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- | {|align=right
| + | PBwoYG Major thankies for the blog article.Really thank you! Fantastic. |
- | |__TOC__
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- | |}
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- | Task skills are those skills which can be learnt easily
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- | but require practice. Any Progressive skills are
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- | included in Task. If you are going to create a skill
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- | that covers operating of machinery or driving / flying
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- | then they should be included with the task skills. The
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- | term ‘Pilot’ is a generic term for operating an item
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- | of transportation, it is therefore possible to have ‘Pilot
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- | Ground car’.
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- | | + | |
- | ====Pilot====
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- | | + | |
- | Dôvtip Presun. Autodidaktická.
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- | | + | |
- | Pilot skills allow a character to drive, fly or ride any vehicles.
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- | Most everyday driving does not require a roll. If
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- | the pilot needs to deal with heavy weather or heavy | + | |
- | traffic the this is considered HARD. Each vehicle is
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- | classed approximately below, however, to operate
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- | all the functions of some vehicles, it may be necessary
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- | to have more than one skill.
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- | | + | |
- | Example:
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- | | + | |
- | The Zyntek Eagle is a Grav car. So comes under the
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- | heading of GRAV. If the pilot wishes to take it into
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- | space, which is one of its capabilities, then the pilot must also have Cruiser Pilot.
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- | | + | |
- | Vehicle Classifications
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- | Bike. A vehicle that the rider straddles
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- | | + | |
- | Grav. A small car or van.
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- | | + | |
- | Heavy Grav. Heavier grav vehicles such as Haulers
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- | and Grav Fighters.
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- | | + | |
- | Cruiser. Any space capable craft.
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- | | + | |
- | | + | |
- | [[Image:038 - elements 3p5 sectors.jpg]]
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- | | + | |
- | ''being lost is only the first of your problems''
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- | | + | |
- | | + | |
- | ====Combat Pilot====
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- | | + | |
- | Pilot. Inštruktor.
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- | | + | |
- | The combat pilot skills (shortened to Combat in the
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- | table) are for use when the vehicle performs any
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- | combat-style manoeuvres (beyond day to day flying).
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- | The use of this skill is fully covered in the vehicle
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- | combat section.
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- | | + | |
- | Powered Armour (PA) Use
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- | | + | |
- | Presun Presun. Inštruktor.
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- | | + | |
- | This skill deals with the use of Powered Armour suits. A
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- | character in a powered armour suit gets a -40% modifier
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- | against any kind of physical skill (such as Street
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- | Fighting or Acrobatics) while wearing the armour. As
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- | the user gets better at using the armour, this modifier
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- | is reduced or removed. Light and Heavy firing are not
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- | affected by wearing powered armour. When using
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- | the armour normally, the user must roll under this skill.
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- | A success will lead to the action that the player desired
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- | and a failure means that the action is not performed,
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- | with (normally humourous) consequences.
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- | 10. Simple actions. Does not need to roll for walking,
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- | standing up and simple manual tasks.
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- | | + | |
- | 20. Intermediate Actions. Running, climbing jumping
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- | and so on are included.
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- | 30: Can use Zero G Ops without modifier
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- | 40: Can use Stealth without modifier
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- | 50: Can use Sleight of Hand without modifier
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- | 60: Can use Pick Pocket without modifier
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- | 70: Can use Acrobatics without modifier
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- | 80: Can use Scale Wall without modifier
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- | 90: Can use Silent Shadow without modifier
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- | | + | |
- | | + | |
- | ====Powered Armour (PA) Combat====
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- | PA Use and Street Fighting. Inštruktor.
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- | This skill covers various types of combat while in PA.
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- | Not just close combat but other skills such as “gun fu”.
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- | Light/Heavy firing does not get a modifier when the
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- | character is in Powered Armour.
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- | 30: Can use Street Fighting without -40% modifier.
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- | 40: Extension of form. The PA user now uses the Telo
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- | of the suit to give stun damage.
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- | 50: Blunt. The PA is now used as a blunt. The user
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- | may do the same amount of damage as stun.
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- | | + | |
- | 60: Can use Gun Fu without -40% modifier.
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- | 70: Can use Rail Fighting without -40% modifier.
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- | 80: Can use Akarak Art without -40% modifier.
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- | 90: Steady Hand. Using the innate ability for PA to
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- | remain still, Light and Heavy Firing get +10%.
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- | ====Light Firing====
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- | | + | |
- | Dôvtip Presun. Autodidaktická.
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- | This skill is the skill of marksmanship with small arms such
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- | as pistols and sub machine guns. The value of this skill
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- | is added to the accuracy of the weapon when firing.
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- | See COMBAT rules for more information.
