Item:equip:guns

From Krylon

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== Pop gun ==
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Guns are ranged weapons also known as 'Firearms'. They're main advantage is that they fire very quickly and have excellent range.  Guns have no Weapon Power of their own, but instead draw their damage from the ammunition fired from their barrels.
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A little air powered gun with a cork on a string. Spends no ammunition, but is more of a toy than anything.
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== Handgun ==
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=== Item Stats ===
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*[[item:equip:guns:popgun|Pop Gun]] - A little, air-powered gun with a cork on a string. More of a toy than a weapon. (3Lbs) [3WP. 1 Hand <Firearm>] - $3
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Weight: 3
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Pistol
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* Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. 1 hand. <Firearm>] - $120
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=== Weapon Stats ===
 
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Weapon Power: 3
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== Submachine gun ==
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A (short) ranged attack with a weapon power of 3.
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* Yellow Comet Typewriter - Yellow Comet's aging .45 SMG. (10 Lbs) [.45 SMG magazine ammunition. Automatic. -2 Precision. 1 hand. <Firearm>] - $230
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<pre>
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== Assault Rifle ==
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(Precision * 1D3) + Weapon Power
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Character precision: 6
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* [[item:equip:guns:orangestarcarbine|Orange Star Carbine]] - The Orange Star army standard issue assault rifle. (16Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. 2 hand. <Firearm>] - $250
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Rolls a 2
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(6 * 2) + 3
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15 damage before defense.
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* [[item:equip:guns:bluemoonar42|Blue Moon AR42]] - The Blue Moon army standard issue assault rifle. (12Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. 2 hand. <Firearm>] - $215
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</pre>
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* [[item:equip:guns:greenearthoicw|Green Earth OICW]] - The Green Earth army elite forces assault rifle. (28Lbs) [5.6mm AR magazine ammunition and 40mm grenade ammunition. Multiple firing modes. 2 hand. <Firearm>] - $450
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== Orange Star Carbine ==
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* [[item:equip:guns:blackholebh2000|Black Hole BH2000]] - The Black Hole army elite forces assault rifle. (26Lbs) [5.6mm AR Magazine ammunition and 40mm grenade ammunition. Multiple firing modes. 2 hand. <Firearm>] - $520
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An assault rifle constructed by the Orange Star army to meet their infantry demands. The carbine works in a full-automatic, burst, or semi-automatic mode. It uses 5.56mm rounds.
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=== Item Stats ===
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Weight: 16
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Assault Rifle
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Semi-automatic, Full-Automatic (All remaining turns. Three rounds per turn), or burst (three round) fire selectable
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Uses 5.56mm magazines.
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=== Weapon Stats ===
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Firing bonus:
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+4 precision in semi-auto
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+3 precision in burst-fire
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+1 Precision in full-automatic
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<pre>
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(Precision * 1D3) + Weapon Power
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Semi-automatic:
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Character precision: 6
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Using standard 5.56mm round (5 wP)
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Rolls a 2
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(6 (+ 4 from firing bonus) * 2) + 5
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25 damage before defense.
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Burst fire:
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2 first
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(6 (+ 3 from firing bonus) * 2) + 5
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23 Damage before defense
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Rolls a 1 second
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(6 (+ 3 from firing bonus) * 1) + 5
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14 Damage before defense
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Rolls a 3 last
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(6 (+ 3 from firing bonus) * 3) + 5
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32 Damage before defense
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Each shot is calculated on it's own. It is not an accumulated total.
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Automatic (Only one shot will be shown):
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Character precision: 6
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Using standard 5.56mm round (5 WP)
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Rolls a 2
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(6 (+ 1 from firing bonus) * 2) + 5
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19 damage before defense.
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</pre>
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Current revision as of 05:47, 8 September 2006

Guns are ranged weapons also known as 'Firearms'. They're main advantage is that they fire very quickly and have excellent range. Guns have no Weapon Power of their own, but instead draw their damage from the ammunition fired from their barrels.

[edit] Handgun

  • Pop Gun - A little, air-powered gun with a cork on a string. More of a toy than a weapon. (3Lbs) [3WP. 1 Hand <Firearm>] - $3
  • Mushroom Defense Forces Small Handgun 9mm - A concealable 9mm handgun produced for Mushroom Kingdom defense forces against Bowser. (5Lbs) [9mm Pistol Magazine ammunition. Semi-automatic. +1 precision when firing. 1 hand. <Firearm>] - $120


[edit] Submachine gun

  • Yellow Comet Typewriter - Yellow Comet's aging .45 SMG. (10 Lbs) [.45 SMG magazine ammunition. Automatic. -2 Precision. 1 hand. <Firearm>] - $230

[edit] Assault Rifle

  • Orange Star Carbine - The Orange Star army standard issue assault rifle. (16Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. 2 hand. <Firearm>] - $250
  • Blue Moon AR42 - The Blue Moon army standard issue assault rifle. (12Lbs) [5.6mm AR magazine ammunition. Multiple firing modes. 2 hand. <Firearm>] - $215
  • Green Earth OICW - The Green Earth army elite forces assault rifle. (28Lbs) [5.6mm AR magazine ammunition and 40mm grenade ammunition. Multiple firing modes. 2 hand. <Firearm>] - $450
  • Black Hole BH2000 - The Black Hole army elite forces assault rifle. (26Lbs) [5.6mm AR Magazine ammunition and 40mm grenade ammunition. Multiple firing modes. 2 hand. <Firearm>] - $520
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