Item:equip:guns

From Krylon

(Difference between revisions)
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I dids this page gewd
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== Handgun ==
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- Suicune_dude
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== Pop gun ==
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* Pop Gun - A little, air-powered gun with a cork on a string. More of a toy than a weapon. (3Lbs) [3WP <Firearm>] - 3$
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A little air powered gun with a cork on a string. Spends no ammunition, but is more of a toy than anything.
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=== Item Stats ===
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* Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. <Firearm>] - 120$
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Weight: 3
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Pistol
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== Assault Rifle ==
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=== Weapon Stats ===
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* Orange Star Carbine - The Orange Star army standard issue assault rifle. (16Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. <Firearm>] - 250$
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Weapon Power: 3
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* Blue Moon AR42 - The Blue Moon army standard issue assault rifle. (12Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. <Firearm>] - 215$
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A (short) ranged attack with a weapon power of 3.
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* Green Earth OICW - The Green Earth army elite forces assault rifle. (28Lbs) [5.6mm AR magazine ammunition and 40mm grenade ammunition. Multiple firing modes. <Firearm>] - 450$
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<pre>
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(Precision * 1D3) + Weapon Power
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Character precision: 6
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Rolls a 2
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(6 * 2) + 3
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15 damage before defense.
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</pre>
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== Orange Star Carbine ==
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An assault rifle constructed by the Orange Star army to meet their infantry demands. The carbine works in a full-automatic, burst, or semi-automatic mode. It uses 5.56mm rounds.
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=== Item Stats ===
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Weight: 16
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Assault Rifle
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Semi-automatic, Full-Automatic (All remaining turns. Three rounds per action. Requires three actions. Spills over if there aren't enough actions), or burst (three rounds, only one per turn.) fire selectable
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Uses 5.56mm magazines.
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=== Weapon Stats ===
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Firing bonus:
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+4 precision in semi-auto
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+3 precision in burst-fire
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+1 Precision in full-automatic
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<pre>
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(Precision * 1D3) + Weapon Power
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Semi-automatic:
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Character precision: 6
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Using standard 5.56mm round (5 wP)
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Rolls a 2
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(6 (+ 4 from firing bonus) * 2) + 5
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25 damage before defense.
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Burst fire:
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2 first
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(6 (+ 3 from firing bonus) * 2) + 5
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23 Damage before defense
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Rolls a 1 second
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(6 (+ 3 from firing bonus) * 1) + 5
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14 Damage before defense
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Rolls a 3 last
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(6 (+ 3 from firing bonus) * 3) + 5
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32 Damage before defense
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Each shot is calculated on it's own. It is not an accumulated total.
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Automatic (Only one shot will be shown):
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2
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(6 (+ 1 from firing bonus) * 2) + 5
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19 damage before defense.
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</pre>
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== Blue Moon AR42 ==
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An assault rifle constructed by the Blue Moon army to meet their infantry demands. The AR42 is cheap to build, easy to carry, and easily distributed.
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=== Item Stats ===
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Weight: 12
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Assault Rifle
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Semi-automatic, Full-Automatic ( Two rounds per action. Requires three actions. Spills over if there aren't enough actions), or burst (three rounds, only one per turn.) fire selectable
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Uses 5.56mm magazines.
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=== Weapon Stats ===
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Firing bonus:
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+3 precision in semi-auto
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+2 precision in burst-fire
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+1 Precision in full-automatic
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<pre>
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(Precision * 1D3) + Weapon Power
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Semi-automatic:
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Character precision: 6
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Using standard 5.56mm round (5 wP)
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Rolls a 2
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(6 (+ 3 from firing bonus) * 2) + 5
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23 damage before defense.
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Burst fire:
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2 first
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(6 (+ 2 from firing bonus) * 2) + 5
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21 Damage before defense
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Rolls a 1 second
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(6 (+ 2 from firing bonus) * 1) + 5
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13 Damage before defense
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Rolls a 3 last
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(6 (+ 2 from firing bonus) * 3) + 5
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29 Damage before defense
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Each shot is calculated on it's own. It is not an accumulated total.
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Automatic (Only one shot will be shown):
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2
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(6 (+ 1 from firing bonus) * 2) + 5
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19 damage before defense.
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</pre>
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== Green Earth OICW ==
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An assault rifle constructed by the Green Earth army to meet their infantry demands. The OICW is a weapon built for all purposes. It's very bulky, but it is highly capable, but hard to procure, and heavy.
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=== Item Stats ===
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Weight: 28
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Assault Rifle
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Semi-automatic, Full-Automatic ( Three rounds per action. Requires three actions. Spills over into the next turn if there aren't enough actions), or burst (three rounds, only one per turn.), Grenade launch fire selectable
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Uses 5.56mm magazines and 40mm grenades.
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=== Weapon Stats ===
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Firing bonus:
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+4 precision in semi-auto
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+0 precision in burst-fire
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-1 Precision in full-automatic
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-4 Precision in Grenade Launcher
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<pre>
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(Precision * 1D3) + Weapon Power
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Semi-automatic:
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Character precision: 6
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Using standard 5.56mm round (5 wP)
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Rolls a 2
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(6 (+ 4 from firing bonus) * 2) + 5
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25 damage before defense.
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Burst fire:
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2 first
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(6 (+ 0 from firing bonus) * 2) + 5
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17 Damage before defense
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Rolls a 1 second
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(6 (+ 0 from firing bonus) * 1) + 5
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11 Damage before defense
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Rolls a 3 last
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(6 (+ 0 from firing bonus) * 3) + 5
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23 Damage before defense
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Each shot is calculated on it's own. It is not an accumulated total.
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Automatic (Only one shot will be shown):
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2
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(6 (- 1 from firing bonus) * 2) + 5
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15 damage before defense.
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Grenade Launch:
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Character precision: 6
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Using plain 40mm HE grenade (1 lb 1/2 WP)
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Rolls a 5
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(6 (- 4 from firing bonus) * 5) + 1/2
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11 (Rounded up) damage before defense (This is ONLY from the grenade hitting the person. It does NOT count the explosion)
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</pre>
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== Mushroom Defense Forces Small Handgun 9mm ==
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The MDFSHG9 was made for the mushroom kingdom forces to actually fight back next time Bowser comes into the castle. It is a concealable semi-automatic pistol
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=== Item Stats ===
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Weight: 5
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Semi-automatic pistol
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Uses 9mm magazines.
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=== Weapon Stats ===
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Firing bonus: +1 Precision when firing.
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<pre>
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(Precision * 1D3) + Weapon Power
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Character precision: 6
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Using standard 9mm round (3 WP)
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Rolls a 2
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(6 (+ 1 from firing bonus) * 2) + 3
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17 damage before defense.
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</pre>
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Revision as of 01:19, 3 September 2006

Handgun

  • Pop Gun - A little, air-powered gun with a cork on a string. More of a toy than a weapon. (3Lbs) [3WP <Firearm>] - 3$
  • Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. <Firearm>] - 120$

Assault Rifle

  • Orange Star Carbine - The Orange Star army standard issue assault rifle. (16Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. <Firearm>] - 250$
  • Blue Moon AR42 - The Blue Moon army standard issue assault rifle. (12Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. <Firearm>] - 215$
  • Green Earth OICW - The Green Earth army elite forces assault rifle. (28Lbs) [5.6mm AR magazine ammunition and 40mm grenade ammunition. Multiple firing modes. <Firearm>] - 450$
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