Knight

From Mdhoria

(Difference between revisions)
 
Line 1: Line 1:
-
basically the most overpowered characters in existence. you can play your character for years and a newly 50 knight can kill you because well, that's how it is
 
Those who played this class were generally those who planned to play religiously. The point of this class was to present holy, protective, and spiritual characters who would interact with the player-base on a different level than that of the typical selfish, self-motivated, self-interested player. A knight was given enough power to protect himself and a few others present. So much power, in fact, that it was almost like battling several players instead of just one. The reason behind this was to promote passive and friendly class without making them "push-overs." If you've ever heard the expression "good triumphs over evil" than a knight is typically the class to match it. Unfortunately many players played this class simply for the power rush, making religiously zealous characters designed to kill and destroy.
Those who played this class were generally those who planned to play religiously. The point of this class was to present holy, protective, and spiritual characters who would interact with the player-base on a different level than that of the typical selfish, self-motivated, self-interested player. A knight was given enough power to protect himself and a few others present. So much power, in fact, that it was almost like battling several players instead of just one. The reason behind this was to promote passive and friendly class without making them "push-overs." If you've ever heard the expression "good triumphs over evil" than a knight is typically the class to match it. Unfortunately many players played this class simply for the power rush, making religiously zealous characters designed to kill and destroy.

Current revision as of 12:08, 3 December 2008

Those who played this class were generally those who planned to play religiously. The point of this class was to present holy, protective, and spiritual characters who would interact with the player-base on a different level than that of the typical selfish, self-motivated, self-interested player. A knight was given enough power to protect himself and a few others present. So much power, in fact, that it was almost like battling several players instead of just one. The reason behind this was to promote passive and friendly class without making them "push-overs." If you've ever heard the expression "good triumphs over evil" than a knight is typically the class to match it. Unfortunately many players played this class simply for the power rush, making religiously zealous characters designed to kill and destroy.

Personal tools