Skillpool:scientific
From Krylon
(Difference between revisions)
Revision as of 00:53, 30 August 2006
Contents |
Scientific Skill Pool
Today, we prove clouds are made of water, Tomorrow THE WORLD!!
Description
Don't tell me...: You want to build and pilot your own mech with NO HASSLE on your side, right? Man... I don't know how high you'll need to go, but I see Mechanics and ZOMG, ELECTRIC SHOCK DEATH way~~ up there. By the way, I think the potion shops need a new Chemist. That sounds right up your ally, eh? Eh?
Requirements
Stats
10 Intelligence
Costs to Learn
100 EXP
Active Skills
- [200 EXP] Magnetometric Shot - (5 EP) Attack with a magnetized object. [(INT * 3D10) <Science Attack>]
- [300 EXP] Minor Forcefield - (15 EP) Give single target [2D12 * INT] BP.
- [100 EXP] Biological Scan - (5 EP) Scan region for biological targets, and determine their attributes.
- [100 EXP] Mechanical Scan - (5 EP) Scan region for mechanized targets, and determine their attributes.
- [200 EXP] Energy Scan - (5 EP) Scan region for energy signatures, anomalies, or targets, and determine their attributes.
- [300 EXP] First Aid - (10 EP) Recover target's health by [1D20 * INT].
- [300 EXP] Quick Repair - (10 EP) Repair minor damage in objects.
- [500 EXP] Sabotage - (15 EP) Cause a mechanical object to break down or explode, sometimes dealing damage.
Passive Skills
- [300 EXP] Device Proficiency - Allows use of Scientific implements and devices.
- [200 EXP] Cryptology - +10 to all Codebreaking rolls.
- [100 EXP] Chemical Recognition - Grants recognition of various chemical substances.
- [500 EXP] State of Denial - -10% damage recieved from [Magic] attacks.