Skillpool:scientific

From Krylon

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(Requirements)
(Requirements)
 
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10 Intelligence
10 Intelligence
==== Costs ====
==== Costs ====
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100 [[stat:experience|EXP]]
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250 [[stat:experience|EXP]]
=== Active Skills ===
=== Active Skills ===
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* [100 EXP] [[skill:scientific:mechscan|Mechanical Scan]] - (5 EP) Scan region for mechanized targets, and determine their attributes.
* [100 EXP] [[skill:scientific:mechscan|Mechanical Scan]] - (5 EP) Scan region for mechanized targets, and determine their attributes.
* [200 EXP] [[skill:scientific:energyscan|Energy Scan]] - (5 EP) Scan region for energy signatures, anomalies, or targets, and determine their attributes.
* [200 EXP] [[skill:scientific:energyscan|Energy Scan]] - (5 EP) Scan region for energy signatures, anomalies, or targets, and determine their attributes.
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* [300 EXP] [[skill:scientific:firstaid|First Aid]] - (10 EP) Recover target's health by [1D20 * INT].
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* [300 EXP] [[skill:scientific:firstaid|First Aid]] - (10 EP) Recover target's health by [(1D20 + 1) * INT].
* [300 EXP] [[skill:scientific:quickrepair|Quick Repair]] - (10 EP) Repair minor damage in objects.
* [300 EXP] [[skill:scientific:quickrepair|Quick Repair]] - (10 EP) Repair minor damage in objects.
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* [500 EXP] [[skill:scientific:sabotage|Sabotage]] - (15 EP) Cause a mechanical object to break down or explode, sometimes dealing damage.  
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* [500 EXP] [[skill:scientific:sabotage|Sabotage]] - (15 EP) Cause a mechanical object to break down or explode, sometimes dealing damage.
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=== Passive Skills ===
=== Passive Skills ===

Current revision as of 00:04, 10 September 2006

Contents

[edit] Scientific Skill Pool

Today, we prove clouds are made of water, Tomorrow THE WORLD!!


[edit] Description

Don't tell me...: You want to build and pilot your own mech with NO HASSLE on your side, right? Man... I don't know how high you'll need to go, but I see Mechanics and ZOMG, ELECTRIC SHOCK DEATH way~~ up there. By the way, I think the potion shops need a new Chemist. That sounds right up your ally, eh? Eh?


[edit] Requirements

[edit] Prerequisites

10 Intelligence

[edit] Costs

250 EXP

[edit] Active Skills

  • [200 EXP] Magnetometric Shot - (5 EP) Attack with a magnetized object. [(INT * 3D10) <Science Attack>]
  • [300 EXP] Minor Forcefield - (15 EP) Give single target [2D12 * INT] BP.
  • [100 EXP] Biological Scan - (5 EP) Scan region for biological targets, and determine their attributes.
  • [100 EXP] Mechanical Scan - (5 EP) Scan region for mechanized targets, and determine their attributes.
  • [200 EXP] Energy Scan - (5 EP) Scan region for energy signatures, anomalies, or targets, and determine their attributes.
  • [300 EXP] First Aid - (10 EP) Recover target's health by [(1D20 + 1) * INT].
  • [300 EXP] Quick Repair - (10 EP) Repair minor damage in objects.
  • [500 EXP] Sabotage - (15 EP) Cause a mechanical object to break down or explode, sometimes dealing damage.

[edit] Passive Skills

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