List of Spells in KC

From Kokorodatabase

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(Black Magic)
(White Magic)
 
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====Black Magic====
====Black Magic====
-
*Blizard/Blizara/Blizaraga
+
*'''Blizard/Blizara/Blizaraga'''
-
*Thunder/Thundara/Thundaga
+
*'''Thunder/Thundara/Thundaga'''
-
*Fire/Fira/Firaga
+
*'''Fire/Fira/Firaga'''
-
*Water/Waterga
+
*'''Water/Waterga'''
-
*Aero/Aeroga
+
*'''Aero/Aeroga'''
-
*Doom
+
*'''Doom'''- A ten second countdown starts, and if the battle hasn't ended by the end of the countdown, the inflicted is KOed/killed
-
*Pain
+
*'''Death'''- <strike>what do you think it does?</strike> Has a small chance of killing the enemy
-
*Ultima
+
*'''Pain'''
-
*Apocalypse
+
*'''Ultima'''
-
*Bio
+
*'''Apocalypse'''
-
*Tornado
+
*'''Bio'''
-
*Quake
+
*'''Tornado'''
-
*Warp
+
*'''Quake'''
-
*Sleep
+
*'''Warp'''
-
*Frost
+
*'''Sleep'''
-
*Shock
+
*'''Frost'''
-
*Flare
+
*'''Shock'''
-
*Flood
+
*'''Flare'''
-
*Burst
+
*'''Flood'''
-
*Drain
+
*'''Burst'''
-
*Rasp
+
*'''Drain'''
-
*Drown
+
*'''Rasp'''
-
*Aspir
+
*'''Drown'''
-
*Escape
+
*'''Aspir'''
 +
*'''Escape'''- escapes from battle. doesn't always work, and sometimes money must be left behind
...
...
====White Magic====
====White Magic====
-
*Esuna
+
*'''Aura'''- Featured only in FF8. Automatically can use limit break without loss of HP
-
*Cure/Cura/Curaja/Curaga
+
*'''Vanish/Vanisga'''- Ensures spells never miss
-
*Revive
+
*'''Esuna'''- Cures status effects
-
*Holy
+
*'''Cure/Cura/Curaja/Curaga'''- Healing magic. Can be extended towards other party members if the spell is strong enough
-
*Stona
+
*'''Revive'''
-
*Poisona
+
*'''Holy'''
-
*Protect/Protectra
+
*'''Stona'''- Cures Stone
-
*Shell/Shellra
+
*'''Poisona'''- Cures Poison
-
*Dispel
+
*'''Protect/Protectra'''-
-
*Reflect
+
*'''Shell/Shellra'''
-
*Regen
+
*'''Dispel'''- Dispels spells like reflect, shell, and protect
-
*Banish/Banishga
+
*'''Reflect'''- Causes the spell to be bounced off right back at the caster. Can also be used in a more interesting way, as in casting a spell on a party member with reflect to bounce off towards the enemy
-
*Teleport
+
*'''Regen'''
-
*Sneak/Deodorize/Invisible
+
*'''Banish/Banishga'''
-
*Stoneskin
+
*'''Teleport'''
-
*Blink
+
*'''Sneak/Deodorize/Invisible'''- Renders one invisible to their enemies
-
*Dia
+
*'''Double/Triple'''- User is able to cast spells two to three times consectively
-
*Paralyze
+
*'''Stoneskin'''
-
*Raise/Full-Life/Life/Reraise
+
*'''Blink'''
-
*Flash
+
*'''Dia'''
-
*Haste
+
*'''Paralyze'''
-
*Cursna
+
*'''Raise/Full-Life/Life/Reraise'''- Revives a party member from KO. Reraise can be casted on the caster themseleves, allowing for automatic revival in the event of KO
-
*Erase
+
*'''Flash'''
 +
*'''Haste'''
 +
*'''Cursna'''
 +
*'''Erase'''
...
...
====Blue Magic====
====Blue Magic====
 +
*{Note- Blue Mages learn their enemy's abilities}
...
...
====Red Magic====
====Red Magic====
 +
*'''Phalanx'''
 +
*'''Gravity'''
 +
*'''Aquaveil'''
 +
*'''Refresh'''
 +
*'''Most low-level black and white mage spells'''
...
...
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and so forth. Will edit over time. D:
and so forth. Will edit over time. D:
 +
 +
====Blue Elements====
 +
 +
====Yellow Elements====
 +
 +
====Green Elements====
 +
*'''EagleEye'''
 +
 +
====White Elements====
 +
 +
====Black Elements====
 +
 +
*'''BlackHole'''
 +
*'''ForeverZero'''
 +
*'''FeralCats'''
 +
*'''TurnBlack'''
 +
 +
====7th Element====
 +
 +
*'''ChronoCross'''- The long lost element of the 7th atribute. When used in conjunction with a certain chain of elements, has a special effect. Also has the power to call across time and space

