Custom Charms

From Logoscreation

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[[Solar Charms]]<br>
[[Solar Charms]]<br>
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= Abyssal Charms =
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[[Abyssal Charms]]<br>
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== Dusk Caste Abilities ==
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=== Archery ===
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=== Martial Arts ===
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=== Melee ===
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=== Thrown ===
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=== War ===
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== Midnight Caste Abilities ==
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=== Integrity ===
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=== Performance ===
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=== Presence ===
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=== Resistance ===
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=== Survival ===
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== Daybreak Caste Abilities ==
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=== Craft ===
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=== Investigation ===
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=== Lore ===
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=== Medicine ===
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=== Occult ===
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== Day Caste Abilities ==
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=== Athletics ===
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=== Awareness ===
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=== Dodge ===
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=== Larceny ===
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''Heart-Stealing Understanding''<br>
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Cost: 3m<br>
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Type: Simple (Speed 3)<br>
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Keywords: Combo-OK<br>
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Duration: Instant<br>
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Minimum Larceny: 3<br>
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Minimum Essence: 2<br>
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Prerequisites: Any Larceny Excellency<br>
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It is said that the Deathknights can steal the hearts of the unwary - often literally. When this charm is activated, the Solar rolls Wits + Larceny, adding his Essence in automatic successes and opposed by the target's Perception + Awareness, also adding the target's Essence as automatic successes. If the Solar is successful, he gains a number of points of temporary willpower equal to the number of successes rolled, to a maximum of his normal maximum willpower. The target of the charm likewise loses the same number of willpower points.<br>
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=== Stealth ===
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== Moonshadow Caste Abilities ==
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=== Bureaucracy ===
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=== Linguistics ===
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=== Ride ===
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=== Sail ===
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=== Socialize ===
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= Dragon-Blooded Charms =
= Dragon-Blooded Charms =

Revision as of 05:15, 6 November 2007

Solar Charms
Abyssal Charms

Contents

Dragon-Blooded Charms

Air Aspect Abilities

Linguistics

Lore

Occult

Stealth

Thrown

Earth Aspect Abilities

Awareness

Craft

Integrity

Resistance

War

Fire Aspect Abilities

Athletics

Dodge

Melee

Presence

Socialize

Water Aspect Abilities

Bureaucracy

Investigation

Larceny

Martial Arts

Sail

Wood Aspect Abilities

Archery

Medicine

Performance

Ride

Survival

Sidereal Charms

Chosen of Journeys Abilities

Resistance

Ride

Sail

Survival

Thrown

Chosen of Serenity Abilities

Craft

Dodge

Linguistics

Performance

Socialize

Chosen of Battles Abilities

Archery

Athletics

Melee

Presence

War

Chosen of Secrets Abilities

Investigation

Larceny

Lore

Occult

Stealth

Chosen of Endings Abilities

Awareness

Bureaucracy

Integrity

Martial Arts

Medicine

Lunar Charms

Strength

Knacks

Attack Enhancement Charms

Crippling Charms

Damage Enhancement Charms

Feats of Strength Charms

Grappling Charms

Subdual Charms

Dexterity

Knacks

Lunar Hero Style

Balance and Grace Charms

Defensive Charms

Movement Charms

Speed and Extra Action Charms

Stamina

Knacks

Consumption Charms

Endurance Charms

Environmental Charms

Essence-Regaining Charms

Fury Charms

Healing Charms

Soak Enhancement Charms

Substance Charms

Charisma

Knacks

Animal and Training Charms

Holy Charms

Fascination Charms

Interaction Charms

Military Unit Charms

Social Unit Charms

Territory Charms

Manipulation

Knacks

Belief Charms

Defense and Dissembling Charms

Feint Charms

Interaction Charms

Military Unit Charms

Social Unit Charms

Appearance/Composure

Knacks

Disguise Charms

Interaction Charms

Intelligence

Knacks

Craft Charms

Defensive Charms

Insight Charms

Sorcery Charms

Wyld Charms

Wits

Knacks

Concealment Charms

Reaction Charms

Speed and Extra Action Charms

Survival Charms

Perception

Knacks

Craft Charms

Essence Charms

Extended Sense Charms

Military Unit Charms

Perception Advantage Charms

Person Examination Charms

Wyld Perception Charms

Spirit charms

Universal Charms

Compassion

Blessings

Divinations

Sendings

Conviction

Divine Works

Eidola

Relocations

Temperance

Enchantments

Inhabitings

Tantra

Valor

Aegis

Curses

Edges

Personal tools