User:Suicune dude

From Krylon

(Difference between revisions)
(Redid character, with calculations, this time.)
(Characters)
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| bgcolor=#eeeeee | Strength    || 2 || 0 || 2
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Revision as of 20:53, 11 September 2006

Contents

This Guy

I'm suicune_dude, also shortened to Sui. My main point of work on this project has been content. I honestly don't feel like I've done as much as I should have, though.

Interests

I love Nintendo's games. Be it Metroid, Mario, Zelda, Pokemon, the appearance of the enroaching Wii's release, I love it all.

Did you say you liked Pokemon?

Yes, I did. I like Pokemon.

That's lame

Well, I have seen no reason for it to be seen as lame. I have liked it, a lot. I see no reason I should stop liking it, as I enjoy it, at age 17.

Characters

Character Info
Basics Details and Bio
Name Rye Guy Height 2' 5"
Race Shy Guy Weight 35 Lbs
Hair None Gender None
Eyes None Age 3 Years
Skin None Origin General Guy's Toybox
Special Normal Mode
Vitals Base Stats Modifiers Net Stats Currency
HP 16/16 Strength 2 0 2 $ 51
EP 24/24 Vitality 2 0 2
WP (L/R) 0/3 Agility 7 3 10
AP Precision 15 0 15
Actions Faith 2 0 8
Weight 13.25 Intelligence 8 0 2
Experience 80 Charisma 9 1 10


Equipped
L Weapon
R Weapon Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. 1 hand. <Firearm>]
Head
Torso Green Shy Guy Robe (4Lbs) - A shy guy's robes. These robes are a plain green. [1 AP +1 Charisma <Robe>]
Arms
Legs
Hands
Feet
Eyes
Mask Plain Shy Guy Mask (1 lb) -> A plain Shy Guy Mask. White, with two holes. [1 AP] <Mask>
Piercings
Rings
Neck
Bracelets
Pins
Back
Belt


Skills
Unlocked Skillpools
Basic, Ranged, Shy Guy, Shy Guy/Snifit
ACTIVE
Name [X EP] Description/Effect (Equation)
Cartridge Assembly (A magazine, and cartridges. 2 EP) Puts cartrdiges into magazines for ease of loading. The magazine specifies the limit, and the kind of cartridge used. This takes time to do. Up to the GM.
Western Mode (Requires 15 Precision, 3/4 of EP) Allows character to enter Western mode. In this mode, the character has two revolvers that have a weapon value of 1/3 of the character's charisma, if no weapon is being wielded. Precision is 3x, and agility 2x. Vitality is dropped to a Sixth of what it was. Pistols have a 1.8x bonus in damage. Returning to normal mode costs 3/4 of total EP as well. Only one mode can be engaged at a time.
x
x
x
x
PASSIVE
Name Description/Effect (Equation)
Mechanized Speciality Any mechanical skill that costs more than one KP, costs one less KP.
(Level 1) Semi-Automatic Finger When using a semi-automatic weapon, a +3 bonus in agility is given per level of this skill.
x
x
x
x


Inventory (X/25) This can be increased with Belts, bags, and other items.
{*AMOUNT} Name Description/Effect (Equation)
12 round 9mm Handgun magazine (1Oz. unloaded) A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12)
12 round 9mm Handgun magazine (1Oz. unloaded) A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12)
12 round 9mm Handgun magazine (1Oz. unloaded) A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12)
12 round 9mm Handgun magazine (1Oz. unloaded) A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12)
x
x
x
x
x
x
x
x


Titles
Active
Titles Achieved
Name Description/Effect (Modifications)
x
x
x
x
x
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