Ultimate War

From Modpedia

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Mavrah (With Unicron),
Mavrah (With Unicron),

Revision as of 02:56, 28 October 2006

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Ultimate War is an online text based Role-playing Game.

Contents

Ultimate War: Ruins of Combat

(Special thanks to Veno Galius)

In the end of the last Ultimate War, which was a very long endeavor through 100 different planets with the total forces of good versus the embodiments of evil itself, Good once again triumphed over evil in a final spectacular showdown on Cybertron. At the very last moments, Veno Galius and the Toa of Time Vahiki, former enemies in the very beginning, landed a finishing blow of fused Holy light on the rampaging Zaiuka, purifying his heavily corrupted soul and ending the war. After his defeat, the alliance of Good decided not to fight on the rest of the 100 planets, as Evil had been thwarted from all of them already. Most of the war's participants left for their home planets when it was over, but some chose to stay with their allies and help rebuild each-other, including some humans (surprisingly).

Years later, various empires engaged war with eachother spontaneously (twice), but the battles were quickly terminated by the alliance of Good once more.

Now, the universe looks like nothing bad ever happened to it. The Miikretoran have finally settled down and are now allied with Razeo Nui, there is no war, and all economy is plentiful. However, evil is stirring up again in some parts of the universe, and 25 planets are now endangered. Will the forces of Good get together and triumph yet another time? Or will the Evil Power swallow up the 25 planets it seeks to possess? Who will you side with? Who is your ally? What is your goal?


Current Characters:

Forces of Good:

Veno Galius, Vahiki, Tahasu, Jeff *Current Form*, Arro, Aura (Can it be true?), Gyth (Deceased), Vincent, Barcassen Flintsmith (Bidrake), Lobo, Kaila, Nero, Rekteha (Also on Neutral/Inactive), Dirtmaster, Gali, Pohatu, Jiff Trighterson, Kirby, Providence, Cirrus Moon

Neutral:

Korona, Aegis, Gilgamesh, Felix Krast, Biocore, Dekaan (Biocore's Spirit of Death), Linaak (Biocore's Spirit of Life), Fate (Biocore's Spirit of Mind), Thief (Biocore's Spirit of Body), Mastram, Horus, Tiho (No longer with us), Kaden 'Rapi' Rapius (Deceased), Kialen, Luevesa (Inactive), Velorahk (Inactive), Rekteha (Also on Good/Inactive), Millenium (Unknown alliance), Blade (Inactive)

The Evil Power:

Pit *Current Form*, Jezzak, Abyss, The Assassin (Deceased), The General (Deceased), Adonis (Inactive, most likely dead), Mavrah (With Unicron), Omega (With Unicron), Emily Gates, Brogen (Currently deceased), Unicron, Ruthiel, Elion, Giygas

Current Planets:

Forces of Good:

Capricorn 11
Type: Earth Colony Description: Almost exactly like earth only what looks like ground is actually liquid and what looks like water is actually hard ground. Perfect living enviroment for humans.

Miikre-Nui (On Good by default)
Type: Stronghold of the Miikretoran Description: Miikre-Nui, Birthdate: arose from the seas the same day as Metru-Nui was restored to its whole glory. The central district has about the same area as Mata Nui, if not being bigger. Each Koro is uniquely named by its governing turaga (i/e Po-Miikre is named “Stoner Land” by Pohatu’s request) The Miikretoran do not call themselves Onu-Miikretoran or anything like that. They name themselves depending on their Koro. Ta-Miikretoran are named Dragons, Po-Miikretorans Stoners, Onu-Miikretoran Titans, the Ga-Miikretoran are Blue Whales, the Le-Miikretoran Eagles, and the Ko-Miikretoran Wolverines. Those who live in the Central District near Turaga Rustilla’s chamber are named Rich Guys. Each Koro has a number of cities, plus a capitol city where its turaga resides. Anywhere that’s NOT covered by civilization belongs to nature and the rahi themselves. Each koro also has its own landmark or natural wonder, later to be discussed. The political system is very simple. The turaga rules as a Monarch over 6 minor turaga that govern their koros. The head turaga rules the whole country while the minors rule their sections. There has been a history of Civil War between the “provinces” due to contention between the turaga. Usually the monarch is there to break things apart, but occasionally the ancient Toa have to do the job, and they have almost died out as a tradition. Apart from all the wars between different islands, planets and races, Miikre-Nui is a fairly peaceful country for its size. (See more...)

