Skillpool:scientific
From Krylon
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10 Intelligence | 10 Intelligence | ||
==== Costs ==== | ==== Costs ==== | ||
- | + | 250 [[stat:experience|EXP]] | |
=== Active Skills === | === Active Skills === | ||
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* [100 EXP] [[skill:scientific:mechscan|Mechanical Scan]] - (5 EP) Scan region for mechanized targets, and determine their attributes. | * [100 EXP] [[skill:scientific:mechscan|Mechanical Scan]] - (5 EP) Scan region for mechanized targets, and determine their attributes. | ||
* [200 EXP] [[skill:scientific:energyscan|Energy Scan]] - (5 EP) Scan region for energy signatures, anomalies, or targets, and determine their attributes. | * [200 EXP] [[skill:scientific:energyscan|Energy Scan]] - (5 EP) Scan region for energy signatures, anomalies, or targets, and determine their attributes. | ||
- | * [300 EXP] [[skill:scientific:firstaid|First Aid]] - (10 EP) Recover target's health by [1D20 * INT]. | + | * [300 EXP] [[skill:scientific:firstaid|First Aid]] - (10 EP) Recover target's health by [(1D20 + 1) * INT]. |
* [300 EXP] [[skill:scientific:quickrepair|Quick Repair]] - (10 EP) Repair minor damage in objects. | * [300 EXP] [[skill:scientific:quickrepair|Quick Repair]] - (10 EP) Repair minor damage in objects. | ||
- | * [500 EXP] [[skill:scientific:sabotage|Sabotage]] - (15 EP) Cause a mechanical object to break down or explode, sometimes dealing damage. | + | * [500 EXP] [[skill:scientific:sabotage|Sabotage]] - (15 EP) Cause a mechanical object to break down or explode, sometimes dealing damage. |
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=== Passive Skills === | === Passive Skills === |
Current revision as of 00:04, 10 September 2006
Contents |
[edit] Scientific Skill Pool
Today, we prove clouds are made of water, Tomorrow THE WORLD!!
[edit] Description
Don't tell me...: You want to build and pilot your own mech with NO HASSLE on your side, right? Man... I don't know how high you'll need to go, but I see Mechanics and ZOMG, ELECTRIC SHOCK DEATH way~~ up there. By the way, I think the potion shops need a new Chemist. That sounds right up your ally, eh? Eh?
[edit] Requirements
[edit] Prerequisites
10 Intelligence
[edit] Costs
250 EXP
[edit] Active Skills
- [200 EXP] Magnetometric Shot - (5 EP) Attack with a magnetized object. [(INT * 3D10) <Science Attack>]
- [300 EXP] Minor Forcefield - (15 EP) Give single target [2D12 * INT] BP.
- [100 EXP] Biological Scan - (5 EP) Scan region for biological targets, and determine their attributes.
- [100 EXP] Mechanical Scan - (5 EP) Scan region for mechanized targets, and determine their attributes.
- [200 EXP] Energy Scan - (5 EP) Scan region for energy signatures, anomalies, or targets, and determine their attributes.
- [300 EXP] First Aid - (10 EP) Recover target's health by [(1D20 + 1) * INT].
- [300 EXP] Quick Repair - (10 EP) Repair minor damage in objects.
- [500 EXP] Sabotage - (15 EP) Cause a mechanical object to break down or explode, sometimes dealing damage.
[edit] Passive Skills
- [300 EXP] Device Proficiency - Allows use of Scientific implements and devices.
- [200 EXP] Cryptology - +10 to all Codebreaking rolls.
- [100 EXP] Chemical Recognition - Grants recognition of various chemical substances.
- [500 EXP] State of Denial - -10% damage recieved from [Magic] attacks.