Scripts

From Mk

(Difference between revisions)
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; | End of coin flipping script
; | End of coin flipping script
; +----------------------------------------------------------------------------------------------------
; +----------------------------------------------------------------------------------------------------
 +
</pre>
 +
==Dice rolling script==
 +
<pre>
 +
; +----------------------------------------------------------------------------------------------------
 +
; | MK's di(c)e rolling script. Use /roll to activate yourself, or have others use ^roll #x d #y
 +
on *:text:^*:#:{
 +
  elseif ($1 == ^roll) { roll $2- }
 +
}
 +
 +
alias roll {
 +
  if ($nick == $null) { set %rollnick $me }
 +
  else { var %rollnick $nick }
 +
  if ($1 == help) {
 +
    notice %rollnick Syntax: ^roll �x� d �y�; �x� is the number of dice to roll; �y� is the number of sizes on each die; between 1 and 50.
 +
    halt
 +
  }
 +
  elseif (($1 == $null) || (($1 != $null) && ($2 == $null)) || (($2 != $null) && ($3 == $null)) || (($2 == d) && ($3 == $null))) {
 +
    msg $chan %rollnick $+ , you somehow managed to screw up a fairly simple script. Type �^roll �help�� for help.
 +
  }
 +
  elseif (($calc($1) > 0) && ($calc($1) < 51) && ($2 == d) && ($calc($3) > 0) && ($calc($3) < 51)) {
 +
    if ($calc($1) == 1) { msg $chan %rollnick rolled a d $+ $3 and got a $rand(1,$calc($3)) $+ ! | unset %roll* | halt }
 +
    var %roll $calc($calc($1) - 1)
 +
    var %rollout %rollnick rolled $1 d $+ $3 $+ 's and got
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    var %rolltotal1 0
 +
    var %rolltotal2 0
 +
    :1
 +
    if (%roll == 0) {
 +
      var %rollrand $rand(1,$calc($3))
 +
      var %rolltotal1 $calc(%rolltotal + %rollrand)
 +
      var %rolltotal2 $calc(%rolltotal2 + $calc($3))
 +
      var %rollout %rollout $+ � and %rollrand $+ ! (Total: %rolltotal1 out of a possible %rolltotal2 $+ )
 +
    }
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    else {
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      var %rollrand $rand(1,$calc($3))
 +
      var %rolltotal $calc(%rolltotal + %rollrand)
 +
      var %rolltotal2 $calc(%rolltotal2 + $calc($3))
 +
      var %rollout %rollout $+ � %rollrand $+ ,
 +
      var %roll
 +
      goto 1
 +
    }
 +
    :2
 +
    msg $chan %rollout
 +
  }
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  else { msg $chan Sorry %rollnick $+ ; please use natural numbers between 1 and 50. }
 +
}
 +
; | End of dice rolling script
 +
; +---------------------------------------------------------------------------------------------------
</pre>
</pre>

Revision as of 22:37, 12 September 2008

I'll be putting some scripts I no longer use here:

mIRC

Coin flipping script

; +----------------------------------------------------------------------------------------------------
; | MK's coin flipping script. Use /coin to activate yourself, or have others use ^coin
on *:text:^*:#:{
  if ($1 == ^coin) { coin } 
}
alias coin {
  if ($nick == $null) { var %coinnick $me } 
  else { var %coinnick $nick } 
  var %coinrand $rand(1,6001)
  if ((%coinrand >= 1) && (%coinrand <= 3000)) { msg # %coinnick flips a coin! Heads! }
  elseif ((%coinrand >= 3001) && (%coinrand <= 6000)) { msg # %coinnick flips a coin! Tails! }
  else { msg # %coinnick flips a coin...and it landed on its edge. o_O }
}
; | End of coin flipping script
; +----------------------------------------------------------------------------------------------------

Dice rolling script

; +----------------------------------------------------------------------------------------------------
; | MK's di(c)e rolling script. Use /roll to activate yourself, or have others use ^roll #x d #y
on *:text:^*:#:{
  elseif ($1 == ^roll) { roll $2- }
}

alias roll {
  if ($nick == $null) { set %rollnick $me } 
  else { var %rollnick $nick } 
  if ($1 == help) { 
    notice %rollnick Syntax: ^roll �x� d �y�; �x� is the number of dice to roll; �y� is the number of sizes on each die; between 1 and 50. 
    halt
  }
  elseif (($1 == $null) || (($1 != $null) && ($2 == $null)) || (($2 != $null) && ($3 == $null)) || (($2 == d) && ($3 == $null))) { 
    msg $chan %rollnick $+ , you somehow managed to screw up a fairly simple script. Type �^roll �help�� for help.
  }
  elseif (($calc($1) > 0) && ($calc($1) < 51) && ($2 == d) && ($calc($3) > 0) && ($calc($3) < 51)) {
    if ($calc($1) == 1) { msg $chan %rollnick rolled a d $+ $3 and got a $rand(1,$calc($3)) $+ ! | unset %roll* | halt }
    var %roll $calc($calc($1) - 1)
    var %rollout %rollnick rolled $1 d $+ $3 $+ 's and got 
    var %rolltotal1 0
    var %rolltotal2 0
    :1
    if (%roll == 0) {
      var %rollrand $rand(1,$calc($3))
      var %rolltotal1 $calc(%rolltotal + %rollrand)
      var %rolltotal2 $calc(%rolltotal2 + $calc($3))
      var %rollout %rollout $+ � and %rollrand $+ ! (Total: %rolltotal1 out of a possible %rolltotal2 $+ )
    }
    else { 
      var %rollrand $rand(1,$calc($3))
      var %rolltotal $calc(%rolltotal + %rollrand)
      var %rolltotal2 $calc(%rolltotal2 + $calc($3))
      var %rollout %rollout $+ � %rollrand $+ ,
      var %roll
      goto 1
    }
    :2
    msg $chan %rollout
  }
  else { msg $chan Sorry %rollnick $+ ; please use natural numbers between 1 and 50. }
}
; | End of dice rolling script
; +---------------------------------------------------------------------------------------------------
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