Custom Charms

From Logoscreation

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(→Martial Arts)
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''Type:'' Permanent<br>
''Type:'' Permanent<br>
''Minimum Martial Arts:'' 5<br>
''Minimum Martial Arts:'' 5<br>
-
''Minimum Essence:'' 3
+
''Minimum Essence:'' 3<br>
''Prerequisites:'' Plowshares to Swords Understanding<br>
''Prerequisites:'' Plowshares to Swords Understanding<br>

Revision as of 04:42, 23 October 2007

S = Solar Charm
L = Lunar Charm
D = Dragon-Blooded Charm
Si = Sidereal Charm
A = Abyssal Charm
Al = Alchemical Charm
Sp = Spirit Charm
FF = Fair Folk Charm

Contents

Solars, Sidereals, DBs and other Ability based charms

Archery

Martial Arts

Plowshares to Swords Understanding (S)
Cost: -
Type: Permanent
Minimum Martial Arts: 5
Minimum Essence: 2
Prerequisites: Solar Hero Form

As the Lawgiver masters his Essence, he begins to master the world around him, and for one who's Essence is that of a warrior, the world is a weapon. This charm permanently enhances the Solar's capabilities. Any time that the Solar uses an improvised weapon, he adds his Essence to the weapon's Accuracy and Defense, and increases its Rate by 1. At Essence 4, this charm also reduces the Speed of the weapon by 1.

Everything Under The Sun Meditation (S)
Cost: -
Type: Permanent
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisites: Plowshares to Swords Understanding

The Lawgiver is a master of his own destiny, unlimited by circumstance, and his choice of weapons should reflect his unfettered future. This charm permanently enhances the Solar's capabilities, allowing him to select one weapon with the M-Tag for every point of Essence he possesses. These selected weapons are considered Form-type weapons for use with Solar Hero Style charms. At Essence 4 and higher, the Solar may select weapons without the M-Tag.

Melee

Thrown

War

Integrity

Performance

Presence

Resistance

Survival

Craft

Investigation

Lore

Medicine

Occult

Athletics

Awareness

Dodge

Larceny

Stealth

Bureaucracy

Linguistics

Ride

Sail

Socialize

Lunar, Alchemical and Attribute-based Charms

Strength

Dexterity

Stamina

Charisma

Manipulation

Appearance/Composure

Intelligence

Wits

Perception

Spirit, Fair Folk and other Virtue Based charms

Compassion

Conviction

Temperance

Valor

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