TheInn:Spell List

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==Spells==
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==Spells==<br><br>
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The following are known spells, along with the origin of their name, magical category and cubes of influence, if known.  Many were named for Infocom employees, obscure programming details, or other inside jokes. Magical categories include ''High'' for Creation spells, ''Middle'' for Enlightenment or Divination, and ''Deep'' or ''Low'' for Transmutation. The Cubes of Influence are [[#Cubes_of_Foundation|Cubes of Foundation]] which increase a person's chances of successfully casting a spell. Spells shown in bold are known to be too powerful to [[#gnusto|''gnusto'']].<br><br>
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| colspan="5" align=center bgcolor="#DCDCDC" style="font-size:120%" ID="Official_Spells"|'''Official Spells'''
| colspan="5" align=center bgcolor="#DCDCDC" style="font-size:120%" ID="Official_Spells"|'''Official Spells'''
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| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP
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| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2P
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| Guard || Cause targets of an attack to become smaller || Guardian, Priest || Renaissance || 2 AP
| Guard || Cause targets of an attack to become smaller || Guardian, Priest || Renaissance || 2 AP
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| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP
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| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2P
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| Rain || Cause it to rain || Priest, Weatherist, Manager || Modification || 10 AP
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| Rain || Cause it to rain || Priest, Weatherist, Manager || Modification || 10P
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| Sun || Cause it to be sunny || Priest, Weatherist, Manager || Modification || 10 AP
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| Sun || Cause it to be sunny || Priest, Weatherist, Manager || Modification || 10P
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| Snow || Cause it to snowy || Priest, Weatherist, Manager || Modification || 10 AP
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| Snow || Cause it to snowy || Priest, Weatherist, Manager || Modification || 10P
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| Customer || Cause one customer to get a low-end room || Prophet || Divination || 6 AP
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| Customer || Cause one customer to get a low-end room || Prophet || Divination ||10P
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| Comfort || Cause one customer to become relaxed || Prophet || Divination || 3 AP
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| Comfort || Cause one customer to become relaxed || Prophet || Divination || 3P
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| Splurge || Cause one customer to get a high-end room || High Prophet || Divination || 8 AP
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| Splurge || Cause one customer to get a high-end room || High Prophet || Divination || 8P
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| Purchase || Cause one family to get a low-end room || High Prophet || Divination || 12 AP
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| Purchase || Cause one family to get a low-end room || High Prophet || Divination || 12P
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| Family Splurge || Cause one family to get a high-end room || High Prophet || Divination || 30 AP
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| FamSplurge || Cause one family to get a high-end room || High Prophet || Divination || 30P
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| Pillage || Detects cash and items on a dead being's body || Scout || Scouting || 2 AP
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| Pillge || Detects cash and items on a dead being's body || Scout || Scouting || 2P
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| Lens || Throws a ball of light that leaves trails of energy || Scout, Magi || Scouting || 3 AP
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| Lens || Throws a ball of light that leaves trails of energy || Scout, Magi || Scouting || 3P
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| Slash || Cut ropes and ribbons into fine squares, strings, or other || Manager, Magi || Harmless Magic || 1 AP
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| Slash || Cut ropes and ribbons into fine squares, strings, or other || Manager, Magi || Harmless Magic || 1P
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| Breaker || Cause a deadly crash which damages targets in a radius. || Magi || Destructive Magic || 7 AP
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| Breaker || Cause a deadly crash which damages targets in a radius. || Magi || Destructive Magic || 7P
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| Brush || Cause a breeze of wind || Prophet, Magi, Weatherist || Modification || 2 AP
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| Brush || Cause a breeze of wind || Prophet, Magi, Weatherist || Modification || 2P
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| Breeze || Cause it to be windy || Prophet, Weatherist, Magi || Modification || 2 AP
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| Breeze || Cause it to be windy || Prophet, Weatherist, Magi || Modification || 2P
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| Wind Razor || Cause a deadly line of razor-sharp winds || Prophet, Weatherist, Magi || Destructive Magic || 2 AP
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| WindRaze || Cause a deadly line of razor-sharp winds || Prophet, Weatherist, Magi || Destructive Magic || 2P
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| Sunburst || Cause a small flare to rain down from the sun || Weatherist, Magi || Destructive Magic || 10 AP
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| Sunburst || Cause a small flare to rain down from the sun || Weatherist, Magi || Destructive Magic || 10P
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| Rock Burst || Cause a rock to erupt from the ground || Magi || Destructive Magic || 7 AP
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| RockBlst || Cause a rock to erupt from the ground || Magi || Destructive Magic || 7P
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| Wave || Causes nearby water to attack enemy; time to cast varies depending on location || Magi || Destructive Magic || 7 AP
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| Wave || Causes nearby water to attack enemy; time to cast varies depending on location || Magi || Destructive Magic || 7P
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Current revision as of 03:57, 1 March 2007





==Spells==

Official Spells
Name Description Units Category Cost
Aim Cause targets to become larger Archer, Spy Renaissance 2P
Guard Cause targets of an attack to become smaller Guardian, Priest Renaissance 2 AP
Aim Cause targets to become larger Archer, Spy Renaissance 2P
Rain Cause it to rain Priest, Weatherist, Manager Modification 10P
Sun Cause it to be sunny Priest, Weatherist, Manager Modification 10P
Snow Cause it to snowy Priest, Weatherist, Manager Modification 10P
Customer Cause one customer to get a low-end room Prophet Divination 10P
Comfort Cause one customer to become relaxed Prophet Divination 3P
Splurge Cause one customer to get a high-end room High Prophet Divination 8P
Purchase Cause one family to get a low-end room High Prophet Divination 12P
FamSplurge Cause one family to get a high-end room High Prophet Divination 30P
Pillge Detects cash and items on a dead being's body Scout Scouting 2P
Lens Throws a ball of light that leaves trails of energy Scout, Magi Scouting 3P
Slash Cut ropes and ribbons into fine squares, strings, or other Manager, Magi Harmless Magic 1P
Breaker Cause a deadly crash which damages targets in a radius. Magi Destructive Magic 7P
Brush Cause a breeze of wind Prophet, Magi, Weatherist Modification 2P
Breeze Cause it to be windy Prophet, Weatherist, Magi Modification 2P
WindRaze Cause a deadly line of razor-sharp winds Prophet, Weatherist, Magi Destructive Magic 2P
Sunburst Cause a small flare to rain down from the sun Weatherist, Magi Destructive Magic 10P
RockBlst Cause a rock to erupt from the ground Magi Destructive Magic 7P
Wave Causes nearby water to attack enemy; time to cast varies depending on location Magi Destructive Magic 7P
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