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What is Inselkampf??

Contents

How to play

Information

Buildings

Technologies

Army

Stone Thrower

Stone throwers do not dispose of any weapons. Thus, they are convenient and can be trained very quickly.

Pre-requisite: main house (level 5), barracks (level 1)

Spearfighter

By developing the spear and training the spearfighters, your army will be clearly reinforced. The spearfighter's weapon gives him an above-average level of defence.
Pre-requisite: main house (level 10), barracks (level 5), laboratory (level 1), spear (level 1)

Archer

His superior weapon gives the archer a high strength of attack. He requires intensive training for this.
Pre-requisite: main house (level 10), barracks (level 10), laboratory (level 5), bow (level 5)

Catapult

Catapults are mighty weapons which are able to destroy entire islands.
Pre-requisite: main house (level 10), laboratory (level 15), catapult (level 10)

Ships

Large Warship

Wars are won with warships. They carry your armies to the island of destination, but are unable to transport resources.

Pre-requisite: main house (level 10), harbour (level 10), laboratory (level 1), sail (level 5)

Large Merchant Ship

Merchant ships have extremely large load rooms for the transport of resources. For successful attacks, you should also bring some merchant ships with you to bring your loot home safely.
Pre-requisite: main house (level 10), harbour (level 10), laboratory (level 1), sail (level 5)

Small Warship

Wars are won with warships. They carry your armies to the island of destination, but are unable to transport resources. Small warships are faster than large ones.
Pre-requisite: main house (level 10), harbour (level 1), laboratory (level 1), sail (level 1)

Small Merchant Ship

Merchant ships have extremely large load rooms for the transport of resources. For successful attacks, you should also bring some merchant ships with you to bring your loot home safely. Small merchant ships are faster than large ones.
Pre-requisite: main house (level 10), harbour (level 1), laboratory (level 1), sail (level 1)

Colonisation Ship

Sooner or later each island must expand. The foundation of one's own colonies is important both for the supply of resources and for military reasons. However, this is impossible without a colonisation ship!
Pre-requisite: main house (level 10), harbour (level 20), laboratory (level 1), sail (level 10)

Fleets

Warfare

There are two main reasons for attacking an island. On the one hand, an attacked island can be plundered for resources. On the other hand, a foreign island can be colonised. In order to achieve this, the main house must first be destroyed down to level 1 by catapults. Then the island can be captured by the colonisation ships. However, the probability of success is only about 50 per cent each time it is attempted. Remember that the last remaining island can not be colonised. An attack can be stopped within a tenth of the range of visibility of one's watch-tower.

Transport

Do you want to exchange resources or help a friend? No problem! The transport system ensures that resources and armies (only stone throwers and catapults) can easily be brought to other islands. A transport can be stopped within a tenth of the range of visibility of your watch tower.

Espionage

Before attacking an island, you should acquire some information about the defensive strength of your adversary through espionage. If the espionage is successful, your ship will return undiscovered and you will get an espionage report. If the espionage fails, your ship will be discovered and destroyed. The probability of a successful espionage decreases with the expansion level of the adversarial watch tower. The espionage can be stopped within a tenth of the range of visibility of one's watch tower.

Security

Please note

You must be aware that anyone who knows your password has complete control over your account. This may have irreparable consequences. An account which has been cancelled cannot be reestablished and destroyed fleets cannot be replaced. Thus, your password should be protected from third party access and never be given to other persons. You should not log into the game on foreign computers. You should log out after each session and change your password on a regular basis.

Password change

A new password can requested on the home page under "password forgotten?". For security reasons, the password is generated at random and consists of six characters.

Rules

Whatever for?

Without rules the game would not work. At INSELKAMPF the rules require that all members have the same options and deal fairly with each other. Therefore, please read the rules carefully and observe them.

Help, I have been blocked!

If you receive the information "Your account has been blocked" when logging in, there is a high probability that you have done something wrong. In this case, you can comment on the the block by sending an email.

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