Custom Charms
From Logoscreation
S = Solar Charm
L = Lunar Charm
D = Dragon-Blooded Charm
Si = Sidereal Charm
A = Abyssal Charm
Al = Alchemical Charm
Sp = Spirit Charm
FF = Fair Folk Charm
Solars, Sidereals, DBs and other Ability based charms
Archery
Martial Arts
Plowshares to Swords Understanding (S)
Cost: -
Type: Permanent
Minimum Martial Arts: 5
Minimum Essence: 2
Prerequisites: Solar Hero Form
As the Lawgiver masters his Essence, he begins to master the world around him, and for one who's Essence is that of a warrior, the world is a weapon. This charm permanently enhances the Solar's capabilities. Any time that the Solar uses an improvised weapon, he adds his Essence to the weapon's Accuracy and Defense, and increases its Rate by 1. At Essence 4, this charm also reduces the Speed of the weapon by 1.
Everything Under The Sun Meditation (S)
Cost: -
Type: Permanent
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisites: Plowshares to Swords Understanding
The Lawgiver is a master of his own destiny, unlimited by circumstance, and his choice of weapons should reflect his unfettered future. This charm permanently enhances the Solar's capabilities, allowing him to select one weapon with the M-Tag for every point of Essence he possesses. These selected weapons are considered Form-type weapons for use with Solar Hero Style charms. At Essence 4 and higher, the Solar may select weapons without the M-Tag.
Melee
Thrown
Razor-Edge Wall Attack (S)
Cost: 1m/attack
Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Minimum Martial Arts: 5
Minimum Essence: 4
Prerequisites: Returning Weapon Concentration, Cascade of Cutting Terror
Even armed with the simplest of weapons, the Solar Exalted could face multitudes and in the end, only they would still draw breath. When this charm is activated, the Exalt may make a thrown attack with his weapon of choice. If this attack is successful, even if it fails to do any damage, the martial artist may then spend 1 mote of essence and make another attack against a different target. This continues until the Exalt misses an attack, runs out of Essence, or runs out of valid targets for the charm's effects.
In Mass Combat, this charm doubles the amount of damage done to a mass combat unit once for each mote spent, to a maximum number of motes equal to the magnitude of the unit attacked.
