Empire:Plunder Experimentation Results

From Inselkampf

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When calculating cost, use the sum of the resources expended for lost units (gold, stone, wood)
When calculating cost, use the sum of the resources expended for lost units (gold, stone, wood)
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-
Force: 2SWS + 1SMS + 4 ST
+
Force: 2SWS + 4 ST
Loss: 1SWS + 1ST
Loss: 1SWS + 1ST
-
Gain: 200
 
Cost: 500 gold
Cost: 500 gold
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Force: 1LWS + 2SWS + 4ST + 4SP
Force: 1LWS + 2SWS + 4ST + 4SP
Loss: 1ST + 1SP
Loss: 1ST + 1SP
-
Gain: 400
 
Cost: 130gold, 20stone, 30lumber
Cost: 130gold, 20stone, 30lumber
Notes: I have tried this with 2LWS also and the same results. I have tested different amounts
Notes: I have tried this with 2LWS also and the same results. I have tested different amounts

Revision as of 18:07, 20 December 2006


List each result you have below with different combinations of units. This is only for unoccupied islands with no defence. 

When calculating cost, use the sum of the resources expended for lost units (gold, stone, wood)
----
Force: 2SWS + 4 ST
Loss: 1SWS + 1ST
Cost: 500 gold
----
Force: 1LWS + 2SWS + 4ST + 4SP
Loss: 1ST + 1SP
Cost: 130gold, 20stone, 30lumber
Notes: I have tried this with 2LWS also and the same results. I have tested different amounts
 of merchant ship and they all come back full if the island your plundering has the recources.
 Works against a Level 1 wall as well as no wall.




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