|
|
(5 intermediate revisions not shown) |
Line 3: |
Line 3: |
| |} | | |} |
| | | |
- | Life skills are those skills which are almost impossible
| + | Životné schopnosti sú tie, ktoré sa asi ťažko naučíte v škole. Bežne ich získate skôr na ulici alebo neformálne a prakticky od priateľov alebo mentora. Na rozdiel od Akademických schopností sa ich dokážete naučiť skôr pozorovaním niekoho iného a následným praktikovaním. Najťažšou časťou učenia sa býva nájdenie správneho mentora, avšak len vtedy, ak ich neovláda žiadna iná postava. |
- | to teach in class. They tend to be skills which
| + | |
- | are obtained while being on the street or taught
| + | |
- | informally in a practical way by a friend or mentor.
| + | |
- | These can be gained by studying someone else do
| + | |
- | something and then practising, unlike Academia
| + | |
- | Skills. Finding the mentor is often the most difficult part
| + | |
- | of attaining one of these skills unless another character
| + | |
- | in the team already has it.
| + | |
| | | |
- | These skills are often performed by the characters on
| + | Najčastejšie tieto schopnosti využívajú postavy bez akéhokoľvek predchádzajúceho tréningu v bežnom živote, napríklad v situácii, kedy musí postava zjednať dohodu na ulici. Ak hráč predvedie dobrú snahu o stvárnenie tejto schopnosti, môže byť odmenený tým, že bude mať možnosť túto schopnosť zakúpiť pri najbližšom použití dramatických bodov. |
- | a regular basis without any prior training at all. That
| + | |
- | can occur if the character is forced to make a deal
| + | |
- | on the street there and then. If the player makes a
| + | |
- | good attempt at roleplaying the skill, the effort can
| + | |
- | be rewarded by pencilling in the skill for purchase on
| + | |
- | the next Roleplaying point spending session.
| + | |
| | | |
- | ===Optional Rule:===
| + | bVKgCV Thanks again for the article post.Really thank you! Fantastic. |
- | | + | |
- | If the GM allows, the character may pick up one of
| + | |
- | the 1st Epoch skills just by displaying that the character’s
| + | |
- | experiences cover the skill. For example, a character
| + | |
- | might pick up streetwise if they have spent a
| + | |
- | long time on the street. Attaining the second Epoch,
| + | |
- | however, is more difficult and will require some sort of training.
| + | |
- | | + | |
- | | + | |
- | Street Trading ------- Commodities
| + | |
- | Street Deal -------\\
| + | |
- | Language --------/--\\- Scam
| + | |
- | Street Wise ----/----- Blend
| + | |
- | Street Fighting --\\--- Rail Fighting
| + | |
- | Acrobatics -----\\--\\-- Akarak Art
| + | |
- | \\---- Scale Wall
| + | |
- | Stealth -------------- Silent Shadow
| + | |
- | Sleight of Hand ------ Pick Pocket
| + | |
- | Style ------------/--- Seduce
| + | |
- | Empathy ---------<---- Counsel
| + | |
- | Persuade -----\\---\\--- Interrogate
| + | |
- | \\------ Intimidate
| + | |
- | | + | |
- | === ===
| + | |
- | ====Street Trading====
| + | |
- | | + | |
- | Dôvtip Dôvtip. Autodidaktická.
| + | |
- | | + | |
- | This is the technique of buying, moving and then selling
| + | |
- | goods for a profit. Trading gives the character the
| + | |
- | knowledge to spot a good buy and to know where
| + | |
- | to get rid of it. Also includes knowledge of good and
| + | |
- | bad prices for commodities and a few trading runs in
| + | |
- | their home area as well.
| + | |
- | | + | |
- | Ľahká: Spot an as yet unused trade route between two
| + | |
- | colonies.
| + | |
- | | + | |
- | Ťažká: Make profit from an artificially forged trade
| + | |
- | route.
| + | |
- | | + | |
- | [[Image:023 - elements 3p5 croft with harvester.jpg|right]]
| + | |
- | | + | |
- | ====Commodities====
| + | |
- | | + | |
- | Trading. Inštruktor.
| + | |
- | | + | |
- | This allows the character to use GM based knowledge
| + | |
- | to spot what commodities are suitable where.
| + | |
- | This also gives a knowledge about limits and legalities
| + | |
- | of commodities and places where they are especially
| + | |
- | cheap (in good supply) or expensive (poor supply).
