Bibliografija

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Revision as of 11:53, 29 April 2006

Bibliografija

  1. Lev Manovich. Automation of Sight: from Photography to Computer Vision. 1997
  2. Stephen Wilson. Information Arts, The MIT Press, 2001
  3. Arthur Kroker. Will to Technology. University of Toronto Press, 2004
  4. Arthur and Marilouise Kroker. Life in the wires. New World Perspectives Books, 2004
  5. Marshall McLuhan, Lewis H. Lapham. Understanding Media: The Extensions of Man, The MIT Press, 1994
  6. Myron Krueger. Artificial Reality II. Reading, Mass: Addison-Wesley, 1991
  7. John Maeda. Creative Code. Thames & Hudson, 2004
  8. John Maeda. Design by Numbers. Cambridge, Massachusetts: MIT Press, 1999.
  9. Golan Levin. Computer vision for artists and designers. http://www.flong.com/writings/texts/essay_cvad.html, 2004
  10. Golan Levin. Beyond Photoshop with code. http://www.flong.com/writings/texts/essay_4x4.html, 2001
  11. http://www.processing.org/discourse
  12. Lev Manovich. Augmentuotos erdvės poetika. http://www.balsas.cc, 2002
  13. Lawrence G. Roberts. Machine Perception Of Three-Dimensional Solids, http://www.packet.cc/files/mach-per-3D-solids.html, 1965
  14. Flavia Sparacino. (Some) computer vision based interfaces for interactive art and entertainment installations. editor Emanuele Quinz, Anomalie, n.2, Paris, France, Anomos, http://www.sensingplaces.com/papers/Flavia_isea2000.pdf, 2001
  15. Kelly Norton. Bouncing Ball http://web.kellegous.com/ecrits/000858, 2006
  16. Mark Weiser. The world is not a desktop. http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html, 1993
  17. Ars Electronica 2003: Code:The Language of our Time, Hatje Cantz Publishers, 2003
  18. Don Ritter. My Finger's Getting Tired: Interactive Installations for the Mind & Body. http://aesthetic-machinery.com/articles-sigg.html, 2001
  19. Warren, Jonah. Unencumbered Full Body Interaction in Video Games. Parsons School of Design, 2003
  20. weblog "HYBRID--living in paradox", http://blogas.lt/hybrid
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