Skillpool:snifit

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Contents

Snifit Skill Pool

Lock and Load

Description

These skills are exclusive to Snifits. Adding to gunning, enhancing accuracy, shooting a bullet bill out of your face.

Requirements

Prerequisites

Race: Snifit

Costs

10 EXP

Active Skills

  • [0 EXP] Natural Gunner - (0 EP) Can perform a neutral ranged attack with an attack power of 2 every 3 turns with no speed penalty, or interrupting anything but talking. Only one gunner attack may be used per turn.
  • [400 EXP] Bullet Bill Gunner - (45 EP) Performs a neutral ranged attack, with an attack power of the character's strength x2. Does not interrupt the character's turn. Only one gunner attack may be used per turn.
  • [300 EXP] Machinegunner - (6 EP) Performs an amount of neutral ranged attacks equal to (Agility * 1D6) / 3. The power of each hit is the same as Natural Gunner. Does not interrupt the character's turn. Only one gunner attack may be used per turn.
  • [300 EXP] Shotgunner - (6 EP) Performs eight neutral ranged attacks as powerful as natural gunner. After each successful hit, the next successful hit does .1x extra more damage. Does not interrupt the character's turn. Only one gunner attack may be used per turn.

Passive Skills

  • [400 EXP] (Levellable) Natural Spike - Natural Gunner gains an additional 5 damage in piercing damage per level and the shots gain spikes.
  • [400 EXP] (Levellable) Natural Precision - When using natural gunner, character gains an additional 2 precision per level.
  • [300 EXP] (Levellable) Tank Precision - When in a tank, this skill gives an extra 3 precision for every level.
  • [300 EXP] (Levellable) Flamethrower Precision - When on a mobile flamethrower, this skill gives an extra 3 precision for every level.
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