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Wiki successfully set up.
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== Welcome IT 6740 Students to the Universal Design for Learning Wiki==
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Welcome to the Spring 2006 IT 6740 UDL (Unit 9) wiki Web site. ([http://en.wikipedia.org/wiki/Wiki What is a "wiki?"])  Read more [[IT6740 UDL:About|about this wiki]].
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==First Steps==
 
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The username and password for the administrative account is '''admin''', '''admin'''.
 
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#<font color="red">Important:</font>[[Special:Userlogin|Log in]] as admin and go to [[Special:Preferences|Preferences]] to change your password!
 
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#On this page: [[image_logo_url]] put just the url for the logo.
 
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#Add the url for your wiki to the [http://www.editthis.info/wiki/index.php/Categorized_Wiki_List Categorized wiki list]. Simply edit that page and put your wiki under the appropriate category.
 
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#To increase the amount of space you have for uploads, add links to this site from external sites, and go to the [http://editthis.info/wiki/index.php/Link_Quota_Page Link Quota Page] to increase your uploads quota.
 
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==Other optional things to do==
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There are '''two purposes to this Wiki:'''
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*Edit [[MediaWiki:Sidebar]] to change the navigation menu
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*Add this wiki to some external wiki indexes:
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*''First, we want to experience a Wiki and the  learning processes involved in building a knowledge base about a significant topic.''
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#[http://en.wikipedia.org/wiki/List_of_wiki Wikipedia list of wikis]
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*''Second, the building of a knowledge base is a continual process. We are building a UDL knowledge base that we and other instructional designers and educators can use throughout our careers.''
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#[http://www.wikiindex.com/Add_a_Wiki WikiIndex]<br>
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*If you are feeling adventurous and know a little about web design you can edit the javascript and css to the [[Header]] to change the look of your wiki.
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**You must log as admin to do this
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I appreciate your sense of adventure in trying out a new technology. -SG
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**Whatever you enter in this page will be added to the html in the header after the standard style sheet, so you can override styles.
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*Read the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for other usage and configuration help.
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*Add your wiki to the [http://editthis.info/wiki/index.php/Map_of_wikis map of wikis]
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Before you continue reading below, first read [[Kami's Story]], then read the [[Class Instructions]] page.
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Nervous about contributing to the wiki?  Fear not, there's a pretty extensive [[IT6740_UDL:Help|Help page]] to guide you through the process.
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== Expectations ==
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We are ''beginning'' to build this knowledge base. It takes a long time to create one. So, my expectations are that you try to contribute a new piece of knowledge or modify an existing piece. I do NOT expect us to completely populate this site. I'd like you to contribute something. Yes "something" is a broad word. Let's see how it works, how we can use it, and how it can help us learn. -SG
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Is the layout of this wiki too busy for you?  '''[[Change This Wiki's Skin|Change it!]]'''
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== Universal Design for Learning ==
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'''History:''' ''Universal Design'', a term which originated in the field of architecture, emerged from the access needs of people with disabilities. Rather than retrofitting an existing building to make it accessible to those with disabilities, one who practices Universal Design would design the building to make it accessible to a broad spectrum of users from the very beginning. Designing for the divergent needs of special populations increases usability for everyone.
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In the 1990's, educators recognized that learning materials such as books were analogous to stairs. For many learners, books provide access to the knowledge of our culture, but for students with physical, sensory, and cognitive disabilities, books present insurmountable barriers.  Technologies were developed to improve access to the content of books but, like retrofitted ramps in buildings, these technologies were expensive, awkward to use, and isolated learners from their peers.
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When multimedia and hypermedia software was developed to help solve this problem, it became possible to explore electronic alternatives to printed books with "built-in" means of access to address varied learners' needs. Because access to information and access to learning are different in character and present different challenges, the term "Universal Design for Learning" was created to differentiate learning from access.  [http://jset.unlv.edu/15.1/asseds/rose.html Journal for Special Education Technology]
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Universal Design for Learning (UDL) in education refers to the design and development of educational materials and instructional strategies that are accessible to a broad spectrum of learners with a wide array of abilities and disabilities.  It seems more effective to design instruction with the universal design concept in mind, rather than altering the original design of the instruction.
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== UDL and the Link to Brain Research ==
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Neuroscience research has identified '''three primary brain networks''' that tell us something about the way people learn:
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*The '''[[Recognition Brain Network]]''' helps people categorize what is seen, heard, or read, and answers the question, "What?"
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*The '''[[Strategic Brain Network]]''' aids in planning and performing tasks and answers the question, "How?"
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*The '''[[Affective Brain Network]]''' is used to attach emotional significance to patterns, content, and assignments.  In this way, people can become engaged in learning by establishing preferences to different ways of approaching learning.  This answers the question, "Why?"
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'''Universal Design for Learning calls for ...'''
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To accommodate for individual differences in the way the three brain networks are utilized, UDL has three principles on which to base instructional design.  
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*Multiple means of '''[[representation]]''', to give learners various ways of acquiring information and knowledge.  
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*Multiple means of '''[[expression]]''', to provide learners alternatives for demonstrating what they know.  
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*Multiple means of '''[[engagement]]''', to tap into learners' interests, offer appropriate challenges, and increase motivation.
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This is according to the '''Center for Applied Special Technology''' ([http://www.cast.org/research/udl/ CAST Website]).
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Extremely well-targeted ads... not...

