User:Suicune dude
From Krylon
(Difference between revisions)
Suicune dude (Talk | contribs) |
Suicune dude (Talk | contribs) (Redid character, with calculations, this time.) |
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| bgcolor=#eeeeee | Race || Shy Guy | | bgcolor=#eeeeee | Race || Shy Guy | ||
- | | bgcolor=#eeeeee | Weight || | + | | bgcolor=#eeeeee | Weight || 35 Lbs |
|- | |- | ||
| bgcolor=#eeeeee | Hair || None | | bgcolor=#eeeeee | Hair || None | ||
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|- | |- | ||
| bgcolor=#eeeeee | Eyes || None | | bgcolor=#eeeeee | Eyes || None | ||
- | | bgcolor=#eeeeee | Age || | + | | bgcolor=#eeeeee | Age || 3 Years |
|- | |- | ||
| bgcolor=#eeeeee | Skin || None | | bgcolor=#eeeeee | Skin || None | ||
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|- | |- | ||
| bgcolor=#eeeeee | Special | | bgcolor=#eeeeee | Special | ||
- | | colspan=3 | | + | | colspan=3 | Normal Mode |
|- | |- | ||
! bgcolor=#eeeeee colspan=2 | Vitals | ! bgcolor=#eeeeee colspan=2 | Vitals | ||
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! bgcolor=#eeeeee colspan=2 | Currency | ! bgcolor=#eeeeee colspan=2 | Currency | ||
|- | |- | ||
- | | bgcolor=#eeeeee | HP || | + | | bgcolor=#eeeeee | HP || |
- | | bgcolor=#eeeeee | Strength || 2 || 0 || 2 | + | | bgcolor=#eeeeee | Strength || 2 || 0 || 2 |
! $ | ! $ | ||
- | | | + | | 51 |
|- | |- | ||
- | | bgcolor=#eeeeee | EP || | + | | bgcolor=#eeeeee | EP || |
- | | bgcolor=#eeeeee | Vitality || 2 || 0 || 2 | + | | bgcolor=#eeeeee | Vitality || 2 || 0 || 2 |
! | ! | ||
| | | | ||
|- | |- | ||
| bgcolor=#eeeeee | WP (L/R) || 0/3 | | bgcolor=#eeeeee | WP (L/R) || 0/3 | ||
- | | bgcolor=#eeeeee | Agility || | + | | bgcolor=#eeeeee | Agility || 7 || 3 || 10 |
! | ! | ||
| | | | ||
|- | |- | ||
| bgcolor=#eeeeee | AP || | | bgcolor=#eeeeee | AP || | ||
- | | bgcolor=#eeeeee | Precision || | + | | bgcolor=#eeeeee | Precision || 15 || 0 || 15 |
! | ! | ||
| | | | ||
|- | |- | ||
| bgcolor=#eeeeee | Actions || | | bgcolor=#eeeeee | Actions || | ||
- | | bgcolor=#eeeeee | Faith || | + | | bgcolor=#eeeeee | Faith || 8 || 0 || 8 |
! | ! | ||
| | | | ||
|- | |- | ||
- | | bgcolor=#eeeeee | Weight || | + | | bgcolor=#eeeeee | Weight || 13.25 |
- | | bgcolor=#eeeeee | Intelligence || | + | | bgcolor=#eeeeee | Intelligence || 2 || 0 || 2 |
! | ! | ||
| | | | ||
|- | |- | ||
| bgcolor=#eeeeee | Experience || 80 | | bgcolor=#eeeeee | Experience || 80 | ||
- | | bgcolor=#eeeeee | Charisma || | + | | bgcolor=#eeeeee | Charisma || 9 || 1 || 10 |
! | ! | ||
| | | | ||
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| bgcolor=#eeeeee | R Weapon || Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. 1 hand. <Firearm>] | | bgcolor=#eeeeee | R Weapon || Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. 1 hand. <Firearm>] | ||
|- | |- | ||
- | | bgcolor=#eeeeee | Head || | + | | bgcolor=#eeeeee | Head || |
|- | |- | ||
| bgcolor=#eeeeee | Torso || Green Shy Guy Robe (4Lbs) - A shy guy's robes. These robes are a plain green. [1 AP +1 Charisma <Robe>] | | bgcolor=#eeeeee | Torso || Green Shy Guy Robe (4Lbs) - A shy guy's robes. These robes are a plain green. [1 AP +1 Charisma <Robe>] | ||
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|- | |- | ||
| bgcolor=#eeeeee | Eyes || | | bgcolor=#eeeeee | Eyes || | ||
+ | |- | ||