Neutral/Currently Fighting For:

Sands Type: Paradise A multi racial hub of activity, and the official 'Homeworld' of the balancers. Most of the planet is lush forest. Approximatley 45% sea. The planet is dominated by one huge city, named Gaia, which rests in the middle of a desert. It's mass occupies approximatley %5 of the planet's surface, but the true metropolis is in the pianet's core. It has been hollowed out and a minature sun placed in the middle. Using numerous artificial gravity projectirs somewhere between the hollowed out core and the surface (known as 'the shell'), the hollowed out centre of the planet has one huge city in it. This planet, while relativley heavily defended, is neutral. Taking it, though, would be a great victory for either side.

Vortexion Type:Mechanical Planet Hazards:Robotic creatures, strange magnetic storms. Description: Completely unknown to the universe, this giant planet was actually constructed by unknown forces. Every single substance on this planet, whether building material or energy, has NEVER (and I mean never, so don't make your character a fancy pants and say he/she has heard of it) been seen by anyone but its inhabitants. It is largely gold with glowing blue lakes of energy and clouds of exhaust and evaporated liquids. Strangely, the planet has developed a breathable atmosphere, and none of the ebergy sources on this planet are harmful, so there is no pollution whatsoever. The only harmful things on this planet are the strange mechanical creatures that rise during the night, and the freak magnetic storms that could rip anything to bits, except for the buildings that have special protection.

Metallica Type: Metal-covered Lands If it's made of Metal, you can find it on Metallica. If it sounds like Heavy Metal music (the kind that nobody seems to listen to anymore in the year of 2204), it's on Metallica. If you make a weapon here, consider yourself a very lucky guy. If you lose this planet to evil, well, you're screwed. The evil power LOVES metal.

天 (Heaven) Type: Utopia Description: This place is heaven in the Mortal universe. Completely opposite of Nerezza, you will see your greatest desires come to life upon landing. Anyone who takes this planet- and I repeat: ANYONE- will be rewarded with a prize so great they won't even figure out how great it is.

The Evil Power

The Zerg:

Char Type: Volcanic Zerg Base Description: Char is one of the richest resource nodes in the sector- rich enough to rival that of Tarsonis, as the tectonic activity continually uncovers deposits of minerals. The temperatures on the planet Char can become so intense that large portions of the planet's surface become completely liquefied. During certain times, when the planet is furthest from the twin suns of the system, small islands form on top of these seas of magma. These bits of land are, not surprisingly, replete with minerals and greatly prized as sources of incredible wealth.

Fuuja Type: Jungle Nothing but miles and miles of forest and animals cover this planet's surface. Most plants can be made into a type of medicine to cure any Bionicle illnesses (except for the Miikretoran virus, an uncurable disease), but the rest are some of the deadliest poisons in the universe. Make good use of this planet if you get it, and use it wisely.

Halfmoon Type: Plasma Description: Halfmoon looks much like Tiamat, but in reality it's much different. First off, the surface doesn't kill you. Other distinctive features include plasma geysers which erupt ever 10 minutes or so all around the planet, an absence of floating platforms, very many mountains, and a giant rock formation somewhere on the planet that appears to be very radioactive enough to provide for deadly weapons. Consider yourself lucky if you get ahold of some of this deadly weaponry.

Pandemonius Type: Planetarial Death-Trap Description: This planet is exactly what the name suggests: a complete pandemonium. This planet may look like a flat and barren diamond ball, but everywhere you step could be your last for a long time. Anything could happen to you, from being incinerated by blue fire to being impaled by needle covered walls that pop out of the ground and close in on you like an oyster. Most people question the value of capturing this planet. Others state that exact value: Taking hold of Pandemonius would give you total of control of one of the most dangerous planets in the universe. Anyone powerful enough may be able to send the planet hurling towards another, causing total chaos.

Tarsonis Type: Desert A barren planet that nobody has seem to have inhabited yet. Nothing but miles of endless material and gases perfect for building a base anywhere. Only one downside, though: No water can be found naturally; instead you see tar. Water must be manufactured on the planet.

Tiamat Type: The 'Stay in the Air' kind of planet. That's right, if you touch the surface of Tiamat, you're dead. Finished. End of story. BUT... there are floating dirt platforms hidden in the clouds that can prevent certain death on Tiamat. A base well settled on one of these is at a very great advantage.

