Small Warship

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Revision as of 17:47, 10 October 2007 by Headphones (Talk | contribs)
Prerequisites
Building Level
Image:Main house.gif Main House 10
Image:Stone.gif Gold Mine
Image:Stone.gif Stone Quarry
Image:Lumbermill.gif Lumber Mill
Image:Storehouse.gif Storehouse
Image:Stonewall.gif Stone Wall
Image:Watchtower.gif Watch Tower
Image:Laboratory.gif Laboratory 1
Image:Harbour.gif Harbour 1
Image:Barracks.gif Barracks
Technology Level
Image:Spear.gifSpear
Shield
Bow
Image:Catapult.gifCatapult
Image:Sail.gifSail 1
Cost
Resources Amount
Image:Gold.gifGold 450
Image:Stone.gifStone
Image:Wood.gifWood 300
Image:ship.gif
Small Warship

Wars are won with warships. They carry your armies to the island of destination, but are unable to transport resources.


Offense level: 50
Defense level: 50
Loading space: 2 units
Speed: 4-6 knots

Note: These ships cannot transport Catapults


Strategy

Although often overshadowed by their larger cousins, Small Warships can be built fairly early and are the fastest building of any ship type. This and their high speed makes them ideal for espionage. They are also useful to transport Stone Throwers between islands. Small Warships carrying Archers or Spearfighters are only 88% as powerful per gold spent as Large Warships.* They should not be relied upon for your main attack fleet, but can provide a useful supplement in addition to their utilitarian role.

  • (5 Archers + 1 LWS = 500 atk+def for 900 gold or .556 power/gold; 2 Archers + 1 SMS = 220 atk+def for 450 gold or .489 power/gold)
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