List of Spells in KC

From Kokorodatabase

(Difference between revisions)
(White Magic)
 
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*'''Water/Waterga'''
*'''Water/Waterga'''
*'''Aero/Aeroga'''
*'''Aero/Aeroga'''
-
*'''Doom'''
+
*'''Doom'''- A ten second countdown starts, and if the battle hasn't ended by the end of the countdown, the inflicted is KOed/killed
 +
*'''Death'''- <strike>what do you think it does?</strike> Has a small chance of killing the enemy
*'''Pain'''
*'''Pain'''
*'''Ultima'''
*'''Ultima'''
Line 29: Line 30:
*'''Drown'''
*'''Drown'''
*'''Aspir'''
*'''Aspir'''
-
*'''Escape'''
+
*'''Escape'''- escapes from battle. doesn't always work, and sometimes money must be left behind
...
...
====White Magic====
====White Magic====
 +
*'''Aura'''- Featured only in FF8. Automatically can use limit break without loss of HP
*'''Vanish/Vanisga'''- Ensures spells never miss
*'''Vanish/Vanisga'''- Ensures spells never miss
*'''Esuna'''- Cures status effects
*'''Esuna'''- Cures status effects

Current revision as of 03:41, 26 February 2007

For personal reference and because aside from the odd assortment of how magic works in non-FF worlds, uh...yeah.

And because Google proved me to be an idiot. D:

Contents

[edit] FF-based spells

[edit] Black Magic

  • Blizard/Blizara/Blizaraga
  • Thunder/Thundara/Thundaga
  • Fire/Fira/Firaga
  • Water/Waterga
  • Aero/Aeroga
  • Doom- A ten second countdown starts, and if the battle hasn't ended by the end of the countdown, the inflicted is KOed/killed
  • Death- what do you think it does? Has a small chance of killing the enemy
  • Pain
  • Ultima
  • Apocalypse
  • Bio
  • Tornado
  • Quake
  • Warp
  • Sleep
  • Frost
  • Shock
  • Flare
  • Flood
  • Burst
  • Drain
  • Rasp
  • Drown
  • Aspir
  • Escape- escapes from battle. doesn't always work, and sometimes money must be left behind

...

[edit] White Magic

  • Aura- Featured only in FF8. Automatically can use limit break without loss of HP
  • Vanish/Vanisga- Ensures spells never miss
  • Esuna- Cures status effects
  • Cure/Cura/Curaja/Curaga- Healing magic. Can be extended towards other party members if the spell is strong enough
  • Revive
  • Holy
  • Stona- Cures Stone
  • Poisona- Cures Poison
  • Protect/Protectra-
  • Shell/Shellra
  • Dispel- Dispels spells like reflect, shell, and protect
  • Reflect- Causes the spell to be bounced off right back at the caster. Can also be used in a more interesting way, as in casting a spell on a party member with reflect to bounce off towards the enemy
  • Regen
  • Banish/Banishga
  • Teleport
  • Sneak/Deodorize/Invisible- Renders one invisible to their enemies
  • Double/Triple- User is able to cast spells two to three times consectively
  • Stoneskin
  • Blink
  • Dia
  • Paralyze
  • Raise/Full-Life/Life/Reraise- Revives a party member from KO. Reraise can be casted on the caster themseleves, allowing for automatic revival in the event of KO
  • Flash
  • Haste
  • Cursna
  • Erase

...

[edit] Blue Magic

  • {Note- Blue Mages learn their enemy's abilities}

...

[edit] Red Magic

  • Phalanx
  • Gravity
  • Aquaveil
  • Refresh
  • Most low-level black and white mage spells

...

[edit] Elements

[edit] Consumables

  • Tablet
  • Medicine
  • Panecea
  • Brace

...

[edit] Red Elements

and so forth. Will edit over time. D:

[edit] Blue Elements

[edit] Yellow Elements

[edit] Green Elements

  • EagleEye

[edit] White Elements

[edit] Black Elements

  • BlackHole
  • ForeverZero
  • FeralCats
  • TurnBlack

[edit] 7th Element

  • ChronoCross- The long lost element of the 7th atribute. When used in conjunction with a certain chain of elements, has a special effect. Also has the power to call across time and space
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