Popstar Type: Peaceful Dreamland Much is unknown about this planet, and the most any foreigner knows besides its name and type of planet is that 1. It's shaped like a giant star, and 2. It is currently threatened by dangerous nightmares. Rescuing this planet could prove very useful, but it is unknown for sure whether the effort is worth it.

Unicron, Omega, the Fiend, and there allies:

Trevest Type: Jugleloid Planet Description: Camoflauged against attack, only 2 sentiant intellegent beings have ever stepped foot. Still un none to all but the Diminutive Little Fiend and his forces. In the planets lush jungles several carnivores plants dwell.

Abyss, Brogen, Pit, and their armies (If marked by a "#" and a number, it's part of the Damien Solar System):

Damien (On Evil by default) "#" Type: Homeworld of the Damien Army Description: Damien, homeworld of the shadow lord Abyss, and his vast armies. It is a very large planet, comperable to our Jupiter, and every inch of it is covered in Shadow Toa. The entire planet will be watching and ready to attack unidentified presences. A large tower is under construction somewhere on the planet, and the residence of Abyss himself is unknown.

Braxis "#2" Type: Frozen Desert, not much unlike Antarctica on Earth Any Ko-Matoran would love this planet for all it's worth. A Ta-Matoran would not. Half of the planet is covered in Ice and snow, and the rest is water. Gaining control of this planet could harness the power of Ice for either alliance.

Centrofeed "#3" Type: Paradise While retaining all the basic shapes and jungles of Sands, Centrofeed (or Sands Mark 2) has its own species of animals that rapidly evolved when Brogen created the planet. While this planet is mostly Jungle there is a small desert ringing the planet from the North pole to the south and around the equator. On these rings is a huge base of evil. While the original Sands was the balancers' home world, Centrofeed is the home world of the Demon Stormers- Brogen's evil army empire.

Kuhvrist "#3" Description: Plenty of plantlife and water. Many natural resources and shelter. The only downside, deadly weather. Constant sandstorms, hurricanes, tornadoes, and earthquakes.

Hydrodous "#4" Type: Endless Sea Nothing but endless ocean and floating platforms encircling this planet are valuable things to point out for this planet. Once before fought upon, it is once again under attack by evil, a force that must be stopped.

Knothole "#5" Description: The entire planet's surface is made of wood, and the Atmosphere is composed of Hydrogen. In the center of the planet is a Giant Knothole that leads to the inside of the planet. Some of it's creatures are Giant Nocturnal Squirrels that eat lots of the planet. Inside the planet are enourmous Termites. The planet's wood also grows back incredibly quick. Anything broken off, or eaten by squirells grows back quickly.

Blorche "#6" Type: Cheese (Yes, Cheese) Description: Your eyes don't deceive you. This planet is actually made entirely of solid, regrowing cheese. Mountains are all cheese, trees are made of cheddar cheese, the cliffs are all swiss cheese, and even the water is made of nacho cheese. Beware, though, this planet is home to the slaughtering Rat people that eat cheese as well as metal. Be careful.

Venus "#7" Type: Scorching Wasteland Home of the world's most useful and valuable rubies, Venus is also the hottest planet in the universe. So many toxic clouds and nauseous gases float above it that making the first step onto it for a Matoran being feels like you just had a battle cruiser dropped on you. It's a wonder why evil would want this planet, but whatever the reason, if it took this planet, Earth would be in VERY grave danger. No human can survive from the climate of Venus, so the only chance of sure survival is if a Matoran army were to safeguard it from invasion.

Atlantia "#8" Type: Mega Ocean Planet Description: A Planet Covered with an Mega Ocean, The Only Civilations are Underwater, and Hate Outsiders, They are the Only Planet to Discover the Power of making Water into Fuel, and Using it Efficiently. If captured, It would make a Perfect spot to Add the 'Hydro-Combution Engine' to the Ships, making them being able to use Water aswell as other Fuels.

Slizatopolis "#9" Type: Throwbot homeworld Description: Having been long forgotten, the Throwbots (also known as Slizers) have ended their long war with eachother. It is a planet divided into 8 regions: Ice, Fire, City, Suba, Jungle, Judge, Rock, and Energy. It is still unclear how dangerous exactly this planet is to foreigners, but you can count on meeting the ancient Slizers once again upon visiting this planet.

