Skillpool:physical
From Krylon
Revision as of 00:47, 30 August 2006 by 66.235.73.80 (Talk)
Contents |
Physical Skill Pool
Hello? Hello? I'm here for the seemingly random quest.
Description
Are you the dumb, ugly, but horrendously strong guy with the club, the chick with far to little clothing with a sword, the random person whom just takes any random quest involving magical swords or armor, or are you n!nj4!!11ONE1! Either way, you're probably here to NOT use your head. Oh? Sorry, you must be the mercenary who never shuts up about how sucky everyone else is.
Requirements
Stats
At least 10 Strength
Costs to Learn
100 EXP
Active Skills
- [500 EXP] Armor Break - (15 EP) Destroys one piece of target's armor, reducing their ability to defend.
- [300 EXP] Berzerker - (5 EP) Sacrifice 25% HP; deal as damage in addition to normal attack.
- [200 EXP] Endure - (0 EP) Take damage in place of the intended target. Can be activated at any time.
- [200 EXP] Combo Strike - (10 EP) Attack the same target twice in one turn.
Passive Skills
- [200 EXP] Hand-to-Hand Proficiency - Allows full use of fist and knuckle weapons. When fighting barehand, bare fists have a weapon power equal to [(Str + Agi)/10] rounded to nearest unit.
- [200 EXP] Knife Proficiency - Allows full use of knife and dagger weapons.
- [200 EXP] Sword Proficiency - Allows full use of single-handed sword weapons.
- [200 EXP] Greatsword Proficiency - Allows full use of two-handed sword weapons.
- [200 EXP] Polearm Proficiency - Allows full use of spear, glaive, and halberd weapons.
- [200 EXP] Blunt Weapon Proficiency - Allows full use of blunt weapons such as pipes, maces, or hammers.