Talk:RPG/Weap class

From Mk

(Difference between revisions)

Revision as of 21:58, 11 June 2008

From what I read it looks like it'll work flawlessly, I hope MK Likes it.

My only beef(*dodge*) is if its... well.. open enough. The examples given are nice, but there's only a few, are you confident that there'll be a lot of different weapons per-class? Damage and ect seems to be tricky to manipulate

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