Skillpool:snifit
From Krylon
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Revision as of 02:35, 9 September 2006
Contents |
Snifit Skill Pool
Lock and Load
Description
These skills are exclusive to Snifits. Adding to gunning, enhancing accuracy, shooting a bullet bill out of your face.
Requirements
Prerequisites
Race: Snifit
Costs
10 EXP
Active Skills
- [0 EXP] Natural Gunner - (0 EP) Can perform a neutral ranged attack with an attack power of 2 every 3 turns with no speed penalty, or interrupting anything but talking. Only one gunner attack may be used per turn.
- [400 EXP] Bullet Bill Gunner - (45 EP) Performs a neutral ranged attack, with an attack power of the character's strength x2. Does not interrupt the character's turn. Only one gunner attack may be used per turn.
- [300 EXP] Machinegunner - (6 EP) Performs an amount of neutral ranged attacks equal to (Agility * 1D6) / 3. The power of each hit is the same as Natural Gunner. Does not interrupt the character's turn. Only one gunner attack may be used per turn.
- [300 EXP] Shotgunner - (6 EP) Performs eight neutral ranged attacks as powerful as natural gunner. After each successful hit, the next successful hit does .1x extra more damage. Does not interrupt the character's turn. Only one gunner attack may be used per turn.
Passive Skills
- [400 EXP] (Levellable) Natural Spike - Natural Gunner gains an additional 5 damage in piercing damage per level and the shots gain spikes.
- [400 EXP] (Levellable) Natural Precision - When using natural gunner, character gains an additional 2 precision per level.
- [300 EXP] (Levellable) Tank Precision - When in a tank, this skill gives an extra 3 precision for every level.
- [300 EXP] (Levellable) Flamethrower Precision - When on a mobile flamethrower, this skill gives an extra 3 precision for every level.