Bibliografija
From Kulki
[edit] Bibliografija
- Lev Manovich. Automation of Sight: from Photography to Computer Vision. 1997
- Stephen Wilson. Information Arts, The MIT Press, 2001
- Arthur Kroker. Will to Technology. University of Toronto Press, 2004
- Arthur and Marilouise Kroker. Life in the wires. New World Perspectives Books, 2004
- Marshall McLuhan, Lewis H. Lapham. Understanding Media: The Extensions of Man, The MIT Press, 1994
- Myron Krueger. Artificial Reality II. Reading, Mass: Addison-Wesley, 1991
- John Maeda et al. Creative Code. Thames & Hudson, 2004
- John Maeda. Design by Numbers. Cambridge, Massachusetts: MIT Press, 1999.
- Golan Levin. Computer vision for artists and designers. http://www.flong.com/writings/texts/essay_cvad.html, 2004
- Golan Levin. Beyond Photoshop with code. http://www.flong.com/writings/texts/essay_4x4.html, 2001
- http://www.processing.org/discourse
- Lev Manovich. Augmentuotos erdvÄ—s poetika. http://www.balsas.cc, 2002
- Lawrence G. Roberts. Machine Perception Of Three-Dimensional Solids, http://www.packet.cc/files/mach-per-3D-solids.html, 1965
- Flavia Sparacino. (Some) computer vision based interfaces for interactive art and entertainment installations. editor Emanuele Quinz, Anomalie, n.2, Paris, France, Anomos, http://www.sensingplaces.com/papers/Flavia_isea2000.pdf, 2001
- Kelly Norton. Bouncing Ball http://web.kellegous.com/ecrits/000858, 2006
- Mark Weiser. The world is not a desktop. http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html, 1993
- Ars Electronica 2003: Code:The Language of our Time, Hatje Cantz Publishers, 2003
- Don Ritter. My Finger's Getting Tired: Interactive Installations for the Mind & Body. http://aesthetic-machinery.com/articles-sigg.html, 2001
- Warren, Jonah. Unencumbered Full Body Interaction in Video Games. Parsons School of Design, 2003
- Casey Reas Programming Media http://reas.com/texts/programmingmedia.html
- weblog "HYBRID--living in paradox", http://blogas.lt/hybrid