Item:equip:armcannon
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Arm cannons
These are the arm cannons for the power suits, or sometimes bigger vehicles.
Name (Weight) - Description [ Effects. WP. Ammo consumption. <Weapon type>] - Cost
- Power Beam (12 Lbs) - Beam designed by Chozo, and reverse engineered by Space Pirates, and Federation scientists alike. Uses no ammunition, or energy. [ Can be charged, +1 WP per two actions of charging. Can only reach +5 WP through charging. 1WP. <Energy cannon>] - $200
- Ice Beam (12 Lbs) - Beam designed by Chozo, and reverse engineered by Space Pirates, and Federation scientists alike. Uses no ammunition or energy. Launches a slow moving projectile that does very heavy damage. [ Can be charged, +2 WP per two actions of charging. Can only reach +6 WP through charging. 3 WP.<Energy Cannon>] -$450
- Plasma Beam MKI (12 Lbs) - Beam designed by Chozo, the first iteration of their plasma beam. Uses no ammuniton or energy. Launches a fast beam that penetrates armors. [ Can be charged, +1 WP per two actions of charging. Can only reach +5 WP through charging. The target's AP is halved when defense is calculated. 1WP. <Energy Cannon>] - $450
- Plasma Beam MKII (12 Lbs) - Beam designed by Chozo, the second iteration of their plasma beam. Uses no ammunition or energy. Launches a fast beam that ignites targets by soaking them in plasma. [ Can be charged, +1 WP per 1 action charging. Can only reach +8 WP through charging. The target will be caught on fire. -3 Precision. +1 Agility. 4WP.<Energy Cannon>] - $520
- Wave Beam MKI (12 Lbs) - Beam designed by Chozo, the first iteration of their wave beam. Uses no ammunition or energy. Launches a fast beam that completely negates armors. [ Can be charged +1 WP per two actions charging. Can only reach +5 WP through charging. The target's AP is completely ignored when defense is calculated. 1WP. <Energy Cannon>] - $520
- Wave Beam MKII (12 Lbs) - Beam designed by Chozo, the second iteration of their wave beam. Uses no ammunition or energy. Launches a seeking puls that electrocutes targets. [ Can be charged, +2 WP per two actions charging. Can only reach +4WP through charging. The melee accuracy formula (1DAttackerPrecision > 1DDefenderAgility) is used instead of the ranged formula. -3 Agility. 2 WP. <Energy Cannon>] - $450
- Judicator (12 Lbs) - Beam designed by a couple of scientists. Supercools the air in a spearhead fashion. Reflects off walls. [ Can be charged. +1 beam fired per three actions of charging. Can only reach two additional beams. If a shot misses, and the GM thinks walls are close enough, the accuracy roll is rolled again. This is done only two additional times. 3WP. -3 Precision. 2 Universal Ammunition. <Energy Cannon>] = $450
- Volt Driver (12 Lbs) - Beam designed by a group of scientists. The beam fires a high voltage beam through the air in a very rapid fire. [ Can be charged, +6 WP per four actions charging. Can only reach +6WP through charging. +4 agility. 2WP. 5 Universal ammo per shot <Energy Cannon>] - $450
- Shock Coil (12 Lbs) - Weapon designed by a group of scientists. The weapon unloads a high-voltage arc from the barrel of the weapon in a straight line to a target. The arc does additional damage from heat the longer it is held on a target. [ Uses melee accuracy formula (1DAttackerPrecision > 1DDefenderAgility) rather than ranged accuracy formula for attacking. For each three successive hits, the attack gains an additional +3WP. If the shot is broken, WP bonuses are lost. +5 Agility. -3 Precision. 1WP. 1 Universal ammo per shot <Energy Cannon>] - $450
- Imperialist (12 Lbs) - Weapon designed by Kriken military. The weapon is a high-power beam of energy focused on a single point. It is devistatingly powerful, but slow. [ +5 Precision -5 Agility. 6WP. 8 Unieversal ammo per shot <Energy Cannon>] - $450
- Battle Hammer (12 Lbs) - Weapon designed by Alimbic military. The weapon is an energy mortar, yielding high-explosive power, and rapid fire. [ +8 Agility. -5 Precision. 2D4 explosive damage. 0WP. 2 Universal ammo per shot.<Energy Cannon>] - $450
- Magmaul (12 Lbs) - Weapon designed by a group of scientists. The weapon unloads a ball of plasma that rolls, and bounces for a time, before exploding. [ Can be charged, +4 WP per action spent charging. Can only reach +8WP through charging. If an uncharged shot is fired, and the shot misses, for the next three actions of the target, a melee accuracy roll is made against 5 precision from the magmaul shot, it then does 2D4 explosive damage if the magmaul shot wins. Does 2D4 explosive damage. -5 precision. 5 WP. Uses 4 Universal Ammo per Shot. <Energy Cannon>] - $450