| + | |
- | If Ecopolitical (In Academia List) is also owned, then
| + | |
- | the player has an immediate 15% skill bonus. This skill
| + | |
- | is difficult to roleplay and should be used for information
| + | |
- | gathering purposes.
| + | |
- | | + | |
- | ====Street Deal====
| + | |
- | | + | |
- | Dôvtip Presun. Autodidaktická.
| + | |
- | | + | |
- | This is the art of getting a bargain and being able
| + | |
- | to spot where you might get one. This skill allows the
| + | |
- | player to barter more effectively and also to find and
| + | |
- | buy more obscure items that the owner may not wish
| + | |
- | to sell. A successful roll is not an automatic pass but
| + | |
- | an aid to the role playing that it accompanies.
| + | |
- | | + | |
- | Street Deal is also used for finding the Black Market.
| + | |
- | This exists on every system. A pass with a difficulty of
| + | |
- | Hard is required to find the Black Market. More information
| + | |
- | can be found in the Equipment Index.
| + | |
- | | + | |
- | Ľahká: Haggling down a price on a street corner.
| + | |
- | | + | |
- | Hard: Find the Black Market on any given system.
| + | |
- | | + | |
- | Ťažká: Given an unknown item, work out how much
| + | |
- | you might get for it.
| + | |
- | | + | |
- | ====Scam====
| + | |
- | | + | |
- | Street Deal, Streetwise and Language. Autodidaktická.
| + | |
- | | + | |
- | This allows the player to pull a con trick or to make
| + | |
- | someone believe something that is not entirely true.
| + | |
- | The scam needs to be explained and rolled for before
| + | |
- | undertaken. Scams can range from planning
| + | |
- | and playing elaborate tricks to small deceptions.
| + | |
- | Most scams should involve money and must include
| + | |
- | some sort of benefit for a skill increase. Inventiveness
| + | |
- | is key here!
| + | |
- | | + | |
- | Ľahká: Extort money from an elderly person by selling
| + | |
- | them a service they do not need.
| + | |
- | | + | |
- | Ťažká: Obtain access to a space craft by pretending to be a star port official.
| + | |
- | | + | |
- | ====Streetwise====
| + | |
- | | + | |
- | Dôvtip Duša. Autodidaktická.
| + | |
- | | + | |
- | This provides the player with the ability to walk the
| + | |
- | streets of any city with a certain air of confidence
| + | |
- | and knowledge of her surroundings. The ability to find
| + | |
- | the base of power or to find out how. Includes spotting
| + | |
- | bad situations and understanding other people’s
| + | |
- | predicaments. To aid the use of the skill it is recommended
| + | |
- | that the player builds up contacts to use as
| + | |
- | information sources. Successful Streetwise rolls should
| + | |
- | yield a new contact. The bigger the difference, the
| + | |
- | better the contact.
| + | |
- | | + | |
- | Ľahká: In an unknown city, find a facility or person with
| + | |
- | very little information.
| + | |
- | | + | |
- | Ťažká: Predict the criminal activities given only commercial
| + | |
- | information.
| + | |
- | | + | |
- | [[Image:024 - gaterunner 3p5 half0001.jpg|right]]
| + | |
- | | + | |
- | ====Blend====
| + | |
- | | + | |
- | Streetwise. Autodidaktická.
| + | |
- | | + | |
- | This is the art of not being noticed. The character
| + | |
- | knows how to act in certain places and understands
| + | |
- | all etiquette well enough to look inconspicuous. The
| + | |
- | higher the difference, the less suspicion is directed toward
| + | |
- | the character.
| + | |
- | | + | |
- | Ľahká: Escape notice of a police force when in a crowd
| + | |
- | if wearing similar clothes to the crowd.
| + | |
- | | + | |
- | Ťažká: Lose pursuers in a sparsely populated area
| + | |
- | when wearing conspicuous clothing.
| + | |
- | | + | |
- | ====Street Fighting====
| + | |
- | | + | |
- | Boj Presun. Autodidaktická.
| + | |
- | | + | |
- | This is the ability to use the surrounding environment
| + | |
- | and other people to win a fight. Normally learnt by
| + | |
- | practice but can be taught. As the skill percentage
| + | |
- | increases, new moves and abilities become available.
| + | |
- | | + | |
- | 10: Can have more than 3 moves in a Combo.