Earth (Holy Terra) *Not in Damien Solar System* Type: Metropolis Throne world of the Imperium, Terra is the birthplace of human civilisation and has been its home for dozens of millennia. Classed as a Hive World, billions of humans seek out a living be they scribes or normal civilians, highly influential and highly ranked Adeptus Administratum officials or the sometimes fanatical individuals of the Adeptus Ministorum. Massive arcologies cover the entire surface of the planet, the Imperial Palace alone covering the better part of a hemisphere.


Ultimate Evil: Giygas: (None yet)

Auxillary (Not part of the 25): Hoolran Halo Space Market Nerezza (#1 orbit in Damien's solar system) Description: Nerezza is Damien's moon. It is a small place, but it has a strange power over all who visit it. It traps you within yourself and you must face your greatest fears. Should you fail, the planet devours you and adds your soul to the darkness.


Rules, Guidelines, and FAQ

Rules:

There are 25 planets, each one unique, and the first alliance to either 1. Take over all of them, or 2. Destroy the opposing team, wins. Each side has a super space station and a combined army at their disposal. No God-Modding. That means this: No insta-kill posts and no dodging forever. The attacker must give a chance for the defender to react, and the defender can't keep dodging or taking hits without budging or taking damage at some point. That is illegal and will be handled by the indestructable Giygas. Also know that doing incredibly powerful things instantly from millions of miles away is also god-modding. Don't do it, or you'll be severely punished. You know what else is god-modding? Bunnying. For those of you who don't know (not pointing fingers at anyone), bunnying is a term coined up by Shadrahk- it's when you control how your opponent reacts. For instance, saying that "you shot someone, and then they fell dead" is bunnying. Unless you do it to your own characters that are fighting each other (which is perfectly fine), bunnying is god-modding. Giygas will have your soul if you bunny someone.

Guidelines:

If you are in the Neutral alliance, you can choose which side to join with, and either side can ask you to join them the same way (Do this through PMs). Neutral players can request a pay in return, but it shouldn't be more than the other players can afford. Team work is essential in war. Players may wish to control specific elements that compliment eachother (Like Earth and Fire or Water and Air, for instance). Combinations like these could prove deadly to the opponent. PM eachother (Or IM- which ever is better) to discuss Out of Character strategy for the game. You don't want to give away your secrets to the enemy, or else they'll counter it with forces of their own! Having FUN is the biggest recommendation for the players. If you don't have fun, you will lose. Guaranteed. What's that? You don't believe me? OK then, have fun losing. Play Ultimate War like you're writing a book, and not like it's a silly board game. This'll help the plot go along smoother and be a lot more surplus in awesomeness. Ultimate War isn't like the Arena RPG in entirety- it's more like a combination of that and a serious traditional-style RPG (such as Aegis' LOST).

FAQ:

Q: Can I control every element? A: No. You are limited to two elements. Yes, psychic is an element.

Q: Are we allowed to fight for a previous planet that's already been taken over? A: Yes. Definitely. This isn't a battle to see who gets the most. It's a fight for the whole freaking control of each of the 25 worlds.

Q: Can we leave troops on a planet that's already been won by us? A: Yes. Go ahead and leave troops to guard the planet. It prevents the enemy from taking it over instantly.

Q: For our race, can we choose to be human? A: Were there humans in the previous Ultimate War? How 'bout Transformers? There's your answer.

Q: Can we control more than one character? Is there a limit? A: Yes, and there is a limit of 10 characters.

Q: When do we start? A: We have already started! And yes, you can join in the middle of the war.

Q: Do our special attacks have to relate to our elements? A: No they don't. That's why they're called "Special."

Q: What defines a "Special attack?" A: A "Special Attack" is an ability that is "usually" completely unrelated to your element, can destroy a huge chunk of an army, and usually takes a while to charge if powerful enough. You can have up to 3.

Q: That's dumb! Only 3 specials is a lame rule. Is there any other way to get more specials? A: Ever tried tag team specials? You post which team members get together to perform a super special blast, decimating tons of stuff in the area. Only one tag team special per character, though. Sorry.

Q: Are we allowed to update our profiles as the war wages on? A: You can't have plot twists without change. So yes.

Q: How exactly serious is this RPG? A: Put it this way: There is no "Barbie" allowed in the Ultimate War. No Beanface, no Barney, no "kiddie" characters period (unless you can find a way to make them bad-anus). That's how serious this war is.

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