+ | | bgcolor=#eeeeee | Mask || Plain Shy Guy Mask (1 lb) -> A plain Shy Guy Mask. White, with two holes. [1 AP] <Mask> | ||
|- | |- | ||
| bgcolor=#eeeeee | Piercings || | | bgcolor=#eeeeee | Piercings || | ||
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|- | |- | ||
| bgcolor=#eeeeee | Unlocked Skillpools | | bgcolor=#eeeeee | Unlocked Skillpools | ||
- | | width=75% | | + | | width=75% | |
|- | |- | ||
- | | colspan=2 | | + | | colspan=2 | Basic, Ranged, Shy Guy, Shy Guy/Snifit |
|- | |- | ||
! bgcolor=#eeeeee colspan=2 | ACTIVE | ! bgcolor=#eeeeee colspan=2 | ACTIVE | ||
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| Name || [X EP] ''Description/Effect'' (''Equation'') | | Name || [X EP] ''Description/Effect'' (''Equation'') | ||
|- | |- | ||
- | | Cartridge Assembly || | + | | Cartridge Assembly || (A magazine, and cartridges. 2 EP) Puts cartrdiges into magazines for ease of loading. The magazine specifies the limit, and the kind of cartridge used. This takes time to do. Up to the GM. |
|- | |- | ||
- | | | + | | Western Mode || (Requires 15 Precision, 3/4 of EP) Allows character to enter Western mode. In this mode, the character has two revolvers that have a weapon value of 1/3 of the character's charisma, if no weapon is being wielded. Precision is 3x, and agility 2x. Vitality is dropped to a Sixth of what it was. Pistols have a 1.8x bonus in damage. Returning to normal mode costs 3/4 of total EP as well. Only one mode can be engaged at a time. |
|- | |- | ||
| x || | | x || | ||
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| Mechanized Speciality || Any mechanical skill that costs more than one KP, costs one less KP. | | Mechanized Speciality || Any mechanical skill that costs more than one KP, costs one less KP. | ||
|- | |- | ||
- | | (Level 1) Semi- | + | | (Level 1) Semi-Automatic Finger || When using a semi-automatic weapon, a +3 bonus in agility is given per level of this skill. |
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- | | | + | | x || |
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- | | | + | | x || |
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- | | | + | | x || |
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- | | | + | | x || |
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|} | |} | ||
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| width=75% | ''Description/Effect'' (''Equation'') | | width=75% | ''Description/Effect'' (''Equation'') | ||
|- | |- | ||
- | | 12 round 9mm Handgun magazine | + | | 12 round 9mm Handgun magazine (1Oz. unloaded) || A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
|- | |- | ||
- | | 12 round 9mm Handgun magazine | + | | 12 round 9mm Handgun magazine (1Oz. unloaded) || A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
|- | |- | ||
- | | 12 round 9mm Handgun magazine | + | | 12 round 9mm Handgun magazine (1Oz. unloaded) || A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
|- | |- | ||
- | | | + | | 12 round 9mm Handgun magazine (1Oz. unloaded) || A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
|- | |- | ||
| x || | | x || |
Revision as of 20:43, 11 September 2006
Contents |
This Guy
I'm suicune_dude, also shortened to Sui. My main point of work on this project has been content. I honestly don't feel like I've done as much as I should have, though.
