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		<updated>2026-06-13T01:50:57Z</updated>
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	<entry>
		<id>http://editthis.info/java4c/?title=GraphicAndCodeGen&amp;diff=1446&amp;oldid=prev</id>
		<title>Admin:&amp;#32;overview</title>
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				<updated>2011-07-18T19:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;overview&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Navigation==&lt;br /&gt;
* up: [[Main_Page]]&lt;br /&gt;
* down basics: TODO&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Programming with graphical support is the 4-th level of high-level programming languages. UML is one of the graphical languages.&lt;br /&gt;
&lt;br /&gt;
Other ''languages'' are Simulink, Simplorer and such those graphical environments for controlling.&lt;br /&gt;
&lt;br /&gt;
A user can use that graphic languages without knowledge of detailed thinks of source code programming. It is an important advantage. A user can consider the own problems, not the problems of implementation.&lt;br /&gt;
&lt;br /&gt;
The graphical languages should described the structures of connections of blocks etc. in netlists or such adequate. Using that connection lists a line source code can be generated which regards some conditions of deployment of the target platform. The C-language should be the first choosing, because the C language is the usual base language for all platforms.&lt;br /&gt;
&lt;br /&gt;
The generated C-sources should be able to read and understand by a usual C programmer, but they shouldn't be adapted and corrected to introduce implementation details. It is similar to list files to view an assembler code which is compiled from C- sources. It may be able to view and understand but never changed.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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