| + | |
- | | + | |
- | 20: Can put two or more ‘2’ point Combo moves in
| + | |
- | a row.
| + | |
- | | + | |
- | 30: Can use weapons. New Close Combat Combo
| + | |
- | Move: Floor Kicking (Offensive). If user is prone and
| + | |
- | they have a ‘kick’ move, they may use it as if they
| + | |
- | were standing.
| + | |
- | | + | |
- | 40: Can split attacks between enemies.
| + | |
- | | + | |
- | 50: New Close Combat Combo Move: Hold Reverse
| + | |
- | (Offensive). If in a hold, any attack can be changed
| + | |
- | into a Hold Reverse. Rather than breaking free, the
| + | |
- | situation is reversed and the user has the opponent
| + | |
- | in a Hold.
| + | |
- | | + | |
- | 60: Precision hitting: When using a close combat
| + | |
- | weapon, allows user to choose the location to hit
| + | |
- | for each successful attack.
| + | |
- | | + | |
- | 70: Rolling when prone. When prone (on the floor),
| + | |
- | attacks can be dodged with a successful Boj roll
| + | |
- | from the prone defender. This replaces any moves
| + | |
- | left in a combo and is not automatic.
| + | |
- | | + | |
- | 80: New Close Combat Combo Move: Rearm
| + | |
- | (Defensive. Cost: 1). Must follow a disarm. Only
| + | |
- | works for close combat weapons when the user is
| + | |
- | empty handed. The user takes the weapon from
| + | |
- | their opponent and may use next turn.
| + | |
- | | + | |
- | 90: New Close Combat Combo Moves: Spinning
| + | |
- | Punch and Spinning Kicks (Offensive). Like normal
| + | |
- | kicks, except they cannot be blocked. Punch and
| + | |
- | kicks are automatically counted as spinning.
| + | |
- | | + | |
- | | + | |
- | [[Image:025 - elements 3p5 this is my street.jpg]]
| + | |
- | | + | |
- | ''this is my street''
| + | |
- | | + | |
- | | + | |
- | ====Rail Fighting====
| + | |
- | | + | |
- | Street Fighting. Inštruktor.
| + | |
- | | + | |
- | Rail Fighting is a sport where two or more combatants
| + | |
- | fight either to the death or unconsciousness. It has spawned a fighting style of its own which is considered as being ‘dirty’. Like Street Fighting, as the percentage increases, new moves and abilities become available.
| + | |
- | | + | |
- | 30: Intimidating Style. Being able to fight like a rail
| + | |
- | fighter is intimidating. When rolling initiative, the opponent
| + | |
- | to the rail fighter must subtract the rail fighter’s
| + | |
- | Duša.
| + | |
- | | + | |
- | 40: Glancing Blocks. If blocking a weapon, no damage
| + | |
- | is taken (only stun).
| + | |
- | | + | |
- | 50: Improvise 1/3 of Boj, instead of 1/4.
| + | |
- | | + | |
- | 60: Springboard. Character does not need to roll
| + | |
- | Presun to stand up at the end of a turn.
| + | |
- | | + | |
- | 70: Floor fighting. Can still punch and kick while
| + | |
- | prone.
| + | |
- | | + | |
- | 80: Flying Start. If starting a fight, the first move in the
| + | |
- | combo becomes a ‘flying’ manoeuvre (e.g. Flying
| + | |
- | Kick instead of kick). This does double stun.
| + | |
- | | + | |
- | 85: Catch Punch. If the foe is punching and the
| + | |
- | character is doing an offensive move and wins, the
| + | |
- | punch can be caught and the foe can be in a hold
| + | |
- | next turn (if need be).
| + | |
- | | + | |
- | 90: Pressure Points. If the foe is unarmoured, normal
| + | |
- | Punch and Kick manoeuvres do the same amount
| + | |
- | of damage as stun. The damage is applied to the
| + | |
- | Torso only. Used by a character with Augmentation,
| + | |
- | this can be deadly.
| + | |
- | | + | |
- | ====Akarak Art====
| + | |
- | | + | |
- | Acrobatics and Street Fighting. Inštruktor.
| + | |
- | | + | |
- | The nearest to this is a marital Art, Akarak Art is a fighting
| + | |
- | style which combines power, speed and flair,
| + | |
- | not to mention bionics. This skill allows a character to
| + | |
- | have 6 moves in a combination, regardless of BATTLE.
