Geography

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[[Image:World Map.PNG|thumb|280px|Right|IK World Map showing oceans.]][[Image:Ocean Map.PNG|thumb|280px|Right|Map of each ocean, showing grids.]][[Image:Grid Map.PNG|thumb|220px|Right|Image of each grid showing possible island locations.]]The Inselkampf world is split into:
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The Inselkampf world is split into:
* '''Oceans''',
* '''Oceans''',
* Within each Ocean are '''Grids''',
* Within each Ocean are '''Grids''',
* Within each grid are '''Isles''',
* Within each grid are '''Isles''',
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==Oceans==
 
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'''Oceans''' are the top level of [[Inselkampf]] geography. The world is arranged of 100 oceans in a 10 X 10 grid.
 
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Theoretically, 100 oceans can open, although in ,com only about 30 have opened so far. New oceans are opened based upon new player numbers. An ocean is deemed full when there are 500 players in that ocean.
 
==Grids==
==Grids==
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[[Image:Ocean Map.PNG|thumb|200px|Right|Map of each ocean, showing grids.]]
Within each ocean are 100 '''grids'''. These are arranged 10 X 10. When an ocean opens, all grids open at the same time.
Within each ocean are 100 '''grids'''. These are arranged 10 X 10. When an ocean opens, all grids open at the same time.
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{{clear}}
==Isles==
==Isles==
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[[Image:Grid Map.PNG|thumb|200px|Right|Image of each grid showing possible island locations.]]
Within each grid, 25 '''Isles''' can appear. Although the size and shape are randomised, each grid is in effect a 5 X 5 grid with isles at one of these co-ordinates. It is rare for there to be the maximum of 25 islands in any one grid.
Within each grid, 25 '''Isles''' can appear. Although the size and shape are randomised, each grid is in effect a 5 X 5 grid with isles at one of these co-ordinates. It is rare for there to be the maximum of 25 islands in any one grid.
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Each island grid is again subdivided into a 5 x 5 sub grid which defines the center of an island. These sub-grid coordinates are not public and need to be derived for each island itself. The variances in centers of the islands are the reasons for the 0.2 = 0.4 nm variances in distances.
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==Isles Centers==
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{{clear}}
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Each island grind is again subdivided into a 5 x 5 sub grid which defines the center of an island. These sub-grid coordinates are not public and need to derived for each island itself. The variances in centers of the islands are the reasons for the 0.2 = 0.4 nm variances in distances.
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==Calculating Co-ordinates==
==Calculating Co-ordinates==
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[[Image:Example.PNG|thumb|500px|left|Text]]Co-ordinates can therefore be calculated by finding the ocean, then the grid, then the isle.
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[[Image:Example.PNG|thumb|200px|Right|An example of calculating co-ordinates.]]Co-ordinates can therefore be calculated by finding the ocean, then the grid, then the isle.
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==Calculating distance==
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{{Template:Guide}}
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{{clear}}
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[[Category:Guides]]
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{{Guide}}

Current revision as of 06:52, 21 May 2010

The Inselkampf world is split into:

  • Oceans,
  • Within each Ocean are Grids,
  • Within each grid are Isles,

Grids

Map of each ocean, showing grids.

Within each ocean are 100 grids. These are arranged 10 X 10. When an ocean opens, all grids open at the same time.

Isles

Image of each grid showing possible island locations.

Within each grid, 25 Isles can appear. Although the size and shape are randomised, each grid is in effect a 5 X 5 grid with isles at one of these co-ordinates. It is rare for there to be the maximum of 25 islands in any one grid.

Each island grid is again subdivided into a 5 x 5 sub grid which defines the center of an island. These sub-grid coordinates are not public and need to be derived for each island itself. The variances in centers of the islands are the reasons for the 0.2 = 0.4 nm variances in distances.

Calculating Co-ordinates

An example of calculating co-ordinates.
Co-ordinates can therefore be calculated by finding the ocean, then the grid, then the isle.


Guide</td> This page is a guide to playing inselkampf.
Attacking, Colonization, FAQ, First Steps, Geography, Inselkampf, Terminology.
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