Interests
I love Nintendo's games. Be it Metroid, Mario, Zelda, Pokemon, the appearance of the enroaching Wii's release, I love it all.
Did you say you liked Pokemon?
Yes, I did. I like Pokemon.
That's lame
Well, I have seen no reason for it to be seen as lame. I have liked it, a lot. I see no reason I should stop liking it, as I enjoy it, at age 17.
Characters
Character Info | |||||||
Basics | Details and Bio | ||||||
---|---|---|---|---|---|---|---|
Name | Rye Guy | Height | 2' 5" | ||||
Race | Shy Guy | Weight | 35 Lbs | ||||
Hair | None | Gender | None | ||||
Eyes | None | Age | 3 Years | ||||
Skin | None | Origin | General Guy's Toybox | ||||
Special | Normal Mode | ||||||
Vitals | Base Stats | Modifiers | Net Stats | Currency | |||
HP | Strength | 2 | 0 | 2 | $ | 51 | |
EP | Vitality | 2 | 0 | 2 | |||
WP (L/R) | 0/3 | Agility | 7 | 3 | 10 | ||
AP | Precision | 15 | 0 | 15 | |||
Actions | Faith | 8 | 0 | 8 | |||
Weight | 13.25 | Intelligence | 2 | 0 | 2 | ||
Experience | 80 | Charisma | 9 | 1 | 10 |
Equipped | |
L Weapon | |
R Weapon | Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. 1 hand. <Firearm>] |
Head | |
Torso | Green Shy Guy Robe (4Lbs) - A shy guy's robes. These robes are a plain green. [1 AP +1 Charisma <Robe>] |
Arms | |
Legs | |
Hands | |
Feet | |
Eyes | |
Mask | Plain Shy Guy Mask (1 lb) -> A plain Shy Guy Mask. White, with two holes. [1 AP] <Mask> |
Piercings | |
Rings | |
Neck | |
Bracelets | |
Pins | |
Back | |
Belt |
Skills | |
Unlocked Skillpools | |
Basic, Ranged, Shy Guy, Shy Guy/Snifit | |
ACTIVE | |
---|---|
Name | [X EP] Description/Effect (Equation) |
Cartridge Assembly | (A magazine, and cartridges. 2 EP) Puts cartrdiges into magazines for ease of loading. The magazine specifies the limit, and the kind of cartridge used. This takes time to do. Up to the GM. |
Western Mode | (Requires 15 Precision, 3/4 of EP) Allows character to enter Western mode. In this mode, the character has two revolvers that have a weapon value of 1/3 of the character's charisma, if no weapon is being wielded. Precision is 3x, and agility 2x. Vitality is dropped to a Sixth of what it was. Pistols have a 1.8x bonus in damage. Returning to normal mode costs 3/4 of total EP as well. Only one mode can be engaged at a time. |
x | |
x | |
x | |
x | |
PASSIVE | |
Name | Description/Effect (Equation) |
Mechanized Speciality | Any mechanical skill that costs more than one KP, costs one less KP. |
(Level 1) Semi-Automatic Finger | When using a semi-automatic weapon, a +3 bonus in agility is given per level of this skill. |
x | |
x | |
x | |
x |
Inventory (X/25) This can be increased with Belts, bags, and other items. | |
{*AMOUNT} Name | Description/Effect (Equation) |
12 round 9mm Handgun magazine (1Oz. unloaded) | A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
12 round 9mm Handgun magazine (1Oz. unloaded) | A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
12 round 9mm Handgun magazine (1Oz. unloaded) | A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
12 round 9mm Handgun magazine (1Oz. unloaded) | A magazine for holding 12 9mm rounds for a handgun. [12 9mm rounds. Fits handguns <Magazine> ] (12/12) |
x | |
x | |
x | |
x | |
x | |
x | |
x | |
x |
Titles | |
Active | |
Titles Achieved | |
Name | Description/Effect (Modifications) |
x | |
x | |
x | |
x | |
x |