Empire:Plunder Experimentation Results
From Inselkampf
(Difference between revisions)
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When calculating cost, use the sum of the resources expended for lost units (gold, stone, wood) | When calculating cost, use the sum of the resources expended for lost units (gold, stone, wood) | ||
---- | ---- | ||
- | Force: 2SWS | + | Force: 2SWS + 4 ST |
Loss: 1SWS + 1ST | Loss: 1SWS + 1ST | ||
- | |||
Cost: 500 gold | Cost: 500 gold | ||
---- | ---- | ||
Force: 1LWS + 2SWS + 4ST + 4SP | Force: 1LWS + 2SWS + 4ST + 4SP | ||
Loss: 1ST + 1SP | Loss: 1ST + 1SP | ||
- | |||
Cost: 130gold, 20stone, 30lumber | Cost: 130gold, 20stone, 30lumber | ||
Notes: I have tried this with 2LWS also and the same results. I have tested different amounts | Notes: I have tried this with 2LWS also and the same results. I have tested different amounts |
Revision as of 18:07, 20 December 2006
List each result you have below with different combinations of units. This is only for unoccupied islands with no defence. When calculating cost, use the sum of the resources expended for lost units (gold, stone, wood) ---- Force: 2SWS + 4 ST Loss: 1SWS + 1ST Cost: 500 gold ---- Force: 1LWS + 2SWS + 4ST + 4SP Loss: 1ST + 1SP Cost: 130gold, 20stone, 30lumber Notes: I have tried this with 2LWS also and the same results. I have tested different amounts of merchant ship and they all come back full if the island your plundering has the recources. Works against a Level 1 wall as well as no wall.