Current revision as of 03:41, 26 February 2007

For personal reference and because aside from the odd assortment of how magic works in non-FF worlds, uh...yeah.

And because Google proved me to be an idiot. D:

Contents

[edit] FF-based spells

[edit] Black Magic

  • Blizard/Blizara/Blizaraga
  • Thunder/Thundara/Thundaga
  • Fire/Fira/Firaga
  • Water/Waterga
  • Aero/Aeroga
  • Doom- A ten second countdown starts, and if the battle hasn't ended by the end of the countdown, the inflicted is KOed/killed
  • Death- what do you think it does? Has a small chance of killing the enemy
  • Pain
  • Ultima
  • Apocalypse
  • Bio
  • Tornado
  • Quake
  • Warp
  • Sleep
  • Frost
  • Shock
  • Flare
  • Flood
  • Burst
  • Drain
  • Rasp
  • Drown
  • Aspir
  • Escape- escapes from battle. doesn't always work, and sometimes money must be left behind

...

[edit] White Magic

  • Aura- Featured only in FF8. Automatically can use limit break without loss of HP
  • Vanish/Vanisga- Ensures spells never miss
  • Esuna- Cures status effects
  • Cure/Cura/Curaja/Curaga- Healing magic. Can be extended towards other party members if the spell is strong enough
  • Revive
  • Holy
  • Stona- Cures Stone
  • Poisona- Cures Poison
  • Protect/Protectra-
  • Shell/Shellra
  • Dispel- Dispels spells like reflect, shell, and protect
  • Reflect- Causes the spell to be bounced off right back at the caster. Can also be used in a more interesting way, as in casting a spell on a party member with reflect to bounce off towards the enemy
  • Regen
  • Banish/Banishga
  • Teleport
  • Sneak/Deodorize/Invisible- Renders one invisible to their enemies
  • Double/Triple- User is able to cast spells two to three times consectively
  • Stoneskin
  • Blink
  • Dia
  • Paralyze
  • Raise/Full-Life/Life/Reraise- Revives a party member from KO. Reraise can be casted on the caster themseleves, allowing for automatic revival in the event of KO
  • Flash
  • Haste
  • Cursna
  • Erase

...

[edit] Blue Magic

  • {Note- Blue Mages learn their enemy's abilities}

...

[edit] Red Magic

  • Phalanx
  • Gravity
  • Aquaveil
  • Refresh
  • Most low-level black and white mage spells

...

[edit] Elements

[edit] Consumables

  • Tablet
  • Medicine
  • Panecea
  • Brace

...

[edit] Red Elements

and so forth. Will edit over time. D:

[edit] Blue Elements

[edit] Yellow Elements

[edit] Green Elements

  • EagleEye

[edit] White Elements

[edit] Black Elements

  • BlackHole
  • ForeverZero
  • FeralCats
  • TurnBlack

[edit] 7th Element

  • ChronoCross- The long lost element of the 7th atribute. When used in conjunction with a certain chain of elements, has a special effect. Also has the power to call across time and space
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