| + | |
- | A character must be trained to perform this skill and
| + | |
- | this training must be performed by an Akarak Elder.
| + | |
- | Having this skill at 70 does not allow the owner to
| + | |
- | teach it.
| + | |
- | | + | |
- | 30: 6 moves in a combo allowed.
| + | |
- | | + | |
- | 40: Sword Fast Draw. Draw sword and use it in the
| + | |
- | same turn.
| + | |
- | | + | |
- | 50: Dual Combos. If fighting 2 combatants, one
| + | |
- | combo can be assigned to each opponent.
| + | |
- | Different Combos can be performed simultaneously
| + | |
- | on different foes.
| + | |
- | | + | |
- | 60: During a fight, one move in the combo may
| + | |
- | be changed for another. Do this only once in a
| + | |
- | combo.
| + | |
- | | + | |
- | 70: New close combat move: Breath of Wind
| + | |
- | (Offensive). Is performed only in a combo as the
| + | |
- | first part of a improvisation. Character pushes foe
| + | |
- | away and onto the ground, doing them no damage
| + | |
- | but allowing the character to either leave the
| + | |
- | fight or do damage next turn. Requires successful
| + | |
- | Boj roll. If fails, then the character may continue
| + | |
- | to improvise.
| + | |
- | | + | |
- | 75: Malleable. May still attack when in a Hold but
| + | |
- | cannot break free while attacking.
| + | |
- | | + | |
- | 80: Five Foe Combo. May fight five separate people
| + | |
- | with 5 separate combos in one turn. Deal with each
| + | |
- | combo separately.
| + | |
- | | + | |
- | 85: Complex Improvise. May improvise up to 5
| + | |
- | moves.
| + | |
- | | + | |
- | 90: Two Swords. May use two hardlight swords and
| + | |
- | deal twice as much damage to foes. Very rare.
| + | |
- | | + | |
- | | + | |
- | [[Image:026 - elements 3p5 hauler 2 side.jpg]]
| + | |
- | | + | |
- | ''speed is your salvation''
| + | |
- | | + | |
- | | + | |
- | ====Acrobatics====
| + | |
- | | + | |
- | Presun Presun. Autodidaktická.
| + | |
- | | + | |
- | This skill allows the character to perform acrobatic
| + | |
- | feats. At different levels of skill percentage, the character
| + | |
- | may perform different manoeuvres, as given
| + | |
- | below. In some cases, these manoeuvres allow the
| + | |
- | character to survive peril that they would otherwise
| + | |
- | be injured from.
| + | |
- | | + | |
- | 20: Can perform forward rolls, flips and somersaults.
| + | |
- | | + | |
- | 30: Can perform a composite manoeuvre, made
| + | |
- | from many other flips, rolls, etc.
| + | |
- | | + | |
- | 40: Can move through The Mesh at normal speed.
| + | |
- | | + | |
- | 50: Can perform any acrobatic manoeuvre without
| + | |
- | rolling.
| + | |
- | | + | |
- | 60: Can fall 10m without injuring themselves.
| + | |
- | | + | |
- | 70: If being shot at while performing a chained manoeuvre,
| + | |
- | the firer’s shot becomes Taxing.
| + | |
- | | + | |
- | 80: Can fall from a moving vehicle doing 100mph at
| + | |
- | 5m altitude and survive.
| + | |
- | | + | |
- | 90: Character takes only half the stun from impact
| + | |
- | damage.
| + | |
- | | + | |
- | ====Scale Wall====
| + | |
- | | + | |
- | Acrobatics. Autodidaktická.
| + | |
- | | + | |
- | A skill which encompasses all sorts of climbing, Scale
| + | |
- | Wall allows the character to climb walls, even those
| + | |
- | with very little footholds at their Presun in metres per turn.
| + | |
- | | + | |
- | A successful roll is required.
| + | |
- | | + | |
- | Ľahká: Climb the outside of a Mex building.
| + | |
- | | + | |
- | Ťažká: Climb a glass surface.
| + | |
- | | + | |
- | ====Stealth====
| + | |
- | | + | |
- | Dôvtip Presun. Autodidaktická.
| + | |
- | | + | |
- | The ability to move around without being seen or
| + | |
- | heard. This also includes basic concealment. This is
| + | |
- | not a Blend skill, the character will not be seen at all
| + | |
- | instead of not being noticed. There are some situations
| + | |
- | where a character cannot go completely unnoticed.
