Character Generation

From Konberrant

Revision as of 05:58, 30 May 2007 by QuicksilverFox85 (Talk | contribs)
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[edit] Baseline

Attributes: 7/6/4 spread between Physical (Strength, Dexterity, Stamina), Social (Charisma, Manipulation, Appearance) and Mental (Perception, Intelligence, Wits)
Abilities: 28
Backgrounds: 7
Willpower: 5
Quantum: 1
Freebie points: 15, standard Exalted costs. Freebie points may not be spent on Quantum.


Ability List:
Firearms, Martial Arts, Might, Thrown, Weaponry, War, Resistance
Integrity, Investigation, Linguistics, Performance, Presence, Socialize
Academics, Bureaucracy, Computer, Engineering, Medicine, Science
Art, Athletics, Awareness, Drive, Larceny, Style

DVs as normal for Exalted, except don’t add Quantum.


[edit] Nova

30 nova points
QDV = (Quantum + Node / 2), round up

Nova Point Costs (Tainted costs are in Italic)
3 Attributes – 1
6 Abilities – 1
5 Backgrounds – 1
Willpower – 1
Quantum – 5/3
Level 1 Power – 3/2
Level 2 Power – 6/3
Level 3 Power – 9/5
Suite Powers - 1/1
Mega-Attribute – 6/3
Keyword – 3

[edit] Experience Point Costs

New Mega-Attribute - 8
Mega Attribute - CRx6
New Level 1 Power – 6
New Level 2 Power – 12
New Level 3 Power – 18
New Suite Power - 5
New Keyword - 6

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