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- | I dids this page gewd
| + | == Handgun == |
- | - Suicune_dude
| + | |
| | | |
- | == Pop gun ==
| + | * Pop Gun - A little, air-powered gun with a cork on a string. More of a toy than a weapon. (3Lbs) [3WP <Firearm>] - 3$ |
- | A little air powered gun with a cork on a string. Spends no ammunition, but is more of a toy than anything. | + | |
| | | |
- | === Item Stats ===
| + | * Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. <Firearm>] - 120$ |
- | Weight: 3
| + | |
| | | |
- | Pistol
| + | == Assault Rifle == |
| | | |
- | === Weapon Stats ===
| + | * Orange Star Carbine - The Orange Star army standard issue assault rifle. (16Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. <Firearm>] - 250$ |
| | | |
- | Weapon Power: 3
| + | * Blue Moon AR42 - The Blue Moon army standard issue assault rifle. (12Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. <Firearm>] - 215$ |
| | | |
- | A (short) ranged attack with a weapon power of 3.
| + | * Green Earth OICW - The Green Earth army elite forces assault rifle. (28Lbs) [5.6mm AR magazine ammunition and 40mm grenade ammunition. Multiple firing modes. <Firearm>] - 450$ |
- | | + | |
- | <pre>
| + | |
- | (Precision * 1D3) + Weapon Power
| + | |
- | | + | |
- | Character precision: 6
| + | |
- | Rolls a 2
| + | |
- | (6 * 2) + 3
| + | |
- | | + | |
- | 15 damage before defense.
| + | |
- | </pre>
| + | |
- | | + | |
- | | + | |
- | == Orange Star Carbine ==
| + | |
- | | + | |
- | An assault rifle constructed by the Orange Star army to meet their infantry demands. The carbine works in a full-automatic, burst, or semi-automatic mode. It uses 5.56mm rounds.
| + | |
- | | + | |
- | === Item Stats ===
| + | |
- | | + | |
- | Weight: 16
| + | |
- | | + | |
- | Assault Rifle
| + | |
- | | + | |
- | Semi-automatic, Full-Automatic (All remaining turns. Three rounds per action. Requires three actions. Spills over if there aren't enough actions), or burst (three rounds, only one per turn.) fire selectable
| + | |
- | | + | |
- | Uses 5.56mm magazines.
| + | |
- | | + | |
- | === Weapon Stats ===
| + | |
- | | + | |
- | Firing bonus:
| + | |
- | +4 precision in semi-auto
| + | |
- | +3 precision in burst-fire
| + | |
- | +1 Precision in full-automatic
| + | |
- | | + | |
- | <pre>
| + | |
- | (Precision * 1D3) + Weapon Power
| + | |
- | | + | |
- | Semi-automatic:
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 wP)
| + | |
- | Rolls a 2
| + | |
- | (6 (+ 4 from firing bonus) * 2) + 5
| + | |
- | | + | |
- | 25 damage before defense.
| + | |
- | | + | |
- | Burst fire:
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 WP)
| + | |
- | Rolls a 2 first
| + | |
- | (6 (+ 3 from firing bonus) * 2) + 5
| + | |
- | 23 Damage before defense
| + | |
- | | + | |
- | Rolls a 1 second
| + | |
- | (6 (+ 3 from firing bonus) * 1) + 5
| + | |
- | 14 Damage before defense
| + | |
- | | + | |
- | Rolls a 3 last
| + | |
- | (6 (+ 3 from firing bonus) * 3) + 5
| + | |
- | 32 Damage before defense
| + | |
- | | + | |
- | Each shot is calculated on it's own. It is not an accumulated total.
| + | |
- | | + | |
- | Automatic (Only one shot will be shown):
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 WP)
| + | |
- | Rolls a 2
| + | |
- | (6 (+ 1 from firing bonus) * 2) + 5
| + | |
- | | + | |
- | 19 damage before defense.
| + | |
- | | + | |
- | | + | |
- | </pre>
| + | |
- | | + | |
- | | + | |
- | == Blue Moon AR42 ==
| + | |
- | | + | |
- | An assault rifle constructed by the Blue Moon army to meet their infantry demands. The AR42 is cheap to build, easy to carry, and easily distributed.
| + | |
- | | + | |
- | === Item Stats ===
| + | |
- | | + | |
- | Weight: 12
| + | |
- | | + | |
- | Assault Rifle
| + | |
- | | + | |
- | Semi-automatic, Full-Automatic ( Two rounds per action. Requires three actions. Spills over if there aren't enough actions), or burst (three rounds, only one per turn.) fire selectable
| + | |
- | | + | |
- | Uses 5.56mm magazines.
| + | |
- | | + | |
- | === Weapon Stats ===
| + | |
- | | + | |
- | Firing bonus:
| + | |
- | +3 precision in semi-auto
| + | |
- | +2 precision in burst-fire
| + | |
- | +1 Precision in full-automatic
| + | |
- | | + | |
- | <pre>
| + | |
- | (Precision * 1D3) + Weapon Power
| + | |
- | | + | |
- | Semi-automatic:
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 wP)
| + | |
- | Rolls a 2
| + | |
- | (6 (+ 3 from firing bonus) * 2) + 5
| + | |
- | | + | |
- | 23 damage before defense.