| + | |
- | This is normally in cases where an AI is connected
| + | |
- | to building sensors.
| + | |
- | | + | |
- | Ľahká: Move through a building avoiding contact with
| + | |
- | people.
| + | |
- | | + | |
- | Ťažká: Move through a building avoiding contact
| + | |
- | with people, automatons or sensors.
| + | |
- | | + | |
- | ====Silent Shadow====
| + | |
- | | + | |
- | Dôvtip Presun. Stealth. Autodidaktická.
| + | |
- | | + | |
- | This is an Akarakian art of following people without
| + | |
- | being noticed. The character will have the concentration
| + | |
- | to watch for as long as required. A success will
| + | |
- | mean that the character will follow the target without
| + | |
- | being noticed and a fail will mean either the target
| + | |
- | is lost, or in the worse case realises they are being followed.
| + | |
- | | + | |
- | Ľahká: Follow a human who is not paranoid.
| + | |
- | | + | |
- | Ťažká: Follow a paranoid human or an augmented
| + | |
- | one with additional sensors.
| + | |
- | | + | |
- | ====Sleight of Hand====
| + | |
- | | + | |
- | Dôvtip Presun. Autodidaktická.
| + | |
- | | + | |
- | This is the ability to conceal an item or move the item
| + | |
- | around one’s body without any watchers being able
| + | |
- | to follow the object. The item must be no larger than
| + | |
- | that of the character or the character’s hand depending
| + | |
- | on the use.
| + | |
- | | + | |
- | Ľahká: Palming an small object so that it is in hand but
| + | |
- | hidden from view.
| + | |
- | | + | |
- | Ťažká: Moving an object from hand to hand without
| + | |
- | anyone detecting it.
| + | |
- | | + | |
- | ====Pick Pocket====
| + | |
- | | + | |
- | Sleight of Hand. Autodidaktická.
| + | |
- | | + | |
- | Removing items from other people’s person without
| + | |
- | their knowledge. Anything from money cards to
| + | |
- | weapons can be removed. If an item is not removable,
| + | |
- | then the skill will determine this and does not
| + | |
- | mean automatic failure.
| + | |
- | | + | |
- | Ľahká: Picking pockets in a crowd.
| + | |
- | | + | |
- | Ťažká: Picking someone’s pocket while talking to
| + | |
- | them.
| + | |
- | | + | |
- | ====Style====
| + | |
- | | + | |
- | Dôvtip Duša. Autodidaktická.
| + | |
- | | + | |
- | The character knows how to look good and impress.
| + | |
- | Although the character may not be attractive, they
| + | |
- | can certainly seem so. Style includes everything from
| + | |
- | personal grooming to make-up. A pass would allow
| + | |
- | the character to cut hair perfectly where a fail would
| + | |
- | make a complete hash of it.
| + | |
- | | + | |
- | Ľahká: Picking an outfit on an unfamiliar planet that allows
| + | |
- | the wearer to fit in with the populace.
| + | |
- | | + | |
- | Ťažká: Impressing an unknown group of people of
| + | |
- | an known culture.
| + | |
- | | + | |
- | ====Seduce====
| + | |
- | | + | |
- | Dôvtip Duša. Style and Empathy. Autodidaktická.
| + | |
- | | + | |
- | The ability to make someone fall in love with you
| + | |
- | or just control their lust of you. Once en-captured,
| + | |
- | can make them believe almost anything you like.
| + | |
- | They can be made to make mistakes or make decisions
| + | |
- | they would otherwise never had considered.
| + | |
- | Seduction can also lead to unwanted obsession and
| + | |
- | depression.
| + | |
- | | + | |
- | Ľahká: Seducing someone who is quite pliant or desperate
| + | |
- | for attention.
| + | |
- | | + | |
- | Ťažká: Seducing somone from a vastly different culture
| + | |
- | who is really not interested in the character.
| + | |
- | | + | |
- | | + | |
- | [[Image:027 - elements 3p5 captain star.jpg]]
| + | |
- | | + | |
- | ''humanity relies<br>''
| + | |
- | ''upon its benefactors''
| + | |
- | | + | |
- | | + | |
- | ====Empathy====
| + | |
- | | + | |
- | Dôvtip Duša. Autodidaktická.
