Abyssal Charms

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Contents

Abyssal Charms

Dusk Caste Abilities

Archery

Martial Arts

Melee

Thrown

War

Midnight Caste Abilities

Integrity

Performance

Presence

Resistance

Survival

Daybreak Caste Abilities

Craft

Investigation

Lore

Medicine

Occult

Day Caste Abilities

Athletics

Awareness

Dodge

Larceny

Heart-Stealing Understanding

Cost: 3m
Type: Simple (Speed 3)
Keywords: Combo-OK
Duration: Instant
Minimum Larceny: 3
Minimum Essence: 2
Prerequisites: Any Larceny Excellency

It is said that the Deathknights can steal the hearts of the unwary - often literally. When this charm is activated, the Abyssal rolls Wits + Larceny, adding his Essence in automatic successes and opposed by the target's Perception + Awareness, also adding the target's Essence as automatic successes. If the Solar is successful, he gains a number of points of temporary willpower equal to the number of successes rolled, to a maximum of his normal maximum willpower. The target of the charm likewise loses the same number of willpower points.

Stealth

Cloak of the Shadowed Blood Technique

Cost: 4m
Type: Reflexive (Step 10)
Keyword: Counterattack, Obvious
Duration: One Scene
Minimum Stealth: 4
Minimum Essence: 2
Prerequisites: Any Stealth Excellency

Deathknights are made for war, but their battles are best fought in shadow. When an attack successfully damages a Deathknight, he may activate this charm as a Counterattack, transmuting the blood spilled by the attack into an inky black fog that pervades an area equal to his Essence in yards. Anyone within this area - or attempting to fire into this area from outside - takes an external penalty to all actions equal to the wound penalty the Abyssal suffered on the attack + 1 (so a -0 health level would be a -1, -1 would be -2, etc.) This charm can be used multiple times, and the effects stack, to a maximum total applied penalty equal to the Abyssal's Stealth.

Moonshadow Caste Abilities

Bureaucracy

Linguistics

Ride

Sail

Socialize

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