Dragon-Blooded Charms

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Revision as of 06:16, 20 January 2008 by 74.141.93.174 (Talk)

Contents

Dragon-Blooded Charms

Air Aspect Abilities

Linguistics

Lore

Essence-Scattering Wind

Inspired by Gaelic_Ninja
Cost: 6m, 1wp
Type: Simple
Keywords: Cooperative
Duration: One Scene
Minimum Lore: 5
Minimum Essence: 4
Prerequisites: Elemental Succor Method, Eternal Mind Meditation

The Dragon-Blooded developed many tools to lessen the advantage that the Anathema's stolen power gave them, and this charm was one of the greatest. When activated, the charm-user goes into a deep meditative trance, during which time his essence suffuses the air around him, disrupting the ability of any essence use. For the remainder of the charm, all charm use, commitment costs and essence expenditures of any kind are increased by a number of motes equal to the DB's lore skill. This effect has a radius of the Dragon-Blooded's Essence x 10 in yards. If more than one Dragon-Blooded uses this charm in tandem, the effect is magnified. Take the highest Lore score among the charm-users, and add one for each additional user. Do the same with Essence. Use these values to determine the radius and scope of the effect. This charm requires a certain degree of concentration. While it is active, the Terrestrial cannot use any non-reflexive charms and suffers a -2 penalty to all DVs.

Creatures composed entirely of Essence that are caught in the radius - including ghosts and dematerialized spirits - suffer lethal environmental damage each tick equal to the Terrestrial's Lore skill. This damage can be soaked normally, but cannot be parried or dodged.

Occult

Stealth

Thrown

Earth Aspect Abilities

Awareness

Craft

Integrity

Resistance

War

Fire Aspect Abilities

Athletics

Dodge

Melee

Presence

Smoke-Bourne Whisper Technique

Cost: 6m, 1wp
Type: Simple
Keywords: Obvious, Combo-OK
Duration: (Essence) Days
Minimum Presence: 4
Minimum Essence: 2
Prerequisites: Passion Transmuting Nuance

The Dragon-Blooded speaks to his target and low, conspiratorial tones, breathing smoke as he does. The target of this charm can resist breathing the smoke in by holding her breath - a Stamina + Resistance roll with a difficulty of the Dragon-Blooded's Essence. If unsuccessful, she inhales the smoke and must resist its unnatural mental influence. The Dragon-Blooded rolls his Manipulation + Presence against the target's MDDV. If successful, the target immediately gains an Intimacy for the Dragon-Blooded, or for an ideal or belief - true or not - decided upon by the Dragon-Blooded. This false Intimacy lasts a number of days equal to the Terrestrial's Essence, after which time it fades unless strengthened by other means.

Socialize

Water Aspect Abilities

Bureaucracy

Investigation

Larceny

Martial Arts

Sail

Wood Aspect Abilities

Archery

Medicine

Performance

Ride

Survival

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