| + | |
- | | + | |
- | This is allows the character to understand the feelings
| + | |
- | of others. Although this must be roleplayed, this skill
| + | |
- | allows the GM to aid the players when a successful
| + | |
- | roll is made. The character with Empathy may know
| + | |
- | whether a target is lying when everyone else sees the
| + | |
- | target’s demeanour as charming.
| + | |
- | | + | |
- | Ľahká: Understanding a emotional character’s feelings.
| + | |
- | | + | |
- | Ťažká: Detecting the feelings of a stoney faced person.
| + | |
- | | + | |
- | ====Counsel====
| + | |
- | | + | |
- | Empathy. Inštruktor.
| + | |
- | | + | |
- | The ability to discuss and suggest constructive criticism
| + | |
- | even where the character is not an expert in the subject.
| + | |
- | Moral and ethical advice can also be offered,
| + | |
- | giving the counselled a different view on events. This must be roleplayed but can be strengthened with a successful roll.
| + | |
- | | + | |
- | Ľahká: Helping someone deal with the death of a friend
| + | |
- | or team-mate.
| + | |
- | | + | |
- | Ťažká: Helping someone deal with the destruction of
| + | |
- | their planet, everyone on it they knew being dead.
| + | |
- | | + | |
- | ====Persuade====
| + | |
- | | + | |
- | Dôvtip Duša. Autodidaktická.
| + | |
- | | + | |
- | Debating and arguing. The character can see the
| + | |
- | target’s point of view and undermine the argument.
| + | |
- | A successful roll will weaken the target’s ability to disagree
| + | |
- | and may also allow the GM to offer information
| + | |
- | to aid the argument.
| + | |
- | | + | |
- | Ľahká: Persuading a bouncer to let the team into a
| + | |
- | club.
| + | |
- | | + | |
- | Ťažká: Persuading a Star Enforcer that what they
| + | |
- | were doing looked like a crime bust wasn’t really.
| + | |
- | | + | |
- | ====Interrogate====
| + | |
- | | + | |
- | Persuade. Inštruktor.
| + | |
- | | + | |
- | Interrogation is the act of forcing information from a
| + | |
- | target using physical and mental force to break the
| + | |
- | will power. This is more a knowledge skill. A success will
| + | |
- | allow the GM to suggest a way of verbal or physical
| + | |
- | interrogation which the player will then have to role
| + | |
- | play. This skill is more an aid for the less imaginative
| + | |
- | player.
| + | |
- | | + | |
- | Ľahká: Finding out someone’s name or home.
| + | |
- | | + | |
- | Ťažká: Finding out every dark secret about a person.
| + | |
- | | + | |
- | ====Intimidate====
| + | |
- | | + | |
- | Persuade. Autodidaktická.
| + | |
- | | + | |
- | Intimidation is the act of scaring someone so that
| + | |
- | the character can gain some sort of advantage.
| + | |
- | Intimidation is normally used for gaining information
| + | |
- | but is equally useful for forcing people to do as you
| + | |
- | want. This skill is only rolled in support of roleplaying.
| + | |
- | If the player wishes to use any other items to support
| + | |
- | the skill, the GM may add modifiers as necessary.
| + | |
- | For example, if the character is holding a gun to the
| + | |
- | head of the victim, they a positive bonus should be
| + | |
- | added.
| + | |
- | | + | |
- | Ľahká: Intimidate someone younger and smaller with
| + | |
- | a gun.
| + | |
- | | + | |
- | Ťažká: Human character intimidates a full Borg.
| + | |
Životné schopnosti sú tie, ktoré sa asi ťažko naučíte v škole. Bežne ich získate skôr na ulici alebo neformálne a prakticky od priateľov alebo mentora. Na rozdiel od Akademických schopností sa ich dokážete naučiť skôr pozorovaním niekoho iného a následným praktikovaním. Najťažšou časťou učenia sa býva nájdenie správneho mentora, avšak len vtedy, ak ich neovláda žiadna iná postava.
Najčastejšie tieto schopnosti využívajú postavy bez akéhokoľvek predchádzajúceho tréningu v bežnom živote, napríklad v situácii, kedy musí postava zjednať dohodu na ulici. Ak hráč predvedie dobrú snahu o stvárnenie tejto schopnosti, môže byť odmenený tým, že bude mať možnosť túto schopnosť zakúpiť pri najbližšom použití dramatických bodov.
bVKgCV Thanks again for the article post.Really thank you! Fantastic.