RPG/Weap class

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Melee weapons

Each point on the scale is equivalent to 1 sec of wait time.
Ex. 1 = 1 sec, 1.5 = 1.5 sec
Preparation is the rate at which the weapon is prepared for the first swing
and applies to each new skill. Delay is rate at which the weapon recovers to
swing again and applies to using the same skill in succession. It takes 3 sec
with no weapon-based skill use for the delay rate to return to normal preparation rate.
Every weapon class has a maximum number of swings it may make in a multi-stage
attack and requires either one hand(1H) or two hands(2H, 2H+). 1H and 2H+ weapons
may also use Hand-to-hand skills provided their other hand remains empty.
A weapon's refinement will make it even stronger than before, but also raises
the STR or DEX req and WEC req, if applicable. Weapon requirement is the Base
requirement*Refine Lvl. If a player does not meet the requirements of a weapon
his/her character will utilize the weapon sluggishly.


Dagger - Light-weight and capable of quickly attacking for low damage.
Max swing 3, 1H
Pierce 80%, Slice 40% | Prep 1.6, Delay 1.6 | WEC 1

Rapier - Medium speed with exceptional balance of damage and attack rate, but
limited damage choice.
Max swing 3, 1H
Pierce 100%+30% AGI | Prep 2.6, Delay 2.6 | WEC 2

Spear - Mid-weight and versatile along with greater damage and modest delay.
Max swing 3, 1H
Pierce 150%, Bash 80% | Prep 3.3, Delay 3.3 | Base req: DEX 5, WEC 4

Heavy Spear - Large and heavy with great, versatile damage despite slower swing
speed.
Max swing 2, 2H
Pierce 200%, Slice 60% | Prep 4.0, Delay 4.0 | Base req: STR 12, WEC 10

Sword - Mid-weight and capable of decent Piercing and Slicing damage.
Max swing 3, 1H
Slice 100%, Pierce 60% | Prep 2.0, Delay 2.0 | Base req: STR 3, WEC 3

Blade - Very quick swing speed with a longer delay but great damage capability.
The downside is the swing speed increases by 1.0 sec with each successive swing
and caps at 4.5. This does not affect delay.
Max swing 2, 2H+
Slice 110%+AGI 30% | Prep 0.5+, Delay 3.0 | Base req: STR 5, WEC 5

Heavy Sword - Heavy with a moderate swing speed but massive damage.
Max swing 2, 2H+
Slice 190%, Bash 60% | Prep 3.8, Delay 3.8 | Base req: STR 10, WEC 10

Axe - Very heavy with a slow swing speed but extremely powerful damage.
Max swing 1, 2H
Slice 300% | Prep 5.5, Delay 5.5 | Base req: STR 15, WEC 15

Hand-to-hand - Very light-weight with fast succession but can only inflict Unarmed
Bash damage. Uses Delay speed for different successive skills and
preparation for same successive skills.
Max swing 2, 1H
STR 100% | Prep 3.0, Delay 1.5 | WEC 1

Pole - Very light-weight and moderately fast with good damage.
Max swing 2, 2H+
Bash 100%+DEX 30% | Prep 2.7, Delay 2.7 | Base req: DEX 5, WEC 2

Mace - Heavier weight and damage with a slower swing speed.
Max swing 2, 2H
Bash 200% | Prep 4.0, Delay 4.0 | Base req: STR 8, WEC 9

Heavy Mace - Extremely heavy and slow, but with the highest damage capability.
Max swing 1, 2H
Bash 350% | Prep 6.7, Delay 6.7 | Base req: STR 16, WEC 18

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