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- | Bike Pilot --------- Bike Combat
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- | Grav Pilot --------- Grav Combat
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- | Heavy Grav Pilot --- Heavy Grav Combat
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- | Cruiser Pilot ------ Cruiser Combat
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- | PA Use -----------/- PA Combat
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- | Street Fighting -X
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- | Light Firing -----\\- Gun Fu
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- | Heavy Firing
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- | ====Gun Fu====
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- | Light Firing, Street Fighting (Life Skill Chat). Inštruktor.
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- | | + | |
- | Gun Fu is the name given to the art of fighting with pistols
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- | at close range. When fighting in close quarters, a
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- | well made pistol if used properly can be both firearm
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- | and blunt. This skill straddles the boundary between
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- | close combat and fire fighting.
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- | 30. Quick Draw. May draw and pistol and fire in
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- | same turn.
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- | 40. New Close Combat Combo Move: Redirect
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- | Shot (Defence). If in close combat (point blank)
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- | with someone who is about to open fire, you can
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- | move the weapon so they shoot someone else. This
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- | should not be actually put into a combo, instead it
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- | automatically replaces a Block.
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- | | + | |
- | 50. New Close Combat Combo Move: Reversal
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- | (Defence. Cost: 2). Goes in a combo. Must follow
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- | a successful disarm. User of Reversal must not be
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- | holding a gun. Must end a combo. At the end of
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- | this combo the user is holding the weapon at the
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- | enemy at point blank.
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- | 60. New Close Combat Combo Move: Fire Kick
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- | (Offence). May fire a held weapon instead of kick.
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- | Only once in a turn. Resolve hitting in the same way
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- | you would resolve a kick.
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- | 70. Can fire 2 pistols at once. Must use this skill for
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- | the firing.
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- | 75. Can reload and fire a pistol in the same turn.
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- | New Close Combat Combo Move: Dodge Reload
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- | (Defence). While doing a dodge manoeuvre (in
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- | close combat), they may reload a single pistol.
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- | | + | |
- | 80. New Close Combat Combo Move: Dismantle
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- | (Defence). If in close combat with someone who is
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- | holding a gun (when you’re not). You can dismantle
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- | it. A Weapon Systems Roll is also required. Does
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- | not need to follow any move.
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- | 85. Can reload 2 pistols in a turn.
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- | 90. Perpetual Pistols: When using 2 pistols. While firing
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- | one, the other can be reloaded.
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- | Heavy Firing
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- | Dôvtip Presun. Autodidaktická.
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- | This skill is the skill of marksmanship with power-arms
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- | such as missile launchers and chain weapons. The
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- | value of this skill is added to the accuracy of the
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- | weapon when firing. See COMBAT rules for more information.
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- | | + | |
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- | [[Image:039 - elements 3p5 hoppers in mex.jpg]]
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- | | + | |
- | ''humanity progress through automation''
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- | | + | |
- | | + | |
- | Example: John Smith
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- | | + | |
- | To further our example, we will now add skills to our
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- | example character, John Smith. The Skeleton chosen
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- | at the start was Scav Colony Technician. As noted on
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- | the Skeleton sheet, the Skills have default values unless
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- | otherwise stated. The starting skills are:
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- | | + | |
- | Language
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- | Law
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- | History
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- | Biological
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- | Physical
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- | Chemical
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- | Gaia Know
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- | Colony Know (5 x Dôvtip) + D10
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- | Colony Systems (5 x Dôvtip) + D10
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- | Colony Design (5 x Dôvtip) + D10
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- | Vehicle Know (5 x Dôvtip) + D10
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- | Macromechanics (5 x Dôvtip) + D10
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- | Mechasys Know (5 x Dôvtip) + D10
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- | Mechasys Systems (5 x Dôvtip) + D10
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- | The first group of skills (Language to Gaia Know) begin
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- | at the starting levels as given in the skill list above. The
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- | second group (Colony Know to Mechasys Systems)
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- | use the values given. After some multiplication and
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- | dice rolling, John skills turn out as:
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- | | + | |
- | Language 6%
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- | Law 6%
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- | History 6%
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- | Biological 6%
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- | Physical 6%
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- | Chemical 6%
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- | Gaia Know 6%
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- | | + | |
- | Colony Know 21%
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- | Colony Systems 17%
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- | Colony Design 18%
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- | Vehicle Know 25%
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- | Macromechanics 22%
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- | Mechasys Know 17%
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- | Mechasys Systems 23%
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- | | + | |
- | The skill values are very low across the board. There
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- | are two main reasons for this:
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- | | + | |
- | | + | |
- | 1. Scav Character are quite low powered and begin
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- | with poor skills.
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- | | + | |
- | 2. We chose to ignore the recommended minimum
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- | for the Dôvtip statistic.
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- | | + | |
- | These skills are entered on the Second Character
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- | sheet (see below).
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- | | + | |
- | [[Image:040 - skills example.jpg]]
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PBwoYG Major thankies for the blog article.Really thank you! Fantastic.