| + | |
- | | + | |
- | Burst fire:
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 WP)
| + | |
- | Rolls a 2 first
| + | |
- | (6 (+ 2 from firing bonus) * 2) + 5
| + | |
- | 21 Damage before defense
| + | |
- | | + | |
- | Rolls a 1 second
| + | |
- | (6 (+ 2 from firing bonus) * 1) + 5
| + | |
- | 13 Damage before defense
| + | |
- | | + | |
- | Rolls a 3 last
| + | |
- | (6 (+ 2 from firing bonus) * 3) + 5
| + | |
- | 29 Damage before defense
| + | |
- | | + | |
- | Each shot is calculated on it's own. It is not an accumulated total.
| + | |
- | | + | |
- | Automatic (Only one shot will be shown):
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 WP)
| + | |
- | Rolls a 2
| + | |
- | (6 (+ 1 from firing bonus) * 2) + 5
| + | |
- | | + | |
- | 19 damage before defense.
| + | |
- | | + | |
- | | + | |
- | </pre>
| + | |
- | | + | |
- | | + | |
- | == Green Earth OICW ==
| + | |
- | | + | |
- | An assault rifle constructed by the Green Earth army to meet their infantry demands. The OICW is a weapon built for all purposes. It's very bulky, but it is highly capable, but hard to procure, and heavy.
| + | |
- | | + | |
- | === Item Stats ===
| + | |
- | | + | |
- | Weight: 28
| + | |
- | | + | |
- | Assault Rifle
| + | |
- | | + | |
- | Semi-automatic, Full-Automatic ( Three rounds per action. Requires three actions. Spills over into the next turn if there aren't enough actions), or burst (three rounds, only one per turn.), Grenade launch fire selectable
| + | |
- | | + | |
- | Uses 5.56mm magazines and 40mm grenades.
| + | |
- | | + | |
- | === Weapon Stats ===
| + | |
- | | + | |
- | Firing bonus:
| + | |
- | +4 precision in semi-auto
| + | |
- | +0 precision in burst-fire
| + | |
- | -1 Precision in full-automatic
| + | |
- | -4 Precision in Grenade Launcher
| + | |
- | | + | |
- | <pre>
| + | |
- | (Precision * 1D3) + Weapon Power
| + | |
- | | + | |
- | Semi-automatic:
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 wP)
| + | |
- | Rolls a 2
| + | |
- | (6 (+ 4 from firing bonus) * 2) + 5
| + | |
- | | + | |
- | 25 damage before defense.
| + | |
- | | + | |
- | Burst fire:
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 WP)
| + | |
- | Rolls a 2 first
| + | |
- | (6 (+ 0 from firing bonus) * 2) + 5
| + | |
- | 17 Damage before defense
| + | |
- | | + | |
- | Rolls a 1 second
| + | |
- | (6 (+ 0 from firing bonus) * 1) + 5
| + | |
- | 11 Damage before defense
| + | |
- | | + | |
- | Rolls a 3 last
| + | |
- | (6 (+ 0 from firing bonus) * 3) + 5
| + | |
- | 23 Damage before defense
| + | |
- | | + | |
- | Each shot is calculated on it's own. It is not an accumulated total.
| + | |
- | | + | |
- | Automatic (Only one shot will be shown):
| + | |
- | Character precision: 6
| + | |
- | Using standard 5.56mm round (5 WP)
| + | |
- | Rolls a 2
| + | |
- | (6 (- 1 from firing bonus) * 2) + 5
| + | |
- | | + | |
- | 15 damage before defense.
| + | |
- | | + | |
- | Grenade Launch:
| + | |
- | Character precision: 6
| + | |
- | Using plain 40mm HE grenade (1 lb 1/2 WP)
| + | |
- | Rolls a 5
| + | |
- | (6 (- 4 from firing bonus) * 5) + 1/2
| + | |
- | 11 (Rounded up) damage before defense (This is ONLY from the grenade hitting the person. It does NOT count the explosion)
| + | |
- | | + | |
- | | + | |
- | </pre> | + | |
- | | + | |
- | == Mushroom Defense Forces Small Handgun 9mm ==
| + | |
- | The MDFSHG9 was made for the mushroom kingdom forces to actually fight back next time Bowser comes into the castle. It is a concealable semi-automatic pistol
| + | |
- | | + | |
- | === Item Stats ===
| + | |
- | | + | |
- | Weight: 5
| + | |
- | | + | |
- | Semi-automatic pistol
| + | |
- | | + | |
- | Uses 9mm magazines.
| + | |
- | | + | |
- | === Weapon Stats ===
| + | |
- | | + | |
- | Firing bonus: +1 Precision when firing.
| + | |
- | | + | |
- | <pre>
| + | |
- | (Precision * 1D3) + Weapon Power
| + | |
- | | + | |
- | Character precision: 6
| + | |
- | Using standard 9mm round (3 WP)
| + | |
- | Rolls a 2
| + | |
- | | + | |
- | (6 (+ 1 from firing bonus) * 2) + 3
| + | |
- | | + | |
- | 17 damage before defense.
| + | |
- | | + | |
- | </pre>
| + | |