Editing The Laws of the Land

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*Many magical abilities are represented as spells, which are cast through Materia. These attributes have the Equipment Drawback at -1, Deplete at -1 or more, and more difficult spells may have Unpredictable(Always roll with Soul.) Other Materia provide passive benefits; these are built with Item.<br>
*Many magical abilities are represented as spells, which are cast through Materia. These attributes have the Equipment Drawback at -1, Deplete at -1 or more, and more difficult spells may have Unpredictable(Always roll with Soul.) Other Materia provide passive benefits; these are built with Item.<br>
* Summons are built as Companions with the Drawbacks of Materia, and generally at least one rank in Activation. It is suggested to emphasize on one or two Companions over a veritable Pokemon team of Summoned beings.<br>
* Summons are built as Companions with the Drawbacks of Materia, and generally at least one rank in Activation. It is suggested to emphasize on one or two Companions over a veritable Pokemon team of Summoned beings.<br>
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* Limit Breaks are represented by the Drawbacks Emotion -2(must be significant risk to oneself or an ally, or be under 1/3 Body Points.) and Restriction Recovery -2 or greater. Deplete is often appropriate as well.<br>
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* Limit Breaks are represented by the Drawbacks Emotion -2(must be significant risk to oneself or an ally, or be under 1/3 Body Points.) and Restriction -2 or greater. Deplete is often appropriate as well.<br>
New Attribute: Planetary Communion<br>
New Attribute: Planetary Communion<br>

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