Editing Skillpool:ranged

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250 EXP
250 EXP
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=== Active Skills ===
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==== Active Skills ====
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* [200 EXP] [[skill:ranged:arrowswarm|Arrow swarm]] - (Any number of arrows you want. Suggestively, more than one. 5 EP) Fires multiple arrows at a time. Each arrow used in this attack drops precision by 1. The damage from the arrows is no different than normal.
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  * [200 EXP] [[skill:ranged:arrowswarm|Arrow swarm]] - (Any number of arrows you want. Suggestively, more than one. 5 EP) Fires multiple arrows at a time. Each arrow used in this attack drops precision by 1. The damage from the arrows is no different than normal.
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* [400 EXP] [[skill:ranged:desperadoeye|Desperado's eye]] - (40 EP) For four turns, the character's agility and precision get a 1.2x bonus.
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  * [400 EXP] [[skill:ranged:desperadoeye|Desperado's eye]] - (40 EP) For four turns, the character's agility and precision get a 1.2x bonus.
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* [400 EXP] [[skill:ranged:snipereye|Sniper's eye]] - (40 EP) For four turns, the character's precision gets a 1.4x bonus.
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  * [400 EXP] [[skill:ranged:snipereye|Sniper's eye]] - (40 EP) For four turns, the character's precision gets a 1.4x bonus.
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* [400 EXP] [[skill:ranged:soldiereye|Soldier's eye]] - (40 EP) For four turns, the character's vitality and precision get a 1.2x bonus.
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  * [400 EXP] [[skill:ranged:soldiereye|Soldier's eye]] - (40 EP) For four turns, the character's vitality and precision get a 1.2x bonus.
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* [100 EXP] [[skill:ranged:pistolwhip|Pistol Whipping]] - (0 EP) Allows an attack to be made with small arms in melee. The weapon power of the weapon is it's weight x2.
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  * [100 EXP] [[skill:ranged:pistolwhip|Pistol Whipping]] - (0 EP) Allows an attack to be made with small arms in melee. The weapon power of the weapon is it's weight x2.
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* [300 EXP] [[skill:ranged:arrowcraft|Arrow Crafting]] - (Materials to make stuff out of. 2 EP) Makes arrows from items given. A stick might be important. The components are: Head/Shaft/Tail. This takes time to do. Up to the GM.
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  * [300 EXP] [[skill:ranged:arrowcraft|Arrow Crafting]] - (Materials to make stuff out of. 2 EP) Makes arrows from items given. A stick might be important. The components are: Head/Shaft/Tail. This takes time to do. Up to the GM.
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* [100 EXP] [[skill:ranged:cartassembly|Cartridge Assembly]] - (A magazine, and cartridges. 2 EP) Puts cartrdiges into magazines for ease of loading. The magazine specifies the limit, and the kind of cartridge used. This takes time to do. Up to the GM.
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  * [100 EXP] [[skill:ranged:cartassembly|Cartridge Assembly]] - (A magazine, and cartridges. 2 EP) Puts cartrdiges into magazines for ease of loading. The magazine specifies the limit, and the kind of cartridge used. This takes time to do. Up to the GM.
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=== Passive Skills ===
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==== Passive Skills ====
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* [300 EXP] (Levellable) [[skill:ranged:quiverreach|Quiver Reach]] - When using a quiver to hold arrows, a +3 bonus in agility is given per level of this skill.
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  * [300 EXP] (Levellable) [[skill:ranged:quiverreach|Quiver Reach]] - When using a quiver to hold arrows, a +3 bonus in agility is given per level of this skill.
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* [300 EXP] (Levellable) [[skill:ranged:semiautofinger|Semi-automatic finger]] - When using a semi-automatic weapon, a +3 bonus in agility is given per level of this skill.
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  * [300 EXP] (Levellable) [[skill:ranged:semiautofinger|Semi-automatic finger]] - When using a semi-automatic weapon, a +3 bonus in agility is given per level of this skill.
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* [300 EXP] (Levellable) [[skill:ranged:boltspecial|Bolt-action speciality]] - When using a bolt-action weapon, a +3 bonus in agility is given per level of this skill.
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  * [300 EXP] (Levellable) [[skill:ranged:boltspecial|Bolt-action speciality]] - When using a bolt-action weapon, a +3 bonus in agility is given per level of this skill.

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