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(gFe4q8 Great blog post. Really Cool.)
(YmIwdX Awesome article.Much thanks again. Cool.)
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gFe4q8 Great blog post. Really Cool.
gFe4q8 Great blog post. Really Cool.
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====Gun Fu====
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YmIwdX Awesome article.Much thanks again. Cool.
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Light Firing, Street Fighting (Life Skill Chat). Inštruktor.
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Gun Fu is the name given to the art of fighting with pistols
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at close range. When fighting in close quarters, a
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well made pistol if used properly can be both firearm
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and blunt. This skill straddles the boundary between
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close combat and fire fighting.
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30. Quick Draw. May draw and pistol and fire in
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same turn.
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40. New Close Combat Combo Move: Redirect
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Shot (Defence). If in close combat (point blank)
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with someone who is about to open fire, you can
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move the weapon so they shoot someone else. This
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should not be actually put into a combo, instead it
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automatically replaces a Block.
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50. New Close Combat Combo Move: Reversal
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(Defence. Cost: 2). Goes in a combo. Must follow
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a successful disarm. User of Reversal must not be
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holding a gun. Must end a combo. At the end of
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this combo the user is holding the weapon at the
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enemy at point blank.
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60. New Close Combat Combo Move: Fire Kick
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(Offence). May fire a held weapon instead of kick.
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Only once in a turn. Resolve hitting in the same way
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you would resolve a kick.
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70. Can fire 2 pistols at once. Must use this skill for
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the firing.
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75. Can reload and fire a pistol in the same turn.
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New Close Combat Combo Move: Dodge Reload
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(Defence). While doing a dodge manoeuvre (in
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close combat), they may reload a single pistol.
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80. New Close Combat Combo Move: Dismantle
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(Defence). If in close combat with someone who is
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holding a gun (when you’re not). You can dismantle
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it. A Weapon Systems Roll is also required. Does
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not need to follow any move.
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85. Can reload 2 pistols in a turn.
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90. Perpetual Pistols: When using 2 pistols. While firing
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one, the other can be reloaded.
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Heavy Firing
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Dôvtip Presun. Autodidaktická.
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This skill is the skill of marksmanship with power-arms
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such as missile launchers and chain weapons. The
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value of this skill is added to the accuracy of the
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weapon when firing. See COMBAT rules for more information.
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[[Image:039 - elements 3p5 hoppers in mex.jpg]]
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''humanity progress through automation''
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Example: John Smith
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To further our example, we will now add skills to our
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example character, John Smith. The Skeleton chosen
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at the start was Scav Colony Technician. As noted on
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the Skeleton sheet, the Skills have default values unless
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otherwise stated. The starting skills are:
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Language
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Law
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History
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Biological
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Physical
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Chemical
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Gaia Know
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Colony Know (5 x Dôvtip) + D10
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Colony Systems (5 x Dôvtip) + D10
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Colony Design (5 x Dôvtip) + D10
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Vehicle Know (5 x Dôvtip) + D10
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Macromechanics (5 x Dôvtip) + D10
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Mechasys Know (5 x Dôvtip) + D10
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Mechasys Systems (5 x Dôvtip) + D10
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The first group of skills (Language to Gaia Know) begin
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at the starting levels as given in the skill list above. The
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second group (Colony Know to Mechasys Systems)
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use the values given. After some multiplication and
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dice rolling, John skills turn out as:
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Language 6%
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Law 6%
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History 6%
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Biological 6%
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Physical 6%
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Chemical 6%
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Gaia Know 6%
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Colony Know 21%
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Colony Systems 17%
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Colony Design 18%
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Vehicle Know 25%
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Macromechanics 22%
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Mechasys Know 17%
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Mechasys Systems 23%
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The skill values are very low across the board. There
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are two main reasons for this:
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1. Scav Character are quite low powered and begin
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with poor skills.
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2. We chose to ignore the recommended minimum
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for the Dôvtip statistic.
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These skills are entered on the Second Character
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sheet (see below).
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[[Image:040 - skills example.jpg]]
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Revision as of 17:02, 2 August 2013

Task skills are those skills which can be learnt easily but require practice. Any Progressive skills are included in Task. If you are going to create a skill that covers operating of machinery or driving / flying then they should be included with the task skills. The term ‘Pilot’ is a generic term for operating an item of transportation, it is therefore possible to have ‘Pilot Ground car’.

L7YsIV Really appreciate you sharing this blog. Really Cool.

NCUlZQ Great, thanks for sharing this blog post.Thanks Again. Much obliged.

oYrLfx Say, you got a nice article post.Really looking forward to read more. Awesome.

gFe4q8 Great blog post. Really Cool.

YmIwdX Awesome article.Much thanks again. Cool.

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