Scripts
From Mk
(Difference between revisions)
(→Coin flipping script) |
m (→Dice rolling script) |
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} | } | ||
; | This second part is the trigger for the alias: | ; | This second part is the trigger for the alias: | ||
- | on *:text:^roll:#:{ roll $2- } | + | on *:text:^roll *:#:{ roll $2- } |
; | End of dice rolling script | ; | End of dice rolling script | ||
; +--------------------------------------------------------------------------------------------------- | ; +--------------------------------------------------------------------------------------------------- | ||
</pre> | </pre> |
Revision as of 22:53, 12 September 2008
I'll be putting some scripts I no longer use here:
mIRC
Coin flipping script
; +---------------------------------------------------------------------------------------------------- ; | MK's coin flipping script. Use /coin to activate yourself, or have others use ^coin ; | This first part is the alias: alias coin { if ($nick == $null) { var %coinnick $me } else { var %coinnick $nick } var %coinrand $rand(1,6001) if ((%coinrand >= 1) && (%coinrand <= 3000)) { msg $chan %coinnick flips a coin! Heads! } elseif ((%coinrand >= 3001) && (%coinrand <= 6000)) { msg $chan %coinnick flips a coin! Tails! } else { msg $chan %coinnick flips a coin...and it landed on its edge. o_O } } ; | This second part is the trigger for the alias: on *:text:^coin:#:{ coin } ; | End of coin flipping script ; +----------------------------------------------------------------------------------------------------
Dice rolling script
; +---------------------------------------------------------------------------------------------------- ; | MK's di(c)e rolling script. Use /roll to activate yourself, or have others use ^roll #x d #y ; | This first part is the alias: alias roll { if ($nick == $null) { set %rollnick $me } else { var %rollnick $nick } if ($1 == help) { notice %rollnick Syntax: ^roll �x� d �y�; �x� is the number of dice to roll; �y� is the number of sizes on each die; between 1 and 50. halt } elseif (($1 == $null) || (($1 != $null) && ($2 == $null)) || (($2 != $null) && ($3 == $null)) || (($2 == d) && ($3 == $null))) { msg $chan %rollnick $+ , you somehow managed to screw up a fairly simple script. Type �^roll �help�� for help. } elseif (($calc($1) > 0) && ($calc($1) < 51) && ($2 == d) && ($calc($3) > 0) && ($calc($3) < 51)) { if ($calc($1) == 1) { msg $chan %rollnick rolled a d $+ $3 and got a $rand(1,$calc($3)) $+ ! | unset %roll* | halt } var %roll $calc($calc($1) - 1) var %rollout %rollnick rolled $1 d $+ $3 $+ 's and got var %rolltotal1 0 var %rolltotal2 0 :1 if (%roll == 0) { var %rollrand $rand(1,$calc($3)) var %rolltotal1 $calc(%rolltotal + %rollrand) var %rolltotal2 $calc(%rolltotal2 + $calc($3)) var %rollout %rollout $+ � and %rollrand $+ ! (Total: %rolltotal1 out of a possible %rolltotal2 $+ ) } else { var %rollrand $rand(1,$calc($3)) var %rolltotal $calc(%rolltotal + %rollrand) var %rolltotal2 $calc(%rolltotal2 + $calc($3)) var %rollout %rollout $+ � %rollrand $+ , var %roll goto 1 } :2 msg $chan %rollout } else { msg $chan Sorry %rollnick $+ ; please use natural numbers between 1 and 50. } } ; | This second part is the trigger for the alias: on *:text:^roll *:#:{ roll $2- } ; | End of dice rolling script ; +---------------------------------------------------------------------------------------------------