Item:equip:guns
From Krylon
(→Green Earth OICW) |
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+0 precision in burst-fire | +0 precision in burst-fire | ||
-1 Precision in full-automatic | -1 Precision in full-automatic | ||
+ | -4 Precision in Grenade Launcher | ||
<pre> | <pre> | ||
Line 203: | Line 204: | ||
15 damage before defense. | 15 damage before defense. | ||
- | + | Grenade Launch: | |
- | + | Character precision: 6 | |
+ | Using plain 40mm HE grenade (1 lb 1/2 WP) | ||
+ | Rolls a 5 | ||
+ | (6 (- 4 from firing bonus) * 5) + 1/2 | ||
+ | 11 (Rounded up) damage before defense (This is ONLY from the grenade hitting the person. It does NOT count the explosion) | ||
+ | </pre> | ||
== Mushroom Defense Forces Small Handgun 9mm == | == Mushroom Defense Forces Small Handgun 9mm == |
Revision as of 03:16, 1 September 2006
Contents |
Pop gun
A little air powered gun with a cork on a string. Spends no ammunition, but is more of a toy than anything.
Item Stats
Weight: 3
Pistol
Weapon Stats
Weapon Power: 3
A (short) ranged attack with a weapon power of 3.
(Precision * 1D3) + Weapon Power Character precision: 6 Rolls a 2 (6 * 2) + 3 15 damage before defense.
Orange Star Carbine
An assault rifle constructed by the Orange Star army to meet their infantry demands. The carbine works in a full-automatic, burst, or semi-automatic mode. It uses 5.56mm rounds.
Item Stats
Weight: 16
Assault Rifle
Semi-automatic, Full-Automatic (All remaining turns. Three rounds per action. Requires three actions. Spills over if there aren't enough actions), or burst (three rounds, only one per turn.) fire selectable
Uses 5.56mm magazines.
Weapon Stats
Firing bonus: +4 precision in semi-auto +3 precision in burst-fire +1 Precision in full-automatic
(Precision * 1D3) + Weapon Power Semi-automatic: Character precision: 6 Using standard 5.56mm round (5 wP) Rolls a 2 (6 (+ 4 from firing bonus) * 2) + 5 25 damage before defense. Burst fire: Character precision: 6 Using standard 5.56mm round (5 WP) Rolls a 2 first (6 (+ 3 from firing bonus) * 2) + 5 23 Damage before defense Rolls a 1 second (6 (+ 3 from firing bonus) * 1) + 5 14 Damage before defense Rolls a 3 last (6 (+ 3 from firing bonus) * 3) + 5 32 Damage before defense Each shot is calculated on it's own. It is not an accumulated total. Automatic (Only one shot will be shown): Character precision: 6 Using standard 5.56mm round (5 WP) Rolls a 2 (6 (+ 1 from firing bonus) * 2) + 5 19 damage before defense.
Blue Moon AR42
An assault rifle constructed by the Blue Moon army to meet their infantry demands. The AR42 is cheap to build, easy to carry, and easily distributed.
Item Stats
Weight: 12
Assault Rifle
Semi-automatic, Full-Automatic ( Two rounds per action. Requires three actions. Spills over if there aren't enough actions), or burst (three rounds, only one per turn.) fire selectable
Uses 5.56mm magazines.
Weapon Stats
Firing bonus: +3 precision in semi-auto +2 precision in burst-fire +1 Precision in full-automatic
(Precision * 1D3) + Weapon Power Semi-automatic: Character precision: 6 Using standard 5.56mm round (5 wP) Rolls a 2 (6 (+ 3 from firing bonus) * 2) + 5 23 damage before defense. Burst fire: Character precision: 6 Using standard 5.56mm round (5 WP) Rolls a 2 first (6 (+ 2 from firing bonus) * 2) + 5 21 Damage before defense Rolls a 1 second (6 (+ 2 from firing bonus) * 1) + 5 13 Damage before defense Rolls a 3 last (6 (+ 2 from firing bonus) * 3) + 5 29 Damage before defense Each shot is calculated on it's own. It is not an accumulated total. Automatic (Only one shot will be shown): Character precision: 6 Using standard 5.56mm round (5 WP) Rolls a 2 (6 (+ 1 from firing bonus) * 2) + 5 19 damage before defense.
Green Earth OICW
An assault rifle constructed by the Green Earth army to meet their infantry demands. The OICW is a weapon built for all purposes. It's very bulky, but it is highly capable, but hard to procure, and heavy.
Item Stats
Weight: 28
Assault Rifle
Semi-automatic, Full-Automatic ( Three rounds per action. Requires three actions. Spills over into the next turn if there aren't enough actions), or burst (three rounds, only one per turn.), Grenade launch fire selectable
Uses 5.56mm magazines and 40mm grenades.
Weapon Stats
Firing bonus: +4 precision in semi-auto +0 precision in burst-fire -1 Precision in full-automatic -4 Precision in Grenade Launcher
(Precision * 1D3) + Weapon Power Semi-automatic: Character precision: 6 Using standard 5.56mm round (5 wP) Rolls a 2 (6 (+ 4 from firing bonus) * 2) + 5 25 damage before defense. Burst fire: Character precision: 6 Using standard 5.56mm round (5 WP) Rolls a 2 first (6 (+ 0 from firing bonus) * 2) + 5 17 Damage before defense Rolls a 1 second (6 (+ 0 from firing bonus) * 1) + 5 11 Damage before defense Rolls a 3 last (6 (+ 0 from firing bonus) * 3) + 5 23 Damage before defense Each shot is calculated on it's own. It is not an accumulated total. Automatic (Only one shot will be shown): Character precision: 6 Using standard 5.56mm round (5 WP) Rolls a 2 (6 (- 1 from firing bonus) * 2) + 5 15 damage before defense. Grenade Launch: Character precision: 6 Using plain 40mm HE grenade (1 lb 1/2 WP) Rolls a 5 (6 (- 4 from firing bonus) * 5) + 1/2 11 (Rounded up) damage before defense (This is ONLY from the grenade hitting the person. It does NOT count the explosion)
Mushroom Defense Forces Small Handgun 9mm
The MDFSHG9 was made for the mushroom kingdom forces to actually fight back next time Bowser comes into the castle. It is a concealable semi-automatic pistol
Item Stats
Weight: 5
Semi-automatic pistol
Uses 9mm magazines.
Weapon Stats
Firing bonus: +1 Precision when firing.
(Precision * 1D3) + Weapon Power Character precision: 6 Using standard 9mm round (3 WP) Rolls a 2 (6 (+ 1 from firing bonus) * 2) + 3 17 damage before defense.