Lands

If it's made of Metal, you can find it on Metallica. If it sounds like Heavy Metal music (the kind that nobody seems to listen to anymore in the year of 2204), it's on Metallica. If you make a weapon here, consider yourself a very lucky guy. If you lose this planet to evil, well, you're screwed. The evil power LOVES metal.

Vidion

Type: High tech Planet

Vidion is home to some of the best technology in the galaxy, along with some of the most dangerous weapons. The inhabitants look a lot like Humans and play Video-games alot. The average IQ for this planet is 300. Also, the spear of fusion resides here.

Power Table

Note: This is only the beginning of the power table, so some characters aren't on it yet. Discussions of which characters would go where should take place in the discussion section of the page, not the RPG itself. It's more organized that way. ~Veno

  1. Elion
  2. Veno Galius/Brogen/Vahiki
  3. Biocore
  4. Kialen Hrealis
  5. Tahasu
  6. Horus
  7. Jeff
  8. Viperav
  9. Vincent
  10. Arro
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