Editing The Laws of the Land
From Lavosfantasy
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Current revision | Your text | ||
Line 9: | Line 9: | ||
*Many magical abilities are represented as spells, which are cast through Materia. These attributes have the Equipment Drawback at -1, Deplete at -1 or more, and more difficult spells may have Unpredictable(Always roll with Soul.) Other Materia provide passive benefits; these are built with Item.<br> | *Many magical abilities are represented as spells, which are cast through Materia. These attributes have the Equipment Drawback at -1, Deplete at -1 or more, and more difficult spells may have Unpredictable(Always roll with Soul.) Other Materia provide passive benefits; these are built with Item.<br> | ||
* Summons are built as Companions with the Drawbacks of Materia, and generally at least one rank in Activation. It is suggested to emphasize on one or two Companions over a veritable Pokemon team of Summoned beings.<br> | * Summons are built as Companions with the Drawbacks of Materia, and generally at least one rank in Activation. It is suggested to emphasize on one or two Companions over a veritable Pokemon team of Summoned beings.<br> | ||
- | * Limit Breaks are represented by the Drawbacks Emotion -2(must be significant risk to oneself or an ally, or be under 1/3 Body Points.) and Restriction | + | * Limit Breaks are represented by the Drawbacks Emotion -2(must be significant risk to oneself or an ally, or be under 1/3 Body Points.) and Restriction -2 or greater. Deplete is often appropriate as well.<br> |
New Attribute: Planetary Communion<br> | New Attribute: Planetary Communion<br> |