Current revision as of 00:48, 24 April 2006

Contents

Welcome IT 6740 Students to the Universal Design for Learning Wiki

Welcome to the Spring 2006 IT 6740 UDL (Unit 9) wiki Web site. (What is a "wiki?") Read more about this wiki.


There are two purposes to this Wiki:

  • First, we want to experience a Wiki and the learning processes involved in building a knowledge base about a significant topic.
  • Second, the building of a knowledge base is a continual process. We are building a UDL knowledge base that we and other instructional designers and educators can use throughout our careers.


I appreciate your sense of adventure in trying out a new technology. -SG


Before you continue reading below, first read Kami's Story, then read the Class Instructions page.

Nervous about contributing to the wiki? Fear not, there's a pretty extensive Help page to guide you through the process.


Expectations

We are beginning to build this knowledge base. It takes a long time to create one. So, my expectations are that you try to contribute a new piece of knowledge or modify an existing piece. I do NOT expect us to completely populate this site. I'd like you to contribute something. Yes "something" is a broad word. Let's see how it works, how we can use it, and how it can help us learn. -SG


Is the layout of this wiki too busy for you?  Change it!

Universal Design for Learning

History: Universal Design, a term which originated in the field of architecture, emerged from the access needs of people with disabilities. Rather than retrofitting an existing building to make it accessible to those with disabilities, one who practices Universal Design would design the building to make it accessible to a broad spectrum of users from the very beginning. Designing for the divergent needs of special populations increases usability for everyone.

In the 1990's, educators recognized that learning materials such as books were analogous to stairs. For many learners, books provide access to the knowledge of our culture, but for students with physical, sensory, and cognitive disabilities, books present insurmountable barriers. Technologies were developed to improve access to the content of books but, like retrofitted ramps in buildings, these technologies were expensive, awkward to use, and isolated learners from their peers.

When multimedia and hypermedia software was developed to help solve this problem, it became possible to explore electronic alternatives to printed books with "built-in" means of access to address varied learners' needs. Because access to information and access to learning are different in character and present different challenges, the term "Universal Design for Learning" was created to differentiate learning from access. Journal for Special Education Technology

Universal Design for Learning (UDL) in education refers to the design and development of educational materials and instructional strategies that are accessible to a broad spectrum of learners with a wide array of abilities and disabilities. It seems more effective to design instruction with the universal design concept in mind, rather than altering the original design of the instruction.


UDL and the Link to Brain Research

Neuroscience research has identified three primary brain networks that tell us something about the way people learn:

  • The Recognition Brain Network helps people categorize what is seen, heard, or read, and answers the question, "What?"
  • The Strategic Brain Network aids in planning and performing tasks and answers the question, "How?"
  • The Affective Brain Network is used to attach emotional significance to patterns, content, and assignments. In this way, people can become engaged in learning by establishing preferences to different ways of approaching learning. This answers the question, "Why?"


Universal Design for Learning calls for ...

To accommodate for individual differences in the way the three brain networks are utilized, UDL has three principles on which to base instructional design.

  • Multiple means of representation, to give learners various ways of acquiring information and knowledge.
  • Multiple means of expression, to provide learners alternatives for demonstrating what they know.
  • Multiple means of engagement, to tap into learners' interests, offer appropriate challenges, and increase motivation.

This is according to the Center for Applied Special Technology (CAST Website).




.


Extremely well-targeted ads... not...

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